Search results
Jump to navigation
Jump to search
- Battle lines are a part of the Standoff [[:Category:AI|AI]] schedule. They instruct [[NPC]]s to try and stay behind it to a configura ==ConVars/Commands==1 KB (186 words) - 03:08, 4 April 2025
- ...' console command is a debugging tool that allows you enable/disable the [[AI]] of all [[NPC]]s in the game. Disabled NPCs won't "think", but the rest of [[Category:AI commands]]443 bytes (76 words) - 12:02, 30 June 2024
- Issues commands to bots based on a table configuration. ...s, special infected and common infected can be commanded. The bot's normal AI is disable while it is commanded, and it will blindly follow the command un3 KB (418 words) - 14:02, 15 September 2024
- {{this is a|QC命令|name=$bbox}} 它定义了一个{{L|bounding box|轴对齐边界框}},被{{ACategory|AI}}用于检测与世界的碰撞,主要用于移动目的。 {{ACategory|QC Commands|bbox}}814 bytes (53 words) - 20:32, 18 April 2025
- This console command generates a list of all console commands for the game it is run from. Parameters allow the generation of a partial l ...nds.txt</code> will display a list of all console commands beginning with "ai", and will record that list to "ai_commands.txt" in the game's root directo2 KB (351 words) - 12:35, 11 May 2025
- ...mers to determine where navigation problems lie. Some familiarity with the AI navigation system is needed to make use of the output. [[Category:AI commands]]1 KB (168 words) - 12:02, 30 June 2024
- ..., no movement. {{code|Kill}}ing would also render all {{code|ai_}} console commands unusable. A functional {{code|ai_network}} can be created after removal by [[Category:AI]]1 KB (190 words) - 08:18, 12 May 2025
- == ConVars/Commands == [[Category:AI]]1 KB (225 words) - 18:51, 12 November 2024
- ==ConVars/Commands== [[Category:AI]]2 KB (239 words) - 05:36, 28 May 2025
- ...ality of the node graph has a large impact on the perceived quality of the AI, so it's important to be able to identify and solve node graph problems. ...aces that the much larger [[npc_antlionguard|Antlion Guard]] can't, so the AI system calculates potential connections between nodes for each registered h3 KB (442 words) - 12:02, 30 June 2024
- ...console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done @PointClass = env_debughistory : "To be used with commands dbghist_addline and dbghist_dump" []940 bytes (139 words) - 04:21, 29 April 2025
- In {{Source|4}} games there are various commands which show debug overlays displaying information useful for developers. Enu | kill the NPC, running all appropriate AI.4 KB (591 words) - 19:55, 19 February 2025
- ==ConVars/Commands== [[Category:AI]]2 KB (370 words) - 03:03, 4 April 2025
- ...ox|caja delimitadora}} alineada con los ejes, utilizada por [[:Category:Es/AI|IA]] para detectar colisiones con el mapa, generalmente con propósitos de {{ACategory|QC Commands|bbox}}921 bytes (154 words) - 01:59, 25 October 2024
- The <code>map_edit</code> and <code>hammer_update_entity</code> [[console]] commands can be used to update entity data while running a .[[BSP]], then sending th The <code>map_edit</code> command can also be used to edit various AI [[node]]s and node connections in the engine instead of Hammer. When using9 KB (1,561 words) - 16:10, 2 July 2024
- Common uses of selected NPCs via console commands are: General AI2 KB (229 words) - 09:07, 17 September 2024
- A server-side bot is an entity that pretends to be a player, but is driven by AI instead. It usually derives from the game's main player class, and the majo ==Con Commands==6 KB (1,024 words) - 10:00, 13 February 2025
- It is a generic client-side [[console command]] that is used to send commands to the [[server]] without modifying the [[usercmd]]. ...disadvantage is that only one impulse can be sent at a time, and that the commands themselves are non-descriptive.3 KB (486 words) - 07:19, 22 June 2025
- ...(NPC still reload weapon several times, for some reason). This breaks the AI partially, because such NPC still thinks that it have functional weap ...tested=1|Doesn't work. If you need your own damage value - use the console commands.}}3 KB (540 words) - 01:17, 27 May 2025
- ...ally. AI based tanks, helicopters and soldiers will bring great AI against AI fights onto the streets! ...ally. AI based tanks, helicopters and soldiers will bring great AI against AI fights onto the streets!.7 KB (1,171 words) - 06:33, 12 July 2024