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  • char * pFortress = "My Awesome Fortress."; //Prints: There are 3 creepers outside of your My Awesome Fortress.
    3 KB (383 words) - 15:09, 5 January 2022
  • '''Pretbek''' - Being an awesome mapper.
    914 bytes (149 words) - 10:32, 5 January 2024
  • If your campaign is called "Awesome" and contains maps such as <code>l4d_awesome_forest</code>, <code>l4d_aweso The NAME parameter in your <code>missions.txt</code> would be "awesome" and look like this:
    3 KB (561 words) - 00:20, 7 January 2024
  • "comment" "This map is awesome." "comment" "Challenges for the awesome map."
    5 KB (184 words) - 03:41, 22 August 2024
  • ...ion should be on here. If someone could pretty this page up, that would be awesome. I would keep the example for reference though.''
    2 KB (274 words) - 21:07, 14 December 2010
  • * Awesome weapons!
    3 KB (408 words) - 01:32, 25 June 2024
  • "comment" "This map is awesome." "comment" "Challenges for the awesome map."
    6 KB (877 words) - 00:02, 7 October 2024
  • 9. mp_coop_transferal_***** - the most awesome part of the campaign.
    3 KB (475 words) - 00:21, 7 January 2024
  • That. Was. F*cking. Awesome. awesome job guys! this is easily the best hl2-mod I've played so far. +great Facepo
    11 KB (1,724 words) - 13:46, 20 June 2024
  • These canisters are awesome because Valve packed tons of effects into them. When you begin working with
    4 KB (551 words) - 07:30, 25 March 2024
  • ...h in the can. On a good system the environment in that part of HL2 is just awesome. ''(Porter's note: Since 2007, this lighting has not rendered correctly for
    3 KB (542 words) - 11:29, 4 August 2024
  • ...ting entity. It’s a brush based entity that can be toggled on and off. The awesome thing about it is that when off the brush is non-solid and invisible.
    4 KB (710 words) - 07:27, 15 April 2024
  • ...ils would have taken a lot of time, but I’m sure you’re going to create an awesome set of rails anyway.
    5 KB (908 words) - 07:30, 15 April 2024
  • ...<code>npc_metropolice</code> and parent the combine ball model, it looked awesome but unfortunately not like a hitman. See [[WiseAttachment]].
    7 KB (1,152 words) - 07:28, 25 March 2024
  • * Seven new, unique, awesome gamemodes, like Holdout and Extermination.
    8 KB (1,185 words) - 13:49, 20 June 2024
  • Awesome! This should set us up for adding our new files in the solution, but we sti
    11 KB (1,518 words) - 15:49, 21 February 2025
  • We are almost finished with our awesome laser pistol. However, if we ran our code now, we wouldn't see a "Laser Pis
    10 KB (1,531 words) - 22:46, 21 January 2024
  • ...screenshots. People won't check out a map because of the cool name or how awesome you think it is. Upload the screenshots at your homepage or some hosting si
    8 KB (1,363 words) - 12:51, 16 April 2024
  • | Flippin' Awesome: Ground landed effects. | Flippin' Awesome(Heavy): Rock/Ground landed effects.
    39 KB (5,845 words) - 19:06, 6 January 2025
  • ...le player official campaign besides cubes and buttons. However, gels being awesome isn't the only way to keep your test subject amazed; try finding more test
    9 KB (1,442 words) - 11:50, 12 July 2024
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