cpu_level / gpu_level
(Redirected from Gpu level)
		
		
		
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		cpu_level / gpu_level  is a   console variable  available in all 
 Source games since 
 Left 4 Dead. It is the successor of mat_dxlevel on Source 2007 and earlier, and used to adjust shader & particle details.
sm_cvar cpu_level or sm_cvar gpu_level, VScript using script Convars.SetValue("cpu_level", "0-3") or script Convars.SetValue("gpu_level", "0-3"), or can be forced via launch options.
This can be also changed through in-game video options.
Todo: describe what else it affects
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings.
- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel)  <integer choices> (in all games since 
) - Don't render for players with Effect Details levels that exceed the minimum or maximum.
 
Choices - 0: Default ("Low" for 
mincpulevel, "High" formaxcpulevel) - 1: Low
 - 2: Medium
 - 3: High
 
- 0: Default ("Low" for 
 
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel)  <integer choices> (in all games since 
) - Don't render for players with Shader Details levels that exceed the minimum or maximum.
 
Choices - 0: Default ("Low" for 
mingpulevel, "Very High" formaxgpulevel) - 1: Low
 - 2: Medium
 - 3: High
 - 4: Very High
 
- 0: Default ("Low" for