Talk:Team Fortress 2/Particles

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This list is very incomplete. Also even though there was large talk about how you didn't need to know how to program to make particles, there's nothing on this wiki that explains it. --Samuraimushroom 21:33, 26 Dec 2007 (PST)

Finishing the list

Will finish this list in a bit. Just settling down right now. --JakeB 13:32, 18 Jun 2008 (PDT)

Hmm, appears I forgot to backup TF2's GCF. Guess I won't be getting it done today. Will get it done by the end of the week though. --JakeB 13:39, 18 Jun 2008 (PDT)
Okay found some time now, think I should add pictures along with the list, Or just stick with description? --JakeB 09:58, 19 Jun 2008 (PDT)
We need the flare gun particle effects.--Hurricaaane (Talk) 07:21, 24 Jul 2008 (PDT)

Complete List

I found a complete list of effects loaded for every map. Would be great if somebody could incorporate these into this page, as it would have saved me a lot of time looking for a fire effect (I ended up using flamethrower).

//BLOOD_IMPACT.PCF

blood_decap
blood_decap_arterial_spray
blood_decap_fountain
blood_decap_streaks
blood_impact_red_01
blood_impact_red_01_chunk
blood_impact_red_01_droplets
blood_impact_red_01_goop
blood_impact_red_01_smalldroplets
blood_spray_red_01
blood_spray_red_01_far
env_sawblood
env_sawblood_chunk
env_sawblood_goop
env_sawblood_mist
lowV_blood_impact_red_01
lowV_blood_spray_red_01
lowV_blood_spray_red_01_far
lowV_debrischunks
lowV_impactglow
lowV_oildroplets
lowV_smallerchunks
lowv_sparks1
lowV_water_blood_impact_red_01
lowV_water_bubbles
lowV_water_debris
temp_blood_spray_red_01
temp_blood_spray_red_01_far
water_blood_impact_red_01
water_blood_impact_red_01_chunk
water_blood_impact_red_01_goop

//BLOOD_TRAIL.PCF

blood_trail_red_01_droplets
blood_trail_red_01_goop

//BUILDINGDAMAGE.PCF

buildingdamage_dispenser_fire0
buildingdamage_dispenser_fire1
buildingdamage_fire1
buildingdamage_fire2
buildingdamage_fire3
buildingdamage_smoke1
buildingdamage_smoke2
buildingdamage_smoke3
buildingdamage_smoke4
buildingdamage_sparks1
buildingdamage_sparks2
buildingdamage_sparks4
dispenserdamage_1
dispenserdamage_2
dispenserdamage_3
dispenserdamage_4
dispensersmoke_1
dispensersmoke_2
sentrydamage_1
sentrydamage_2
sentrydamage_3
sentrydamage_4
tpdamage_1
tpdamage_2
tpdamage_3
tpdamage_4
tpdamage_smoke1

//BULLET_TRACERS.PCF

bullet_bignasty_impact_chunks
bullet_bignasty_tracer01_blue
bullet_bignasty_tracer01_blue_crit
bullet_bignasty_tracer01_red
bullet_bignasty_tracer01_red_crit
bullet_impact1_blue_crit
bullet_impact1_blue_critglow
bullet_impact1_red_crit
bullet_impact1_red_critglow
bullet_pistol_tracer01_blue
bullet_pistol_tracer01_blue_crit
bullet_pistol_tracer01_red
bullet_pistol_tracer01_red_crit
bullet_scattergun_impact01
bullet_scattergun_tracer01_blue
bullet_scattergun_tracer01_blue_crit
bullet_scattergun_tracer01_red
bullet_scattergun_tracer01_red_crit
bullet_shotgun_tracer01_blue
bullet_shotgun_tracer01_blue_crit
bullet_shotgun_tracer01_red
bullet_shotgun_tracer01_red_crit
bullet_tracer01
bullet_tracer01_blue
bullet_tracer01_blue_crit
bullet_tracer01_crit
bullet_tracer01_red
bullet_tracer01_red_crit

