Search results
Jump to navigation
Jump to search
- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}6 KB (952 words) - 10:04, 28 May 2025
- {{LanguageBar|title = Source SDK Notas de publicación}} *Mejoras en Half-Life 2: Episode One.13 KB (2,106 words) - 10:12, 12 July 2024
- [[File:hammer_displacements1.jpg|thumb|right|Una superficie de disposición simple.]] ...palmente en {{L|Source}} para crear terrenos, colinas, lomas, etc., además de superficies planas.17 KB (2,653 words) - 16:09, 12 July 2024
- {{lang|title=Lista de proxies de material|List Of Material Proxies}} ...lista, junto a los proxies presentes en juegos específicos (en su mayoría de Valve).29 KB (4,239 words) - 02:23, 22 August 2024
- ...o para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadores possam selecionar a partir do editor e ...ta). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na versão final do Hammer. Mesmo assim, a extensão do arquivo p43 KB (6,392 words) - 06:21, 20 May 2025
- {{LanguageBar|title = Cubemaps Corrigés en Fonction de la Parallaxe}} ...délimitation pour un cubemap. Ce tutoriel, basé directement sur le travail de [https://www.youtube.com/@BMCha1 Brian Charles], vous montrera comment fair29 KB (4,056 words) - 07:49, 9 October 2025
- {{subpage|[[Source SDK Release Notes]]}} = 10/2/2014 Release =33 KB (5,060 words) - 22:43, 22 March 2025
- ...ll commands that are in [[No More Room in Hell]] but not part of a default Source SDK 2013 Multiplayer mod. For the normal commands that should mostly still | Demo UI version to open. 1: Normal UI. 2: Simple UI.37 KB (6,119 words) - 02:46, 27 February 2024
- // Excluded entities. These are entities that are included from lower level fgd files that aren't ...tional or useful in this mod. Excluding them removes them from the list of entities aviable131 KB (17,028 words) - 11:07, 26 March 2025
- This article is an archival copy of [[Talk:Source SDK Known Issues]] and [[Source SDK Bugs/Hammer bugs]]. Check those pages for the latest copies. ...h_displacements|this article]].--[[User:Fitzroy doll|Fitzroy doll]] 06:28, 2 Jun 2007 (PDT)80 KB (13,465 words) - 23:16, 6 January 2024
- {{LanguageBar|title = Lista de funciones de scripts de TF2}} ...elacionadas con el motor, disponible para {{L|VScript}} en {{Team Fortress 2|4}}.138 KB (18,284 words) - 13:53, 27 August 2024
- ...well now. I'm just glad it wasn't my code :) [[User:Gurtak|Gurtak]] 14:08, 2 Sep 2007 (PDT) ...loud as geometry. Extracting and decompiling the final levels of Half Life 2 will show how it is done.209 KB (34,960 words) - 02:00, 7 January 2024
- // define common classes and entities @include "vampire-base.fgd"324 KB (37,123 words) - 09:19, 21 January 2024
- // Half-Life 2/HL2DM FGD file // Based on Valve's base.fgd, halflife2.fgd, and hl2mp.fgd422 KB (57,535 words) - 06:54, 19 August 2023
- {{LanguageBar|title=Lista de variables y comandos de consola de TF2}} ...L|Developer_Console|variables y comandos de consola}} de {{L|Team Fortress 2}} en orden alfabético.382 KB (36,597 words) - 02:23, 22 August 2024