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- {{tabs|Npc combine s|hl2=1|hla=1|main=hl2}} [[File:Npc combine s.png|right|500px]]4 KB (626 words) - 17:58, 1 June 2025
- ...h towards White Forest. They need to warn the White Forest base before the Combine forces raid the base. ...)</small>, [[npc_combinedropship|Combine dropships]], [[npc_combinegunship|Combine gunships]].2 KB (327 words) - 13:49, 25 November 2024
- ...rimarily found in the Citadel as an energy source, and weaponized by elite Combine soldiers. It can be constrained to other [[prop_physics|physics object]]s u {{I|FadeAndRespawn|Quietly fades out the combine ball in 0.1s, presumably so an associated ball launcher can spawn another o2 KB (226 words) - 16:22, 25 August 2025
- ...orcefields the player makes their way to the surface only to find Zombies, Combine ''and'' rebels against them.2 KB (234 words) - 10:15, 18 March 2025
- {{hl2}}{{hla}} The [[Combine]] is an intergalactic (or possibly interdimensional, or both) alliance of s For the currently known backstory details of the Combine, see [[Combine History]].4 KB (650 words) - 05:28, 12 July 2024
- [[File:Npc combine s.jpg|right|500px]] == Combine Soldiers ==8 KB (1,285 words) - 00:28, 30 June 2025
- {{tabs|Npc combine s|hl2=1|hla=1|main=hl2}} [[File:Npc combine s.jpg|right|500px]]6 KB (191 words) - 08:35, 12 July 2024
- ...r grid of the Citadel exploding under the strain, with [[prop_combine_ball|Combine Energy Balls]] flying out of their conduits. Numerous [[npc_combine_s|Combine Soldiers]], including Elites, are remaining here to ensure the Core goes cr5 KB (828 words) - 11:16, 6 April 2025
- ...[npc_antlion|antlions]] into the complex and deals a crippling blow to the Combine, which triggers a revolution that sweeps [[City 17]]. ...presence. For the most part, lighting is either natural (a subdued grey), Combine (a bright [[teal]]), or yellow-orange. Very little of the outdoors is seen,5 KB (769 words) - 08:32, 12 July 2024
- ...ls can immediately kill a hunter, NPC balls (e.g. balls fired by a Combine elite) use a different damage model and do not kill hunters instantly, only deali ...the game, largely in their own packs or fighting alongside [[npc_combine_s|Combine soldiers]]. They travel with [[npc_strider|striders]] in the ending battle,4 KB (566 words) - 13:48, 27 August 2025
- ...the middle of [[City 17]]; it is basically the quintessential symbol of [[Combine]] might. From the very beginning, the Citadel forms a very strong relations ...ced glass. Examples of the Combine technology found in the Citadel include Combine computer terminals, sprawling yellow pipes, force fields, power generators6 KB (1,003 words) - 13:33, 5 September 2022
- * New Combine Soldier models * Combine Elite will not attempt to use the Pulse Rifle's secondary attack if not equipped4 KB (676 words) - 13:50, 20 June 2024
- ...ayer character in some new boots with a cloned consciousness and a Combine Elite body. Set after {{hl2|4}} and before {{hl2ep1|4}}, the player is sent on a4 KB (639 words) - 09:35, 21 November 2024
- == Restoring the Combine Elite Soldier's ability to use the alt-fire of the SMG1 == //DevWarning("**Combine Elite Soldier MUST be equipped with AR2\n");21 KB (2,956 words) - 04:55, 15 August 2025
- As a member of an elite rebel fighting force based out of [[City 17]], you and your four comrades h ...s are classified by the types of NPCs found in them. For example, during a Combine wave, players can expect Overwatch soldiers, manhacks, city scanners, etc.7 KB (1,118 words) - 07:40, 22 May 2024
- ** Episode 1 behavior for Alyx and combine NPCs is included. * Combine ball now dissolves NPCs if fired by an Elite Combine; The ball will not dissolve Vital Allies and will only dissolve the FIRST p13 KB (2,106 words) - 11:12, 12 July 2024
- ...ngs, which appears to be intended to be used for {{L|Npc_combine_s|Combine Elite}} at some point. Much of the code is disabled, so this is not usable. |argu {{MatProxyCell|title=Shield|desc=Likely intended to be used for one of the Combine shield types. This is equivalent to a combination of the TextureScroll and29 KB (4,239 words) - 03:23, 22 August 2024
- ...dings, which appears to be intended to be used for [[Npc_combine_s|Combine Elite]] at some point. Much of the code is disabled, so this is not usable. |argu {{MatProxyCell|title=Shield|desc=Likely intended to be used for one of the Combine shield types. This is equivalent to a combination of the TextureScroll and39 KB (5,556 words) - 01:06, 16 September 2025
- ** Episode 1 behavior for Alyx and combine NPCs is included. * Combine ball now dissolves NPCs if fired by an Elite Combine; The ball will not dissolve Vital Allies and will only dissolve the FIRST p33 KB (5,060 words) - 23:43, 22 March 2025
- ** Episode 1 behavior for Alyx and combine NPCs is included. * Combine ball now dissolves NPCs if fired by an Elite Combine; The ball will not dissolve Vital Allies and will only dissolve the FIRST p38 KB (5,822 words) - 21:57, 12 August 2025