//BURNINGPLAYER.PCF

burning_torch
burninggibs
burningplayer_blue
burningplayer_blueglow
burningplayer_corpse
burningplayer_corpseglow
burningplayer_flyingbits
burningplayer_glow
burningplayer_glow_blue
burningplayer_red
burningplayer_smoke
burningplayer_smoke_blue
electrocuted_blue
electrocuted_blue_flash
electrocuted_gibbed_blue
electrocuted_gibbed_blue_flash
electrocuted_gibbed_red
electrocuted_gibbed_red_flash
electrocuted_red
electrocuted_red_flash
flaming_arrow
flaming_arrow_smoke
flying_flaming_arrow
flying_flaming_arrow_smoke
v_flaming_arrow
v_flaming_arrow_smoke

//CIG_SMOKE.PCF

cig_burn
cig_smoke

//CINEFX.PCF

cinefx_goldrush
cinefx_goldrush_burningbarrel
cinefx_goldrush_burningdebris
cinefx_goldrush_burningpiece
cinefx_goldrush_burningsmoke
cinefx_goldrush_debris
cinefx_goldrush_embers
cinefx_goldrush_flames
cinefx_goldrush_flash
cinefx_goldrush_hugedustup
cinefx_goldrush_initial_smoke
cinefx_goldrush_initial_smoke2
cinefx_goldrush_pitglow
cinefx_goldrush_smoke

//CLASS_FX.PCF

dodge_test
eye_powerup_blue_lvl_1
eye_powerup_blue_lvl_1b
eye_powerup_blue_lvl_2
eye_powerup_blue_lvl_3
eye_powerup_blue_lvl_4
eye_powerup_blue_lvl_4b
eye_powerup_red_lvl_1
eye_powerup_red_lvl_1b
eye_powerup_red_lvl_2
eye_powerup_red_lvl_3
eye_powerup_red_lvl_4
eye_powerup_red_lvl_4b
laser_sight
scout_dodge_blue
scout_dodge_pants
scout_dodge_red
scout_dodge_socks
warp_version

//CONC_STARS.PCF

bonk_text
conc_stars
conc_trail
ghost_trail
yikes_fx
yikes_text

//CRIT.PCF

achieved
crit_text
mini_firework_flare
mini_fireworks
minicrit_text
miss_text

//DEFAULT.PCF

default

//DIRTY_EXPLODE.PCF

asplode_hoodoo
asplode_hoodoo_burning_debris
asplode_hoodoo_burning_piece
asplode_hoodoo_debris
asplode_hoodoo_dust
asplode_hoodoo_embers
asplode_hoodoo_flash
asplode_hoodoo_green
asplode_hoodoo_initial_smoke
asplode_hoodoo_shockwave
asplode_hoodoo_smoke

//DISGUISE.PCF

disguise_flash_blue
disguise_flash_red
spy_start_disguise_blue
spy_start_disguise_red

//EXPLOSION.PCF

bday_1balloon
bday_balloon01
bday_balloon02
bday_blood
bday_bloodconfetti
bday_bloodconfetti2
bday_confetti
bday_confetti_colors
Explosion_bubbles
Explosion_CoreFlash
Explosion_Debris001
Explosion_Dustup
Explosion_Dustup_2
Explosion_Flash_1
Explosion_Flashup
Explosion_FloatieEmbers
Explosion_FlyingEmbers
Explosion_Smoke_1
ExplosionCore_buildings
ExplosionCore_MidAir
ExplosionCore_MidAir_underwater
ExplosionCore_sapperdestroyed
ExplosionCore_Wall
ExplosionCore_Wall_underwater
Explosions_MA_coreflash
Explosions_MA_Debris001
Explosions_MA_Dustup
Explosions_MA_Dustup_2
Explosions_MA_Flash_1
Explosions_MA_Flashup
Explosions_MA_FloatieEmbers
Explosions_MA_FlyingEmbers
Explosions_MA_Smoke_1
Explosions_UW_Debris001
sapper_coreflash
sapper_debris
sapper_flash
sapper_flashup
sapper_flyingembers
sapper_smoke

