GameMenu.res
game or mod/resource/GameMenu.res
is the file that controls the menu buttons that will appear in the in-game menu. Mods can use this for adding new command buttons to their main menu.
They are simply a text document saved with a .res extension.
Example
Example: from Half-Life 2:
"GameMenu" { "1" { "label" "#GameUI_GameMenu_ResumeGame" "InGameOrder" "10" "OnlyInGame" "1" } "2" { "label" "#GameUI_GameMenu_Disconnect" "command" "Disconnect" "OnlyInGame" "1" "notsingle" "1" } // "3" [$WIN32] // from portal // { // "label" "#GameUI_GameMenu_BonusMaps" // "command" "OpenBonusMapsDialog" // "InGameOrder" "50" // "notmulti" "1" // } "3" { "label" "#GameUI_GameMenu_PlayerList" "command" "OpenPlayerListDialog" "OnlyInGame" "1" "notsingle" "1" } "4" //devider { "label" "" "command" "" "OnlyInGame" "1" } "5" { "label" "#GameUI_GameMenu_NewGame" "command" "OpenNewGameDialog" "notmulti" "1" //nomulti will make this button not appear when in MP mode } "6" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog" "notmulti" "1" } "7" { "label" "#GameUI_GameMenu_SaveGame" "command" "OpenSaveGameDialog" "notmulti" "1" "OnlyInGame" "1" } "8" { "label" "#GameUI_GameMenu_Achievements" "command" "OpenAchievementsDialog" "InGameOrder" "70" } // "8" // { // "label" "#GameUI_Controller" // "command" "OpenControllerDialog" // "InGameOrder" "80" // "ConsoleOnly" "1" // } "9" { "label" "" "command" "" "notmulti" "1" } "10" { "label" "#GameUI_GameMenu_FindServers" "command" "OpenServerBrowser" "notsingle" "1" } "11" { "label" "#GameUI_GameMenu_CreateServer" "command" "OpenCreateMultiplayerGameDialog" "notsingle" "1" } "12" { "label" "#GameUI_GameMenu_Friends" "command" "OpenFriendsDialog" } // "13" // not needed // { // "name" "LoadDemo" // "label" "#GameUI_GameMenu_PlayDemo" // "command" "OpenLoadDemoDialog" // } "14" { "label" "" "command" "" "notsingle" "1" } "15" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" } "16" { "label" "#GameUI_GameMenu_Quit" "command" "Quit" } }
Example #2
Example: from Half-Life 2, 20th Anniversary Update / hl2_complete
:
"GameMenu" { "Main_1" { "label" "#GameUI_HalfLife2" "command" "SwitchExpansion hl2" "InGameOrder" "30" "notmulti" "1" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } "Main_2" { "label" "#GameUI_HalfLife2EpisodeOne" "command" "SwitchExpansion episodic" "InGameOrder" "40" "notmulti" "1" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } "Main_3" { "label" "#GameUI_HalfLife2EpisodeTwo" "command" "SwitchExpansion ep2" "InGameOrder" "50" "notmulti" "1" "NotInGame" "1" "MenuCategory" "main" "Caps" "1" } "Main_4_spc" { "label" "" "command" "" "InGameOrder" "65" "NotInGame" "1" "Caps" "1" "MenuCategory" "main" } "Main_4" { "label" "#GameUI_Extras" "command" "SwitchCategory extras" "InGameOrder" "70" "NotInGame" "1" "Caps" "1" "MenuCategory" "main" } "Main_5" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "90" "NotInGame" "1" "Caps" "1" "MenuCategory" "main" } "Main_6" { "label" "#GameUI_GameMenu_Quit" "command" "Quit" "InGameOrder" "100" "NotInGame" "1" "Caps" "1" "MenuCategory" "main" } "Pause_1" { "label" "#GameUI_GameMenu_ResumeGame" "command" "ResumeGame" "InGameOrder" "10" "OnlyInGame" "1" "Caps" "1" } "Pause_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog" "InGameOrder" "30" "notmulti" "1" "OnlyInGame" "1" "Caps" "1" } "Pause_3" { "label" "#GameUI_GameMenu_SaveGame" "command" "OpenSaveGameDialog" "InGameOrder" "40" "notmulti" "1" "OnlyInGame" "1" "Caps" "1" } "Pause_4" { "label" "#GameUI_GameMenu_Achievements" "command" "OpenAchievementsDialog" "InGameOrder" "70" "OnlyInGame" "1" "ExcludeFromMenuCategory" "lostcoast,workshop" "Caps" "1" } "Pause_5" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "90" "OnlyInGame" "1" "Caps" "1" } "Pause_6" { "label" "#GameUI_GameMenu_ReturnToMainMenu" "command" "OpenMainMenuDialog" "InGameOrder" "99" "OnlyInGame" "1" "Caps" "1" } "Pause_7" { "label" "#GameUI_GameMenu_Quit" "command" "Quit" "InGameOrder" "100" "OnlyInGame" "1" "Caps" "1" } "1_1" { "label" "#GameUI_GameMenu_NewGame" "command" "OpenNewGameDialog