User contributions for WoShiGeNiCheng
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29 November 2025
- 23:2123:21, 29 November 2025 diff hist +1,159 N Zh/Env portal credits Created page with "{{LanguageBar|env_portal_credits}} {{CD|CPortalCredits|file1=env_portal_credits.cpp}} {{this is a|逻辑实体|name=env_portal_credits|series=Portal}} 此实体控制{{portalseries|4}}的滚动制作人员名单。所有制作人员数据,包括姓名和歌词,都是从文件{{code|preset=3|scripts/credits.txt}}中读取的。 {{bug|如果在{{portal|2}}制作人员名单播放期间重新加载存档,它们将变成常规的{{hl2|2|nt=0}}风格制作人员名单..." current
- 23:1923:19, 29 November 2025 diff hist +16 m Env portal credits No edit summary
28 November 2025
- 19:5019:50, 28 November 2025 diff hist +10 Zh/Custom Floor Buttons No edit summary current
- 19:4919:49, 28 November 2025 diff hist 0 Zh/Custom Floor Buttons →下载与更新日志
9 November 2025
- 02:0102:01, 9 November 2025 diff hist +7 Category:Zh/Portal 2 Level Design No edit summary current
- 02:0002:00, 9 November 2025 diff hist −15 Category:Zh/Portal 2 Level Design No edit summary
- 02:0002:00, 9 November 2025 diff hist +4 m Category:Zh/Portal 2 Level Design No edit summary
- 02:0002:00, 9 November 2025 diff hist +100 Category:Zh/Portal 2 Level Design No edit summary
- 01:5301:53, 9 November 2025 diff hist +61 User:WoShiGeNiCheng No edit summary current
- 01:4901:49, 9 November 2025 diff hist 0 Zh/Prop under button →输出 current
- 01:4801:48, 9 November 2025 diff hist −11 Zh/Prop under button →键值
- 01:4801:48, 9 November 2025 diff hist 0 Zh/Prop button No edit summary current
- 01:4701:47, 9 November 2025 diff hist +1,815 N Zh/Prop button Created page with "{{LanguageBar|prop_button|title=按钮实体}} {{tabsBar|main=prop_button}} {{CD|CPropButton|base=CBaseAnimating|file1=portal2/prop_button.cpp}} thumb|100px|柱式按钮 {{this is a|model entity|name=prop_button|game=Portal 2}} 这是一种柱式按钮。其功能与{{L|func_button}}实体相同,用作玩家激活的实体以触发游戏中的事件。对于旧光圈科技地图,请使用{{L|prop_under_button}}。 ==键值== {{studio renderi..."
- 01:4601:46, 9 November 2025 diff hist +16 Prop button No edit summary current
- 01:4501:45, 9 November 2025 diff hist +1,881 N Zh/Prop under button Created page with "{{LanguageBar|CPropUnderButton|title=地下按钮实体}} {{CD|CPropUnderButton|base=CPropButton|file1=portal2/prop_button.cpp}} thumb|right|100px|旧光圈科技柱式按钮 {{this is a|模型实体|game=Portal 2|name=prop_under_button}} 这是一种可通过玩家使用或游戏输入激活的按钮,用于地下测试室。其功能与{{L|prop_button}}完全相同,但具有不同的模型和音效。 ==键值== {{studio rendering not..."