//FLAG_PARTICLES.PCF

cart_flashinglight
cart_flashinglight_glow
cart_flashinglight_glow_red
cart_flashinglight_light
cart_flashinglight_light_red
cart_flashinglight_red
player_intel_papertrail
player_intel_trail_blue
player_intel_trail_red

//FLAMETHROWER.PCF

flamethrower
flamethrower_blue
flamethrower_crit_blue
flamethrower_crit_blue_glow
flamethrower_crit_blue_sparks2
flamethrower_crit_pilot_blue
flamethrower_crit_pilot_red
flamethrower_crit_red
flamethrower_crit_red_glow
flamethrower_crit_red_sparks
flamethrower_drips
flamethrower_fire_1
flamethrower_pilot
flamethrower_underwater
flaregun_destroyed
flaregun_destroyed_bits
pyro_blast
pyro_blast_flash
pyro_blast_lines
pyro_blast_warp
pyro_blast_warp2
pyrotaunt
pyrotaunt_flame
pyrotaunt_glow
pyrotaunt_powerup

//IMPACT_FX

impact_antlion
impact_computer
impact_computer_smoke
impact_concrete
impact_concrete_child_base
impact_concrete_child_puff
impact_concrete_noflecks
impact_dirt
impact_dirt_child_bounce
impact_dirt_child_burst
impact_dirt_child_smoke
impact_dirt_nosmoke
impact_generic_burn
impact_generic_burst
impact_generic_burst_2
impact_generic_smoke
impact_glass
impact_glass_child_backblast
impact_glass_child_burst
impact_glass_child_smoke
impact_metal
impact_metal_child_base
impact_metal_child_glow
impact_metal_child_glowLarge
impact_metal_child_smoke
impact_wood
impact_wood_child_puff
impact_woodbroken
ricochet_sparks

//ITEM_FX.PCF

bonersaw_temp
community_sparkle
community_sparkle_rand
critgun_weaponmodel_blu
critgun_weaponmodel_blu_glow
critgun_weaponmodel_red
critgun_weaponmodel_red_glow
crutgun_firstperson
energydrink_splash
halopoint
healhuff_blu
healhuff_blu_mist
healhuff_red
healhuff_red_mist
healthgained_blu
healthgained_red
healthlost_blu
healthlost_red
peejar_drips
peejar_drips_cb
peejar_groundsplash
peejar_icon
peejar_impact
peejar_impact_bits
peejar_impact_cloud
peejar_trail_blu
peejar_trail_blu_glow
peejar_trail_red
peejar_trail_red_glow
pumpkin_bits
pumpkin_cloud
pumpkin_explode
pumpkin_sparkle
sandwich_cheese
sandwich_fx
sandwich_lettuce
sandwich_meat

//LEVEL_FX.PCF

nucleus_core_bits1
nucleus_core_steady

//MEDICGUN_BEAM.PCF

medicgun_beam_attrib_drips
medicgun_beam_attrib_healing
medicgun_beam_attrib_muzzle
medicgun_beam_attrib_overheal
medicgun_beam_attrib_overheal_blue
medicgun_beam_attrib_overheal_red
medicgun_beam_attrib_shards
overhealedplayer_blue_pluses
overhealedplayer_red_pluses
dispenser_beam_blue_pluses
dispenser_beam_blue_trail
dispenser_beam_red_pluses
dispenser_beam_red_trail
dispenser_heal_blue
dispenser_heal_red
medicgun_beam_blue
medicgun_beam_blue_drips
medicgun_beam_blue_healing
medicgun_beam_blue_invulnbright
medicgun_beam_blue_invun
medicgun_beam_blue_invunglow
medicgun_beam_blue_marker
medicgun_beam_blue_muzzle
medicgun_beam_blue_pluses
medicgun_beam_blue_targeted
medicgun_beam_blue_trail
medicgun_beam_red
medicgun_beam_red_drips
medicgun_beam_red_healing
medicgun_beam_red_invulnbright
medicgun_beam_red_invun
medicgun_beam_red_invunglow
medicgun_beam_red_marker
medicgun_beam_red_muzzle
medicgun_beam_red_pluses
medicgun_beam_red_targeted
medicgun_beam_red_trail
medicgun_invulnstatus_fullcharge_blue
medicgun_invulnstatus_fullcharge_red

