Rapidfire
< Half-Life: Alyx Workshop Tools | Level Design(Redirected from HLA SDK/Rapidfire)
Introduction
This tutorial will teach you how give the player the SMG, or Rapidfire.
Making it pickable
Create a test room. Insert a item_hlvr_weapon_rapidfire entity. You can set the initial ammo via the property Spawn Ammo.
You can spawn ammo by inserting an item_hlvr_clip_rapidfire point entity.
Giving it on spawn
Insert an info_hlvr_equip_player entity. Set the following properties:
Key | Value |
---|---|
Equip on Map Start | ✓ |
Rapidfire | ✓ |
You can set the initial loaded ammo with the following property:
Key | Value |
---|---|
Loaded Rapidfire Ammo | 30 |
You can set the backpack ammo amount with the following property:
Key | Value |
---|---|
Rapidfire Ammo | 30 |