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  • {{this is a|shader parameter|name=$moss_enable|game=Black Mesa}} [[File:MOSS=.jpg|thumb|right|Moss shader example with [[LightmappedGeneric]], for <code>$moss_texture</code> used <c
    6 KB (908 words) - 12:06, 23 August 2025
  • {{This is a|shader parameter|name=$specmap_texture|game=Black Mesa}} [[File:NewSpecular=.jpg|thumb|right|New specular shader, example in <code>bs_c3m0d</code>. You can see how the floor reflects the r
    6 KB (906 words) - 12:06, 23 August 2025
  • ...our different materials. It handles four at once by using mirrored sets of parameters with "2", "3", or "4" in their name. ...alpha channels of the base textures and {{ent|$basealphaenvmapmask}}. This shader does '''not''' support {{ent|$normalmapalphaenvmapmask}} in {{csgo}}. You c
    11 KB (1,485 words) - 15:24, 5 September 2025
  • ...every Valve game, although since {{asbranch|4}} and later, an (unfinished) shader exists named {{code|[[ParallaxTest]]}}, which can be used as an alternative ===Adding a parallax map with the Parallax Occlusion Shader mod===
    9 KB (1,208 words) - 06:40, 6 September 2025
  • ...res the <code>-CascadeShadows</code> and <code>-StaticPropLighting3</code> parameters in [[VRAD]] for CSM to work correctly. * Due to lighting changes in {{Xe|4}}, this entity has many additional parameters.}}
    12 KB (1,804 words) - 12:33, 10 September 2025
  • ...etc...), or simply doesn't show any reflections (if the cubemap texture is black). *A blank (black) texture (which basically make it look the same as {{code|mat_specular 0}}
    40 KB (6,179 words) - 08:47, 30 August 2025
  • |Custom standoff parameters are now in the FGD and medium cover hints are now fully implemented as pote ...d</code> entities in different areas. Also added inputs to change all wind parameters and a "Tree sway scale" for how much an <code>env_wind</code> entity should
    65 KB (10,278 words) - 07:20, 4 June 2025
  • {{LanguageBar|title={{mono|base.fgd}} (Black Mesa)}} The FGD file are located in: {{path|...\common\common\Black Mesa\bin\base|fgd|icon=file}}
    375 KB (49,882 words) - 06:47, 11 September 2024
  • ...eates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <para ...|| cmd || || fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
    307 KB (28,634 words) - 05:38, 14 May 2025
  • // Starting fog parameters for the level. These are selectable per LOD. "An entity that acts like a soundscape but gets all of its sound parameters from another env_soundscape entity."
    560 KB (74,227 words) - 22:44, 21 January 2024