//MUZZLE_FLASH.PCF

muzzle_bignasty
muzzle_bignasty_flash
muzzle_bignasty_sparks
muzzle_grenadelauncher
muzzle_grenadelauncher_core
muzzle_grenadelauncher_embers
muzzle_minigun
muzzle_minigun_constant
muzzle_minigun_constant_core
muzzle_minigun_constant_flare
muzzle_minigun_constant_smoke
muzzle_minigun_constant_sparks
muzzle_minigun_constant_starflash
muzzle_minigun_core
muzzle_minigun_flare
muzzle_minigun_smoke
muzzle_minigun_sparks
muzzle_minigun_starflash01
muzzle_pipelauncher
muzzle_pistol
muzzle_pistol_smoke
muzzle_pistol_sparks
muzzle_revolver
muzzle_scattergun
muzzle_scattergun_flash
muzzle_sentry
muzzle_sentry2
muzzle_shotgun
muzzle_shotgun_flash
muzzle_shotgun_smoke
muzzle_shotgun_sparks
muzzle_smg
muzzle_smg_sparks
muzzle_sniperrifle
muzzle_syringe

///NAILTRAILS.PCF

nailtrails_medic_blue
nailtrails_medic_blue_crit
nailtrails_medic_red
nailtrails_medic_red_crit

//NEMESIS.PCF

particle_nemesis_blue
particle_nemesis_burst_blue
particle_nemesis_burst_red
particle_nemesis_red

//PLAYER_RECENT_TELEPORT.PCF

player_drips_blue
player_dripsred
player_glowblue
player_glowred
player_recent_teleport_blue
player_recent_teleport_red
player_sparkles_blue
player_sparkles_red


//ROCKETBACKBLAST.PCF

rocketbackblast
rocketbackblastsparks

//ROCKETJUMPTRAIL.PCF

deflect_fx
deflect_temp
doublejump_puff
doublejump_smoke
doublejump_trail
rocketjump_flame
rocketjump_flash
rocketjump_smoke

//ROCKETTRAIL.PCF

critical_rocket_blue
critical_rocket_bluesparks
critical_rocket_red
critical_rocket_redsparks
flaregun_crit_blue
flaregun_crit_red
flaregun_sparkles_blue
flaregun_sparkles_red
flaregun_trail_blue
flaregun_trail_crit_blue
flaregun_trail_crit_red
flaregun_trail_red
rockettrail
rockettrail_!
rockettrail_burst
rockettrail_fire
rockettrail_underwater
rockettrail_waterbubbles
sentry_rocket
sentry_rocket_burst
sentry_rocket_fire

//SCARY_GHOST.PCF

ghost_appearation
ghost_flash
ghost_glow
ghost_smoke
ghost_sparkle

//SHELLEJECTION.PCF

eject_minigunbrass

//SMOKE_BLACKBILLOW.PCF

smoke_blackbillow
smoke_blackbillow_dustbowl_skybox
smoke_blackbillow_gravelpit_skybox
smoke_blackbillow_hydro_skybox
smoke_blackbillow_skybox
smoke_blackbillowflame
smoke_blackbillowflame2_gravelpit_skybox
smoke_blackbillowflame_dustbowl_skybox
smoke_blackbillowflame_gravelpit_skybox
smoke_blackbillowflame_skybox
smoke_campfire
smoke_campfireflame
smoke_pipeline_001
smoke_pipeline_fires
smoke_pipeline_glowsmoke
smoke_rocket_steam
smoke_rocket_steam_dustbowl
smoke_steam
smoke_train
smoke_whitebillow
smoke_whitebillow_skybox
smoke_whitebillow_steamship_skybox
smoke_wispy_black_2fort
smoke_wispy_black_dustbowl
smoke_wispy_black_granary
smoke_wispy_black_gravelpit
smoke_wispy_black_skybox

