EF_PARENT_ANIMATES
EF_PARENT_ANIMATES is defined as 0x200, or 512.
This effect should be used with EF_BONEMERGE to make an entity realign to its parent every frame.
Contents
Usage
In code
Inside of the codebase, effects are defined as a bit-based enum and are stored in m_fEffects
. This effect can be manipulated with AddEffects( EF_PARENT_ANIMATES )
, RemoveEffects( EF_PARENT_ANIMATES )
, and SetEffects( EF_PARENT_ANIMATES )
. This effect can be obtained with GetEffects() & EF_PARENT_ANIMATES
or IsEffectActive( EF_PARENT_ANIMATES )
.
In scripting
The functions mentioned above are supported in VScript starting with Dota 2 . They can also be found in Garry's Mod .
In a map
To use this effect in a map, including EF_BONEMERGE, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects 512
.
You can set the effects
keyvalue during runtime using AddOutput
with the input value effects x
(x being any summation of effects flags to enable).
AddOutput
to change an entity's effects may interfere with an entity's simulation functionality.