hl2" "InGameOrder" "20" "notmulti" "1" "NotInGame" "1" "MenuCategory" "hl2" "Caps" "1" } "1_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog hl2" "InGameOrder" "30" "notmulti" "1" "MenuCategory" "hl2" "NotInGame" "1" "Caps" "1" } "1_3" { "label" "#GameUI_GameMenu_Achievements" "command" "OpenAchievementsDialog hl2" "InGameOrder" "70" "MenuCategory" "hl2" "NotInGame" "1" "Caps" "1" } "1_4_spc" { "label" "" "command" "" "InGameOrder" "85" "NotInGame" "1" "Caps" "1" "MenuCategory" "hl2" } "1_4" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "90" "MenuCategory" "hl2" "NotInGame" "1" "Caps" "1" } "1_5" { "label" "#GameUI_Back" "command" "SwitchCategory main" "InGameOrder" "100" "NotInGame" "1" "Caps" "1" "MenuCategory" "hl2" } "2_1" { "label" "#GameUI_GameMenu_NewGame" "command" "OpenNewGameDialog episodic" "InGameOrder" "20" "notmulti" "1" "NotInGame" "1" "MenuCategory" "episodic" "Caps" "1" } "2_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog episodic" "InGameOrder" "30" "notmulti" "1" "MenuCategory" "episodic" "NotInGame" "1" "Caps" "1" } "2_3" { "label" "#GameUI_GameMenu_Achievements" "command" "OpenAchievementsDialog episodic" "InGameOrder" "70" "MenuCategory" "episodic" "NotInGame" "1" "Caps" "1" } "2_4_spc" { "label" "" "command" "" "InGameOrder" "85" "NotInGame" "1" "Caps" "1" "MenuCategory" "episodic" } "2_4" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "90" "MenuCategory" "episodic" "NotInGame" "1" "Caps" "1" } "2_5" { "label" "#GameUI_Back" "command" "SwitchCategory main" "InGameOrder" "100" "NotInGame" "1" "Caps" "1" "MenuCategory" "episodic" } "3_1" { "label" "#GameUI_GameMenu_NewGame" "command" "OpenNewGameDialog ep2" "InGameOrder" "20" "notmulti" "1" "NotInGame" "1" "MenuCategory" "ep2" "Caps" "1" } "3_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog ep2" "InGameOrder" "30" "notmulti" "1" "MenuCategory" "ep2" "NotInGame" "1" "Caps" "1" } "3_3" { "label" "#GameUI_GameMenu_Achievements" "command" "OpenAchievementsDialog ep2" "InGameOrder" "70" "MenuCategory" "ep2" "NotInGame" "1" "Caps" "1" } "3_4_spc" { "label" "" "command" "" "InGameOrder" "85" "NotInGame" "1" "Caps" "1" "MenuCategory" "ep2" } "3_4" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "90" "MenuCategory" "ep2" "NotInGame" "1" "Caps" "1" } "3_5" { "label" "#GameUI_Back" "command" "SwitchCategory main" "InGameOrder" "100" "NotInGame" "1" "Caps" "1" "MenuCategory" "ep2" } "4_1" { "label" "#GameUI_Worskhop_MenuName" "command" "openworkshopdialog" "InGameOrder" "72" "MenuCategory" "extras" "NotInGame" "1" "Caps" "1" } "4_2" { "label" "#GameUI_HalfLife2LostCoast" "command" "SwitchExpansion lostcoast" "InGameOrder" "74" "Caps" "1" "MenuCategory" "extras" "NotInGame" "1" "Caps" "1" } "4_3_spc" { "label" "" "command" "" "InGameOrder" "65" "NotInGame" "1" "Caps" "1" "MenuCategory" "extras" } "4_3" { "label" "#GameUI_Back" "command" "SwitchCategory main" "InGameOrder" "100" "NotInGame" "1" "Caps" "1" "MenuCategory" "extras" } "5_1" { "label" "#GameUI_GameMenu_NewGame" "command" "OpenNewGameDialog lostcoast" "InGameOrder" "20" "notmulti" "1" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } "5_2" { "label" "#GameUI_GameMenu_LoadGame" "command" "OpenLoadGameDialog lostcoast" "InGameOrder" "30" "notmulti" "1" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } "5_3" { "label" "#GameUI_GameMenu_Options" "command" "OpenOptionsDialog" "InGameOrder" "90" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } "5_4" { "label" "#GameUI_ReturnToMainGame" "command" "SwitchExpansion hl2" "InGameOrder" "99" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } "5_5" { "label" "#GameUI_GameMenu_Quit" "command" "Quit" "InGameOrder" "100" "NotInGame" "1" "Caps" "1" "MenuCategory" "lostcoast" } }
File format
Parameters
Parameter | Purpose |
---|---|
name | |
label | The display text of the button. If appended with a pound symbol, it will correspond to the corresponding key-value pair in gameui_<LANGUAGE>.txt. |
command | The command to run when the button is clicked, not to be confused with a console command (although console commands can be run using engine <command> ). See List of commands for a list.
