DEM (file format)
DEM (short for demo) is the Source demo file format. Used in conjunction with the Source recorder to record demos, which contain recorded events that can be edited and played back in-game. Demos can be edited to change camera angles, speed up, slow down, play music, and other functions.
For the purpose of this we will be referring to each collection of events as a frame. This may or may not add up to the number of frames given by the header.
Contents
Limitations/Bugs
Left 4 Dead 2\left4dead2\steam.inf
. Users may see userid "83" not found in the console... Older versions had a different name and file...[1]File format
Demo Header
Type | Field | Value |
---|---|---|
String | Header | 8 characters, should be "HL2DEMO"+NULL |
Int | Demo Protocol | Demo protocol version (stored in little endian) |
Int | Network Protocol | Network protocol version number (stored in little endian) |
String | Server name | 260 characters long |
String | Client name | 260 characters long |
String | Map name | 260 characters long |
String | Game directory | 260 characters long |
Float | Playback time | The length of the demo, in seconds |
Int | Ticks | The number of ticks in the demo |
Int | Frames | The number of frames in the demo |
Int | Sign on length | Length of the signon data (Init for first frame) |
Frame
Each frame begins with 0 or more of these commands: These are described in hl2sdk\utils\demofile\demoformat.h / hl2sdk-ob\public\demofile\demoformat.h / hl2sdk-l4d\public\demofile\demoformat.h
Network Protocols 7 and 8
Type | Value |
---|---|
dem_signon | 1 |
dem_packet | 2 |
dem_synctick | 3 |
dem_consolecmd | 4 |
dem_usercmd | 5 |
dem_datatables | 6 |
dem_stop | 7 |
dem_lastcommand | dem_stop |
Network Protocols 14 and 15
Type | Value |
---|---|
dem_stringtables | 8 |
dem_lastcommand | dem_stringtables |
Network Protocols 36 and Higher
Type | Value |
---|---|
dem_customdata | 8 |
dem_stringtables | 9 |
dem_lastcommand | dem_stringtables |
Depending on the command that was received, a different action needs to be taken.
dem_stop
This is a signal that the demo is over, and there is no more data to be parsed.
dem_consolecmd, dem_datatables, dem_usercmd, dem_stringtables
Read a standard data packet, deal with it as necessary.
dem_synctick, dem_signon, dem_packet
Ignore.
Standard Data "Packet"
Any time there is more than one byte to be read in, a standard format is used.
This begins with an integer that has the number of bytes in this packet.
Example code to handle this:
int ReadData(char **buffer)
{
int len;
fread (&len,sizeof(int),1,fDemo);
if (len > 0)
{
*buffer = new char[len];
fread(*buffer,len,1,fDemo);
}
return len;
}
Frame Format
Frame {
int ServerFrame;
int ClientFrame; //ServerFrame and ClientFrame delta probably correspond to client ping.
int SubPacketSize;
*buffer = new char[SubPacketSize]; // State update message?
Packet pkt = (rest of frame as data exists) // All demo commands are strung together in this area, structure below
JunkData data = (unknown) // ex: 0x8f 5a b5 04 94 e6 7c 24 00 00 00 00 00 ... (40 bytes of 0x00 after the 0x24)
// This could either be the end of the frame or the start of the next frame.
}
Packet {
char CmdType;
int Unknown;
int TickCount; //This only sporadically appears.
int SizeOfPacket;
*buffer = new char[SizeOfPacket];
}
Example of use
It can be interesting to grab the header of the demo files in case you run a webserver which is hosting your demos / TVs. Here is a PHP script that does the job for you, and has hability to tell you if the demo-file is a Record in Eyes or a TV.
You can easily convert it in a C++ code if you plan to use it for another need.
<?
/* Source & OrangeBox demos header reader.
By PoLaRiTy (nocheatz.com)
Help from : https://developer.valvesoftware.com/wiki/DEM_Format#Demo_Header
http://hg.alliedmods.net/hl2sdks/hl2sdk-css/file/1901d5b74430/public/demofile/demoformat.h
Types sizes :
Int : 4 bytes
Float : 4 bytes
String : 260 bytes
*/
class DemoInfo_s
{
var $dem_prot; // Demo protocol version
var $net_prot; // Network protocol versio
var $host_name; // HOSTNAME in case of TV, and IP:PORT or localhost:PORT in case of RIE (Record In eyes).
var $client_name; // Client name or TV name.
var $map_name; // Map name
var $gamedir; // Root game directory
var $time; // Playback time (s)
var $ticks; // Number of ticks
var $frames; // Number of frames
var $tickrate; // Tickrate
var $type; // TV or RIE ? (0 = RIE, 1 = TV)
var $status_present; // true if a status command is available in the demo.
}
function ExtOfFile($pathtofile)
{
return end(explode('.',$pathtofile));
}
function ReadString($handle, $n = 260)
{
$buffer = "";
for($d = 1; ((($char = fgetc($handle)) !== false) && ($d < $n)); $d++) $buffer = $buffer.$char;
return trim($buffer);
}
function ReadInt($handle, $n = 4)
{
$buf = fread($handle, $n);
$number = unpack("i", $buf);
return $number[1];
}
function ReadFloat($handle)
{
$buf = fread($handle, 4);
$number = unpack("f", $buf);
return $number[1];
}
function IsGoodIPPORTFormat($string)
{
if(preg_match('/[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\:[0-9]{1,5}/', $string)) return true;
else return false;
}
function GetDemoInfo($pathtofile, $fast = false) // BOOL fast : if true, doesn't check the presence of the status
{
$infos = NULL;
if(ExtOfFile($pathtofile) === "dem")
{
$handle = fopen($pathtofile, "r");
if($handle)
{
if(ReadString($handle, 8) === "HL2DEMO")
{
$infos = new DemoInfo_s;
$infos->dem_prot = ReadInt($handle);
$infos->net_prot = ReadInt($handle);
$infos->host_name = ReadString($handle);
$infos->client_name = ReadString($handle);
$infos->map_name = ReadString($handle);
$infos->gamedir = ReadString($handle);
$infos->time = ReadFloat($handle);
$infos->ticks = ReadInt($handle);
$infos->frames = ReadInt($handle);
$infos->tickrate = intval($infos->ticks / $infos->time);
if(IsGoodIPPORTFormat($infos->host_name)) $infos->type = 0; // RIE TODO : Add localhost:PORT check.
else $infos->type = 1; // TV
$infos->status_present = false;
if(!$fast && !($infos->type == 1)) // No status in TV records.
{
while(!(($l = fgets($handle)) === false))
{
if(stripos($l, "\x00status\x00") !== false)
{
$infos->status_present = true;
break;
}
}
}
}
else
{
echo "Bad file format.";
}
fclose($handle);
}
else
{
echo "File not found or unable to read.";
}
}
else
{
echo "Bad file extension.";
}
return $infos;
}
?>
References
- "Watch Old L4D2 demos" by Dr. Whoop DSc https://gamebanana.com/tuts/9534