- 01:4401:44, 9 November 2025 diff hist +16 Prop under button No edit summary current
- 01:4301:43, 9 November 2025 diff hist +1,833 N Category:Zh/Documentation index pages Created page with "{{LanguageBar|Documentation Indexes|title=文档索引}} {{stub}} 以下您可以找到游戏、工具等文档的索引。 {{todo|此处缺少大量内容。关于游戏、工具和其他内容的文章散布在维基中,几乎没有链接。}} {{todo|为模板制作新图标。}} == 金源引擎 == {{category header}} {{category newcolumn|rowspan=1}} === 官方 === * {{hlsdk|nolink}} {{L|Half-Life SDK|{{hlsdk|name}}}..." current
- 01:4001:40, 9 November 2025 diff hist −8 m User talk:WoShiGeNiCheng No edit summary current
- 01:4001:40, 9 November 2025 diff hist +138 N User talk:WoShiGeNiCheng Created page with "{{Discussion page}}{{toc-right|bg=#525252}} {{Background| file = Cs16italy-source.jpg | opacity = .1 | gradient-color = 38,38,38}} Nothing"
- 01:3801:38, 9 November 2025 diff hist −39 Underground Elevator No edit summary current
- 01:3601:36, 9 November 2025 diff hist +1,279 N Zh/Underground Elevator Created page with "{{LanguageBar|Underground Elevator|title=地下电梯}} {{stub}} 地下电梯出现在旧光圈科技测试区域。它们由作为轨道的金属梁和电梯本身组成,电梯包含一个框架和两扇滑动门。 thumb|right|300px|游戏中的地下电梯。 ==创建方法:== 如需创建普通电梯,请点击此处: {{L|Elevator (Portal 2)|普通电梯}} ===入口电梯:=== 1. 创建一个 {{L|func_instance}} 并将..." current
- 01:3301:33, 9 November 2025 diff hist +11,510 N Zh/Indicator Lights (Portal 2) Created page with "{{LanguageBar|Indicator Lights (Portal 2)|title=指示灯(传送门2)}} right|170px '''指示灯'''是测试室中存在的一排小灯,用于指示地图中两个或多个实体之间的交互,例如按钮和方块投放器。 灯的典型用法是在非活动时为蓝色,在活动时为橙色。 == 如何制作指示灯 == 300px|thumb|right|铺设好的指示灯 本教程假定您具备{{L|Hammer}}..." current
- 01:2701:27, 9 November 2025 diff hist +11 m Category:Zh/Portal 2 Level Design →常见
- 01:2601:26, 9 November 2025 diff hist +6,507 N Zh/Coop Door (Portal 2) Created page with "{{LanguageBar|Co-Op Door|title=合作模式门}} {{p2 topicon}}{{source topicon}} {{Portal2}} '''合作模式门'''由两个触发器组成,需要两个机器人都站上去才能开门,每个触发器上的人形标志会亮起。 thumb|right|300px|来自<tt>mp_coop_doors</tt>的合作门。 ==实例== 1.) 创建一个{{ent|func_instance}},设置如下: ::{| class=standard-table ! Property Name || Value |- | Name |..." current
- 01:2401:24, 9 November 2025 diff hist +5 m Zh/Disc Room →步骤2 - 加载 current
- 01:2201:22, 9 November 2025 diff hist +42 Zh/Disc Room No edit summary
- 01:1601:16, 9 November 2025 diff hist +14,475 N Zh/Disc Room Created page with "{{LanguageBar|Disc Room|title=光盘房间}} thumb|right|350px|"有时候测试必须在实验室之外进行。"<br>- '''GLaDOS''' {{portal2}} '''光盘房间'''是GLaDOS和P-body完成课程后必须面对的最后挑战。它位于GLaDOS影响范围之外的区域,是人类对抗GLaDOS日益增长设施控制权的最后防线。 == 光盘生产机 == '''光盘生产机'''是生成光盘的设备。如果光盘丢失或溶解,它可以重..."
- 01:0501:05, 9 November 2025 diff hist +3,092 N Zh/Info placement helper Created page with "{{LanguageBar|info_placement_helper}} thumb|墙上的一个<tt>info_placement_helper</tt>。如果键值<tt>Use helper's angles</tt>设置为<tt>No</tt>,那么其方向无关紧要。否则,红色箭头必须完全垂直于表面指向外部,蓝色箭头(精确来说是{{L|angle}}的''roll''值)决定传送门的顶部和底部。如果按此方式放置,它会按预期工作。 File:info_placement_helper_02.jpg|thumb|..." current
- 00:5700:57, 9 November 2025 diff hist +16 Info placement helper No edit summary current
8 November 2025
- 23:2423:24, 8 November 2025 diff hist +21 N Zh/Seal Redirected page to Zh/Leak current Tag: New redirect
- 23:2323:23, 8 November 2025 diff hist +7 m Zh/Tool textures (Source) →通用 — 常见 current
- 23:2123:21, 8 November 2025 diff hist +46 N Zh/Nodraw Redirected page to Zh/Tool textures (Source)#nodraw current Tag: New redirect
- 23:2023:20, 8 November 2025 diff hist +4 m Zh/Rail Platform No edit summary current
- 23:2023:20, 8 November 2025 diff hist +2,146 N Zh/Rail Platform Created page with "{{LanguageBar|Rail Platform|title=轨道平台}} 缩略图|完成的组装体 '''轨道平台'''在《{{L|Portal 2|传送门2}}》中用于替代《{{L|Portal|传送门}}》的"{{L|Creating a moving platform|非固定脚手架}}"。它们由一个{{L|dynamic prop|动态道具}}、几个{{L|static prop|静态道具}}、两个{{L|path_track}}、一个{{L|Func_tracktrain}}和一个{{L|func_brush}}组成。 ==创建移动平台==..."
