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- ...k|Creating a Classic Counter-Strike Map/de|Das Erstellen einer klassischen Counter-Strike-Karte}} ...''' in klassischen Wettkampf-Karten für {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}} ab.3 KB (402 words) - 03:11, 22 August 2024
- {{this is a|point entity|name=logic_auto|sprite=1}} ...o. Ela pode ser colocada para checar a {{L|env_global|global state}} antes de disparar, oque permite que você dispare eventos baseado no oque ocorreu no4 KB (637 words) - 04:13, 20 May 2025
- ...os kune kvazaŭ se ĉiuj estaĵoj estis unu aĵon. Ĉiu estaĵido sekvos moviĝon de ĝian generinton. ...tra priskribo, ekz. "must be parented", "parent the child to the parent", "entities can have parents", cetera. {{only|{{Flag|en|link=Entity_Hierarchy_(parentin8 KB (1,298 words) - 07:20, 20 May 2025
- ...cla entre sonidos ejecutados aleatoriamente y en bucle, con la posibilidad de ser emitidos desde uno u ocho ubicaciones asignables. {{note|Sound files will not properly loop unless they have a cue point. See {{L|Looping a Sound}}.}}19 KB (2,809 words) - 03:29, 22 August 2024
- {{lang|title=Lista de proxies de material|List Of Material Proxies}} ...lista, junto a los proxies presentes en juegos específicos (en su mayoría de Valve).29 KB (4,239 words) - 03:23, 22 August 2024
- {{lang|title=Introducción al Diseño de Nivel/Tú Primer Nivel (Portal 2)|Level Design Introduction (Portal 2)/Your .... Los Brushes son usados mayormente para la creación de largas superficies de niveles, tanto como techos y suelos. Nosotros ahora crearemos un cuarto sim25 KB (4,184 words) - 03:23, 22 August 2024
- {{subpage|[[Source SDK Release Notes]]}} ...steamcommunity.com/games/SourceSDK/announcements/detail/225502475072008335 Source SDK 2013] ==33 KB (5,060 words) - 23:43, 22 March 2025
- ...his page is no longer used, as Hammer is no longer being developed for the Source engine. Hammer is still currently being maintained with minor updates, howe ...ests for the [[Hammer]] level editor. Please don't report bugs here; use [[Source SDK Bugs/Hammer bugs]] instead.63 KB (10,575 words) - 21:38, 31 January 2025
- === TF2 Capture point setup === ...of the TF2 specific Hammer content, I have only discovered how to make the point layout linear; similar to the map "well" and "granary", where there is no o209 KB (34,960 words) - 03:00, 7 January 2024
- This article is an archival copy of [[Talk:Source SDK Known Issues]] and [[Source SDK Bugs/Hammer bugs]]. Check those pages for the latest copies. * Comments appended to entities, where able, don't like ctrl-enter for a carriage return. FIX: I had to man80 KB (13,465 words) - 00:16, 7 January 2024
- // * Removed the following nonfunctional entities: env_rotorwash; info_teleporter_countdown; prop_vehicle_driveable; script_ // * Changed item_ammo_ar2 entities to use proper models422 KB (57,535 words) - 07:54, 19 August 2023
- // define common classes and entities .../Ground/skinbook.mdl")= item_g_pisha_book : "Giovanni Book.\n\nBook - Voce de Morte by Vincetti Marcus Giovanni, Consigliare." []324 KB (37,123 words) - 10:19, 21 January 2024