|
notsingle | If set to "1", will not display in singleplayer. |
notmulti | If set to "1", will not display in multiplayer. |
InGameOrder | |
OnlyInGame | If set to "1", will only display if the user is currently ingame. |
ConsoleOnly | If set to "1", will only display on consoles, such as the Xbox 360. |
Caps | (?) |
NotInGame | If set to "1", will not display while ingame. Opposite of "OnlyInGame" |
MenuCategory | λ Sets the category that your options will appear under. (If it is not set, any options lacking this param will appear on the "main" category and possibly any other category too.) |
ExcludeFromMenuCategory | Any categories listed for the option this param is listed under will not appear. For example, the achievements option the pause menu will not show while playing either a workshop campaign or Lost Coast, as they will not and do not, respectively, have them. |
Commands
This is the list of commands that can be assigned to a GameMenu button. You can try these in the console with gamemenucommand
. Some of these only work on multiplayer mods, some command can't be issued in the main menu and some only works on the Xbox 360 platform.
There are several undocumented commands and those are not shown here.
Command | What it does | Notes |
---|---|---|
OpenPlayerListDialog | Players can mute other players here | Non-functional on singleplayer branch |
OpenNewGameDialog | Shows the chapter selection window | |
OpenLoadGameDialog | Shows the load game window | X360 has a different dialog. |
OpenSaveGameDialog | Shows the save game window | X360 has a different dialog. |
OpenBonusMapsDialog | Shows the "Bonus Maps" dialog | |
OpenOptionsDialog | Shows the options dialog | X360 has a different dialog. |
OpenControllerDialog | Shows controller settings; Sets controls to controller friendly inputs | Only works on console UI.; Mainly used for the Android port for the Nvidia Shield line of devices, doesn't show controller settings - just changes the settings. |
OpenBenchmarkDialog | Opens the Lost Coast benchmark dialog | |
OpenServerBrowser | Shows a list of game servers | Also opens on singleplayer. |
OpenFriendsDialog | Shows a list of Steam friends | Non-functional. |
OpenLoadDemoDialog | Does nothing (maybe it's supposed to show demoui) | |
OpenCreateMultiplayerGameDialog | Shows the listen server creation dialog | First page works on singleplayer. |
OpenChangeGameDialog | Non-functional, players can load other games/mods here | (Leftover from GoldSrc?) |
OpenLoadCommentaryDialog | Shows a dialog with a list of commentaries | This is for multiplayer games |
OpenLoadSingleplayerCommentaryDialog | Shows the new game dialog, but this one starts the game in commentary mode | This is for singleplayer games |
OpenMatchmakingBasePanel | Unknown, maybe used for Team Fortress 2 | On Source 2013 this opens an transparent panel covering the whole screen, effectively making the menu unusable |
OpenAchievementsDialog | Shows the achievements dialog | Shows a message if the player is not using Steam or is logged off. On X360 the native dialog is shown. |
Quit | Shows the quit confirmation dialog | |
QuitNoConfirm | Closes the game without confirmation | |
ResumeGame | Hides the menu when in-game | |
Disconnect | Disconnects from the game | Shows a confirmation dialog on X360 |
DisconnectNoConfirm | Disconnects from the game without confirmation | Also closes all dialogs if the Matchmaking Base Panel is open |
engine <concommand> | Executes console command <concommand>. Some creative examples include engine connect.2341 | |
RestartWithNewLanguage | Closes the game and makes it start in a new language next time. | Only works on PC. Used when the spoken language is modified in the Audio options. Works by setting a string value called a "Relaunch URL" in regedit with value steam://run/<appid>/<language> . This makes Steam execute this URL after the current game exits. (doesn't work with mods)
|
SwitchExpansion | Loads a different expansion, similar to "SwitchCategory" λ | Only has an effect or even works if the game is launched through steam and isn't on the "steam_legacy" beta branch or is launched with the "-game hl2_complete" launch param in either a terminal or .bat file. Each command used has the corresponding mod / game folder affixed to the end of it, "SwitchExpansion hl2" will change to base HL2, ".. episodic" will change to Episode One, etc. etc. |
SwitchCategory | Similar to "SwitchExpansion", though this will just switch your menu options available to those of a different mod. |
Files
Inside the game or mod/resource
folder.
References
GameMenu.res by massivegod https://gamebanana.com/scripts/2341
"gamemenu.res" - hl2_complete\resources\gamemenu.res
; Valve Software
Notes
λ: I have tried to add in more commands and menu options myself three times so far, I can get it to work almost entirely except for the fact it doesn't load any other game properly and will still keep the game that was previously loaded active. For example, if you added in menu options for "Portal" and tried to load the game through the HL2 20thAnniv menu, it would just not load it at all. It'll look like it loaded, but the loading bar is fake or it's just reloading the prior game files. So as far as I'm concerned, you will not be able to set up your own mods or other Source games (e.g., HL: Source, Portal) as I have tried and failed. This is less of a note, and more of a warning / advisement for others looking to try this. -veeanti