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- {{this is a|logical entity|since=Alien Swarm|name=skybox_swapper}} {{also|{{tf2branch}}{{mapbas [[Category:Garry's Mod entities]]2 KB (206 words) - 16:07, 22 May 2025
- ...ll trace back to only a handful of categories: the most common by far are "logical", "model" and "brush". ...guide you through the process of creating three new entities. Start with a logical entity, as it is assumed knowledge for the others.2 KB (269 words) - 11:38, 12 July 2024
- {{this is a|logical entity|name=logic_script|since=Left 4 Dead 2}} It is also available in the {{note|This entity counts as an [[edict_t|edict]], not a logical entity as one would expect.}}4 KB (537 words) - 09:44, 26 October 2025
- {{this is a|logical entity|game=Counter-Strike series|name=info_map_parameters}} {{csgo}} Furthermore, it determines whether random [[info_deathmatch_spawn]] entities shall be generated across the map; whether they are used as spawn points in3 KB (435 words) - 03:54, 14 May 2025
- {{this is a|logical entity|sprite=1|name=math_counter}} It stores and manipulates a numerical v ...rameters is left empty, the math_counter's value is used. {{tip|Useful for entities such as: {{ent|logic_case}},{{ent|math_remap}},{{ent|logic_compare}}.}}|par4 KB (678 words) - 21:12, 1 October 2025
- {{This is a|semi-internal=1|logical entity|name=light_directional|since=Left 4 Dead}}{{also|{{slamminsrc}}{{gmo ...w colors are being changed by the additive behavior of the two other light entities.]]3 KB (415 words) - 07:13, 5 August 2025
- ...displays the number of gas cans poured into {{ent|point_prop_use_target}} entities in the current round on the upper part of the screen as <code><number_of_ca terror_gamerules <- Entities.FindByClassname(null, "terror_gamerules").weakref();3 KB (358 words) - 04:20, 29 April 2025
- ...ed. Check back over what you've written and make sure it's the same as {{L|Logical Entity Code|the reference code}}. If it is, you're ready to move past that ...ocess. If you receive any errors from Visual Studio, check {{L|Authoring a Logical Entity/Code|the reference code}}!21 KB (1,951 words) - 03:49, 12 July 2024
- ...for example stores a value that can be added to or subtracted from; other entities in the map can modify the data with inputs or receive information from it w In this tutorial we'll create a logical entity that performs the simple task of storing a value and incrementing th22 KB (3,739 words) - 03:49, 12 July 2024
- [[Category:Counter-Strike 2 Workshop Tools]] | 09 || '''<code>&&</code>''' || logical and. Uses short-circuit evaluation9 KB (1,443 words) - 19:09, 30 May 2025
- {{This is a|logical entity|name=env_global|sprite=1}} It controls game-specific global states, Globals and their current state (in integer form) are added to all entities' response data for use in the [[Response System]].10 KB (1,559 words) - 08:24, 28 October 2025
- ...lient's framerate. These time differences between server and client causes logical problems, becoming worse with increasing network latencies. In fast-paced a ...illiseconds. If the client render time is shifted back by 50 milliseconds, entities can be always interpolated between the last received snapshot and the snaps25 KB (3,993 words) - 03:32, 9 June 2025
- // - Add logical default skybox, so that it doesn't default to the desert skybox (SiPlus) // - added ZHLT base to all applicable brush entities47 KB (4,797 words) - 07:14, 24 March 2025
- {{Todo|Some versions of [[BSPZIP]] {{In|{{tf2}} {{Counter-Strike: Source}} {{Day of Defeat: Source}} {{hl2dm}} {{hldms}} {{strata}} {{jbep3} ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player85 KB (12,886 words) - 17:16, 2 December 2025
- $ignorez 1 // This is a logical setting. It is mainly used for interface materials that will always be in f ...s dialog box will only display the VisGroup tab. Information on individual entities can be found in the entity list. These brushes can be converted to [[func_d79 KB (12,093 words) - 07:53, 2 December 2025
- newunit(choices) : "Flush global entities?" : 0 = // DoD specific entities100 KB (11,612 words) - 00:49, 11 September 2024
- newunit(choices) : "Flush global entities?" : 0 = // DoD specific entities101 KB (11,674 words) - 00:47, 11 September 2024
- ...the UI; notable games include Crysis 2, Dead Space 2, Mass Effect 2, and [[Counter-Strike: Global Offensive]]. This tutorial will teach you how to set up your own Ad ...and sending OnFSCommand1 for victory or OnFSCommand2 for a loss and firing entities subsequently that decide the fate of the character is one example of its us39 KB (5,112 words) - 16:24, 18 July 2025
- ...ского интерфейса; среди этих игр - Crysis 2, Dead Space 2, Mass Effect 2 и Counter-Strike: Global Offensive. Из этого туториала вы узнаете, ...and sending OnFSCommand1 for victory or OnFSCommand2 for a loss and firing entities subsequently that decide the fate of the character is one example of its us41 KB (4,762 words) - 15:41, 10 July 2024
- // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =169 KB (21,470 words) - 09:03, 21 January 2024