- 23:1623:16, 8 November 2025 diff hist +4,807 N Zh/Discouragement Field Created page with "{{LanguageBar|Discouragement Field|title=阻拦力场}} {{p2 topicon}} thumb|right {{portal2}} '''阻拦力场'''或'''激光力场'''是{{Portal2|3}}中的一种特殊能量场,它仅阻挡玩家(立即杀死他们),而不阻挡其他物体。可以将其视为{{L|Emancipation Grid|分离网格}}的对应物。 <!-- 包含这些实例的网站已失效多年,Valve提供的唯一激光力场实例是一个未完成..." current
- 23:1323:13, 8 November 2025 diff hist +34 N Zh/Filter Redirected page to Category:Zh/Filters current Tag: New redirect
- 23:1123:11, 8 November 2025 diff hist +1,436 N Zh/Func clip vphysics Created page with "{{LanguageBar|func_clip_vphysics|title=func_clip_vphysics}} left {{CD|CFuncVPhysicsClip|file1=bmodels.cpp}} {{this is a|brush entity|name=func_clip_vphysics}} 它对{{L|VPhysics}}对象(如{{L|prop_physics}})来说是实体的。{{L|QPhysics}}对象(如{{L|player}})可以自由通过。它还可以使用过滤器仅与特定对象碰撞。 简单来说,它是一个阻挡物体但不阻挡玩家的隐形墙。 {{note|此实体刷子面..." current
- 23:1123:11, 8 November 2025 diff hist 0 Func clip vphysics No edit summary current
- 23:1123:11, 8 November 2025 diff hist +16 Func clip vphysics No edit summary
- 23:1023:10, 8 November 2025 diff hist +6 Zh/Modified Fizzler Fields No edit summary current
- 23:1023:10, 8 November 2025 diff hist 0 Category:Zh/Portal 2 Level Design →自定义
- 23:0823:08, 8 November 2025 diff hist +6,526 N Zh/Modified Fizzler Fields Created page with "{{LanguageBar|title=改造型力场幕}} '''改造型力场幕'''是一种自定义元素,并未随{{Portal 2|4}}一同发布。它基本上是一种经过改造的{{L|Emancipation Grid|分离网格}},其行为会根据力场颜色而有所不同。 {{note|对于长度超过128单位的力场,您需要使用<code>l</code>、<code>r</code>和<code>center</code>力场纹理,具体说明请{{L|Emancipation Grid#Larger Fizzlers|参见此处}}。对于高度超过128..."
- 23:0623:06, 8 November 2025 diff hist +16 m Modified Fizzler Fields No edit summary current
- 23:0423:04, 8 November 2025 diff hist +99 N Category:Zh/Portal 2 model entities Created page with "{{LanguageBar}} {{autocat|this is a}} {{ACategory|Model entities}} {{ACategory|Portal 2 entities}}" current
- 23:0423:04, 8 November 2025 diff hist +16 Category:Portal 2 model entities No edit summary current
- 23:0323:03, 8 November 2025 diff hist +150 N Category:Zh/TODO on Category page Created page with "{{LanguageBar|title=待办分类}} 用于区分实际{{LCategory|TODO}}子分类的类别页面上的待办事项。 __HIDDENCAT__ {{ACategory|TODO}}" current
- 23:0123:01, 8 November 2025 diff hist −99 m Zh/Category:Prop entities Blanked the page current Tag: Blanking
- 23:0023:00, 8 November 2025 diff hist +99 N Category:Zh/Prop entities Created page with "请参见{{L|Prop Types Overview}} {{todo|将Source 2的prop实体拆分到单独的子分类中}}" current
- 22:5922:59, 8 November 2025 diff hist +99 N Zh/Category:Prop entities Created page with "请参见{{L|Prop Types Overview}} {{todo|将Source 2的prop实体拆分到单独的子分类中}}"
- 22:5722:57, 8 November 2025 diff hist 0 Zh/Keyvalue/Targetname No edit summary current