This article's documentation is for the "GoldSrc" engine. Click here for more information.

James Bond 007: Nightfire

From Valve Developer Community
(Redirected from 007 NightFire)
Jump to: navigation, search

Underlinked - Logo.png
This article needs more Wikipedia icon links to other articles to help Wikipedia icon integrate it into the encyclopedia. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
Icon-broom.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

James Bond 007: Nightfire James Bond 007: Nightfire is a commercial game made by Gearbox Software and published by Electronic Arts. The PC version of the game uses a highly modified version of the GoldSrc engine.

The PC port of this game lacks certain features or large amount of content originally present in the home-console version, due to the engine differences aswell as different developer worked on this port. This PC port received mixed reviews once it was released.

There is about as much left of the Half-Life engine in Nightfire as there was of the Quake engine in Half-Life. Interview Marc Tardiff

Features

Stub

This article or section is a stub. You can help by adding to it.

  • Support anti-aliasing out of the box up to 8x MSAA, compared to normal GoldSrc GoldSrc (prior to 2013), didn't have any support for anti-aliasing aside from workarounds such as enabling AA via graphics driver control panel.
  • Uses Direct3D (DirectX) 8 instead of OpenGL, or Direct3D 7 (prior to 2013 update) in GoldSrc GoldSrc.

Drawbacks

  • This game has some compatibility issues when running on modern hardware (and newer versions of Windows). Unofficial patches have been released which fix most (but not all) of the issues.

Media

Empty

This article or section is empty. You can help by adding it.

See also

External links