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  • ...me=simple_bot|game=Counter-Strike: Source|game1=Team Fortress 2|game2=Dota 2|game3=Black Mesa}} This entity uses the model of a female [[npc_citizen|Citizen]] - with no animations associated with it
    1,000 bytes (158 words) - 04:34, 19 May 2025
  • {{lang|title=创建防御塔范例|Dota 2 Workshop Tools/Scripting/Creating a Tower Example}} * 在 ''\dota 2 beta\dota_ugc\game\dota_addons\your_addon_name\scripts\npc'' 创建一个 '
    7 KB (346 words) - 20:13, 10 July 2024
  • ...yaw) will be offset. Per-particle colors and alpha will be applied to the model, but depending on the source models shader settings, they may no be reflect ;sequence 0 model [model]
    4 KB (677 words) - 22:50, 21 January 2024
  • {{Dota 2Tools topicons}} [[Category:Dota 2 Workshop Tools]]
    4 KB (648 words) - 12:20, 13 February 2023
  • | opacity = 0.2 {{VRHome}} SteamVR Workshop Tools 可以让你利用起源2创建自己的 {{svrh|4}} 房间,摄影测量场景,游戏世界或3D�
    10 KB (1,110 words) - 06:45, 22 August 2024
  • == DotA Camera == ...king on making Dota 2 map(s) using updated version of Portal 2 Hammer with DotA Camera feature.
    6 KB (1,020 words) - 07:05, 20 May 2025
  • {{Dota 2Tools topicons}} * Create a ''npc_units_custom.txt'' in ''\dota 2 beta\dota_ugc\game\dota_addons\your_addon_name\scripts\npc''. This file wil
    7 KB (815 words) - 15:00, 31 January 2021
  • {{lang|Dota 2 Workshop Tools/Particles/Particle System Overview}} {{Dota 2Tools topicons}}
    6 KB (908 words) - 09:11, 25 November 2022
  • {{Dota 2Tools topicons}} ...2]] included a legacy cloth simulation system. The cloth systems in Source 2 appear to be backwards compatible with it.
    8 KB (1,253 words) - 07:18, 20 May 2025
  • ...2 is now using {{source2|4}} engine this section is now irrelevant to Dota 2 map creation. This page is kept here for historical reference.}} ...though the community has hacked together a number of tools to compile Dota 2 maps that work.
    10 KB (1,504 words) - 23:59, 6 March 2025
  • ..., game worlds, or anything else that can be represented by a [[3D Model|3D model]]. </p> ...#Third Party Applications and Source 2|Third Party Applications and Source 2]]&ensp;·&ensp;[[#References|References]]&ensp;·&ensp;[[#Additional Resour
    16 KB (1,991 words) - 11:42, 6 September 2025
  • ..., game worlds, or anything else that can be represented by a [[3D Model|3D model]]. </p> ...nsp;[[#Third Party Applications and Source 2|Сторонние приложения и Source 2]]&ensp;·&ensp;[[#References|Полезная информация]]&ensp;�
    16 KB (1,769 words) - 12:07, 6 September 2025
  • {{Dota 2Tools topicons}} {{Warning|此页面大部分内容都是基于老版本起源2引擎的,新的内容(包括ModelDoc)暂未被添加!}}
    8 KB (1,102 words) - 07:20, 20 May 2025
  • == Scripts Called by Map Entities == If you would like entities in your map to call script functions (such as triggers), you’ll need to c
    11 KB (1,687 words) - 08:48, 8 January 2024
  • ...me engine|the documentation on Source 2 and its SDK|[[Source 2/Docs|Source 2 Documentation]]|}}</span> | title = Source 2
    9 KB (1,305 words) - 04:12, 3 July 2025
  • |custom1=Dota 2 (Source).fgd |custom2=Dota 2.fgd
    19 KB (2,136 words) - 03:52, 11 September 2024
  • Differences in the Dota 2 Workshop Tools between the Alpha and Beta releases. See: [[Dota 2 Workshop Tools/Panorama]]
    17 KB (2,582 words) - 14:11, 16 June 2015
  • ...Model Editor, the standard shaders are different and there are a lot more entities and content to play with. While it won't all be directly applicable the [[ * {{Code|style=2|\Steam\steamapps\common\Half-Life Alyx\content\hlvr_addons\your_addon_name}
    15 KB (2,535 words) - 00:34, 13 May 2025
  • ** Materials are set up in the aptly named [[Dota 2 Workshop Tools/Materials/Material Editor|Material Editor]]. ...t up in the imaginatively titled [[SteamVR/Environments/Importing Tutorial|Model Editor]].
    20 KB (3,293 words) - 02:19, 6 January 2024
  • {{Dota 2Tools topicons}} ...ethods of map creation in {{Src2|2}}'s {{Hammer5|1|nt=4}} using the Source 2 tools.
    8 KB (1,468 words) - 08:20, 8 May 2025
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