User contributions for Killermonkey
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25 January 2014
- 11:1811:18, 25 January 2014 diff hist +351 Valve Project Creator No edit summary
30 December 2010
- 13:2413:24, 30 December 2010 diff hist +145 m Talk:L4D Glow Effect →Download Updated: new section
- 13:2213:22, 30 December 2010 diff hist +21 m L4D Glow Effect Updated link to materials - Sorry!
28 November 2010
- 13:2113:21, 28 November 2010 diff hist +111 Vprojtomake 2010 No edit summary
22 May 2010
- 20:3920:39, 22 May 2010 diff hist +4 m User:Killermonkey →Experience / Tools of the Trade current
25 April 2010
- 13:2313:23, 25 April 2010 diff hist +15 m Vprojtomake 2010 No edit summary
24 April 2010
- 19:3419:34, 24 April 2010 diff hist +1,103 N Vprojtomake 2010 Created page with '== About == This is an adaption of the original VPROJTOMAKE from Valve to support Visual Studio 2010's new project file format. In doing this, I also threw out the ridiculously o…'
- 19:3019:30, 24 April 2010 diff hist +366 Compiling under VS2010 No edit summary
- 19:2319:23, 24 April 2010 diff hist +61 m Duck Jump Fix Undo revision 129316 by FeareD (Talk)
14 March 2010
- 16:1916:19, 14 March 2010 diff hist +245 Talk:Source SDK Windows Gadget →Updated Gadget: new section
8 February 2010
- 08:1608:16, 8 February 2010 diff hist +281 m Duplicate Animation Events Fix →Introduction
- 08:1308:13, 8 February 2010 diff hist +86 Duplicate Animation Events Fix →Solution
15 January 2010
- 21:2621:26, 15 January 2010 diff hist +105 L4D Glow Effect.cpp No edit summary
- 21:2521:25, 15 January 2010 diff hist +164 L4D Glow Effect →CEntGlowEffect::RenderToGlowTexture()
13 January 2010
- 14:1214:12, 13 January 2010 diff hist +104 m L4D Glow Effect.cpp No edit summary
- 14:1214:12, 13 January 2010 diff hist +104 m L4D Glow Effect →CEntGlowEffect::Init()
31 December 2009
- 06:3206:32, 31 December 2009 diff hist −4 m L4D Glow Effect →Code
- 06:2506:25, 31 December 2009 diff hist +1 m Talk:L4D Glow Effect No edit summary
- 06:2406:24, 31 December 2009 diff hist +449 Talk:L4D Glow Effect No edit summary
19 December 2009
- 08:0308:03, 19 December 2009 diff hist +37 Category:Programming No edit summary
- 08:0208:02, 19 December 2009 diff hist +2,492 N Duplicate Animation Events Fix Created page with '== Introduction == This is neither a prediction issue NOR a duplicated animation issue. It has to do with the introduction of the new PlayerAnimState code in the latest OB SDK re…'
15 December 2009
- 21:2321:23, 15 December 2009 diff hist −10 Duck Jump Fix No edit summary
- 21:2321:23, 15 December 2009 diff hist +7,145 Duck Jump Fix No edit summary
- 20:4820:48, 15 December 2009 diff hist +46 Category:Programming No edit summary
- 20:4620:46, 15 December 2009 diff hist +1,079 N Duck Jump Fix Created page with '{{stub}} == Introduction == This article will show you how to fix Valve's implementation of Duck Jumping. Valve's implementation (in the Orange Box Source SDK) moves the player'…'
- 20:0820:08, 15 December 2009 diff hist +28 m Talk:L4D Glow Effect No edit summary
- 20:0720:07, 15 December 2009 diff hist +584 Talk:L4D Glow Effect No edit summary
7 December 2009
- 06:4806:48, 7 December 2009 diff hist +22 m Category:Programming →Special effects
28 November 2009
- 05:4905:49, 28 November 2009 diff hist −1 m L4D Glow Effect.cpp No edit summary
- 05:4805:48, 28 November 2009 diff hist −1 m L4D Glow Effect →CEntGlowEffect::Init()
- 05:4205:42, 28 November 2009 diff hist +11 m L4D Glow Effect →CEntGlowEffect::Init(): Fixed crash caused by KeyValues
- 05:4205:42, 28 November 2009 diff hist +12 m L4D Glow Effect.cpp Fixed crash caused by KeyValues
27 November 2009
- 16:2916:29, 27 November 2009 diff hist −34 User:Killermonkey →Prior Work
- 16:2816:28, 27 November 2009 diff hist +35 User:Killermonkey No edit summary
- 14:1614:16, 27 November 2009 diff hist +614 L4D Glow Effect No edit summary
- 14:1014:10, 27 November 2009 diff hist +15 N File:L4d glow3.jpg L4D Glow Effect current
- 14:1014:10, 27 November 2009 diff hist +15 N File:L4d glow2.jpg L4D Glow Effect current
- 14:0914:09, 27 November 2009 diff hist +15 N File:L4d glow1.jpg L4D Glow Effect current
- 13:5813:58, 27 November 2009 diff hist +439 L4D Glow Effect Convars
- 13:5313:53, 27 November 2009 diff hist +1 L4D Glow Effect No edit summary
- 13:5313:53, 27 November 2009 diff hist +6,431 L4D Glow Effect No edit summary
- 13:2913:29, 27 November 2009 diff hist +97 m L4D Glow Effect.cpp No edit summary
- 13:2313:23, 27 November 2009 diff hist +6,016 L4D Glow Effect No edit summary
- 13:0313:03, 27 November 2009 diff hist 0 L4D Glow Effect.cpp No edit summary
- 12:4912:49, 27 November 2009 diff hist +4,324 L4D Glow Effect No edit summary
- 11:0811:08, 27 November 2009 diff hist 0 L4D Glow Effect.h No edit summary
- 11:0811:08, 27 November 2009 diff hist +1,759 N L4D Glow Effect.h Created page with 'Copy and paste this code into a file called ge_screeneffects.h into ''SourceSDKCode_Dir''\game\client\ <script lang=cpp> ///////////// Copyright © 2009, Goldeneye: Source. All …'
- 11:0711:07, 27 November 2009 diff hist +8,831 N L4D Glow Effect.cpp Created page with 'Copy and paste this code into a file called ge_screeneffects.cpp into ''SourceSDKCode_Dir''\game\client\ <source lang=cpp> ///////////// Copyright © 2009, Goldeneye: Source. Al…'
- 10:5210:52, 27 November 2009 diff hist +2,454 N L4D Glow Effect Created page with '{{stub}} == Introduction == This article will show you how to implement the Left For Dead (L4D) entity glow effect that is used for players, zombies, and items you can grab. Thi…'