//SMOKE_BLACKBILLOW_HOODOO.PCF

smoke_wispy_black_hoodoo

//SOLDIERBUFF.PCF

soldierbuff_blue_buffed
soldierbuff_blue_soldier
soldierbuff_blue_spikes
soldierbuff_blue_spiral
soldierbuff_blue_volume
soldierbuff_red_buffed
soldierbuff_red_soldier
soldierbuff_red_spikes
soldierbuff_red_spirial
soldierbuff_red_volume

//SPARKS.PCF

candle_light1
candle_light2
sapper_sentry1_fx
sapper_sentry1_sparks1
sapper_sentry1_sparks2
spark_electric01
spark_electric01_embers

//SPEECHBUBBLES.PCF

speech_mediccall
speech_mediccall_attention
speech_mediccall_auto
speech_medichurt
speech_typing
speech_voice

//STICKYBOMB.PCF

critical_grenade_blue
critical_grenade_blue_extra
critical_grenade_blue_glow
critical_grenade_red
critical_grenade_red_extra
critical_grenade_red_glow
critical_pipe_blue
critical_pipe_red
pipebomb_timer_blue
pipebomb_timer_blue
pipebomb_timer_red
pipebombtrail_blue
pipebombtrail_red
stickybomb_pulse_blue
stickybomb_pulse_red
stickybombtrail_blue
stickybombtrail_red
stunballtrail_blue
stunballtrail_blue_crit
stunballtrail_red
stunballtrail_red_crit

//TELEPORT_STATUS.PCF

teleporter_arms_circle_blue
teleporter_arms_circle_blue_blink
teleporter_arms_circle_red
teleporter_arms_circle_red_blink
teleporter_blue_charged
teleporter_blue_charged_hotplate
teleporter_blue_charged_level1
teleporter_blue_charged_level2
teleporter_blue_charged_level3
teleporter_blue_charged_wisps
teleporter_blue_entrance
teleporter_blue_entrance_disc
teleporter_blue_entrance_level1
teleporter_blue_entrance_level2
teleporter_blue_entrance_level3
teleporter_blue_exit
teleporter_blue_exit_level1
teleporter_blue_exit_level2
teleporter_blue_exit_level3
teleporter_blue_floorglow
teleporter_blue_wisps_level2
teleporter_blue_wisps_level3
teleporter_red_charged
teleporter_red_charged_hotplate
teleporter_red_charged_level1
teleporter_red_charged_level2
teleporter_red_charged_level3
teleporter_red_charged_wisps
teleporter_red_entrance
teleporter_red_entrance_disc
teleporter_red_entrance_level1
teleporter_red_entrance_level2
teleporter_red_entrance_level3
teleporter_red_exit
teleporter_red_exit_level1
teleporter_red_exit_level2
teleporter_red_exit_level3
teleporter_red_floorglow
teleporter_red_wisps_level2
teleporter_red_wisps_level3

//TELEPORTED_FX.PCF

teleported_blue
teleported_flash
teleported_red
teleportedin_blue
teleportedin_red

//WATER.PCF

env_rain_001
env_rain_001_mist
env_rain_001_mist_256
env_rain_001_streaks
env_rain_001_streaks_256
env_rain_002_256
env_rain_gutterdrip
env_rain_guttersplash
env_rain_ripples
env_rain_splashring
env_rain_splashripple
env_snow_light_001
snow_steppuff01
snow_steppuff_mist
water_bulletsplash01
water_bulletsplash01_cheap
water_bulletsplash01_minigun
water_burning_steam
water_objectwake
water_playerdive
water_playerdive_bubbles
water_playeremerge
water_playerwake_moving
water_playerwake_static
water_splash01
water_splash01_bullet
water_splash01_cluster
water_splash01_column
water_splash01_droplets
water_splash01_playerripple
wateR_splash01_ripple
waterfall_bottommist
waterfall_bottomsplash
waterfall_bottomwaves
waterfall_mist
waterfall_rocksplash
waterfall_rocksplash_2
waterfall_sides

--Pingu 14:45, 13 Sep 2008 (PDT)

Doing it right now!--Gear 17:05, 13 Sep 2008 (PDT)