User contributions for WoShiGeNiCheng
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10 August 2025
- 00:2000:20, 10 August 2025 diff hist −4 Zh/BEE2 →来源 current
- 00:2000:20, 10 August 2025 diff hist −2 Zh/BEE2 →下载
11 July 2025
- 08:3208:32, 11 July 2025 diff hist −37 Zh/Trigger paint cleanser No edit summary current
- 08:3108:31, 11 July 2025 diff hist +87 Zh/Trigger paint cleanser No edit summary
- 08:2708:27, 11 July 2025 diff hist +820 N Zh/Trigger paint cleanser Created page with "{{LanguageBar}} {{this is a|brush entity|name=trigger_paint_cleanser|game=Portal 2}} It is a trigger volume that destroys gel blobs which pass through it, and removes gel from objects such as cubes. In {{game link|Portal 2: Community Edition}}, it will additionally reset the paint gun's gel types when the player passes through it. {{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} {{bugfix|In Portal 2, the en..."
9 July 2025
- 08:5908:59, 9 July 2025 diff hist −12 m Zh/Gel (Portal 2) →创建凝胶掉落器 current
- 08:5908:59, 9 July 2025 diff hist 0 Zh/Portals Changed redirect target from Zh/prop portal to Zh/Prop portal current Tag: Redirect target changed
- 08:5808:58, 9 July 2025 diff hist +28 N Zh/Portals Redirected page to Zh/prop portal Tag: New redirect
8 July 2025
- 06:4606:46, 8 July 2025 diff hist +23 N Zh/Angles Redirected page to Zh/QAngle current Tag: New redirect
5 July 2025
- 07:3807:38, 5 July 2025 diff hist −8 Zh/Instance →无func_instance_io_proxy方案 current
- 07:3607:36, 5 July 2025 diff hist +41 N Zh/Visgroups Redirected page to Zh/Grouping and VisGrouping current Tag: New redirect
- 07:3607:36, 5 July 2025 diff hist +22 N Zh/Prefabs Redirected page to Zh/Prefab current Tag: New redirect
- 07:3407:34, 5 July 2025 diff hist +6 Zh/Porting humanoids to Portal 2 No edit summary current
- 07:3407:34, 5 July 2025 diff hist +59 Zh/Porting humanoids to Portal 2 No edit summary
- 07:3307:33, 5 July 2025 diff hist +36 N Zh/Hammer Redirected page to Zh/Valve Hammer Editor current Tag: New redirect
- 01:4701:47, 5 July 2025 diff hist +19 Zh/Elevator (Portal 2) →添加电梯到地图 current
- 01:4601:46, 5 July 2025 diff hist +1 Zh/Logic script No edit summary current
- 01:4501:45, 5 July 2025 diff hist +90 Logic script Undo revision 484850 by WoShiGeNiCheng (talk) current Tag: Undo
- 01:3801:38, 5 July 2025 diff hist +275 Zh/Logic script No edit summary
- 01:3701:37, 5 July 2025 diff hist −90 Logic script No edit summary Tag: Reverted
- 01:3401:34, 5 July 2025 diff hist +3,282 N Zh/Logic script Created page with "{{LanguageBar}} {{Source topicon}} {{Source 2 topicon}} {{tabsBar|main=s2|base=logic_script}} {{CD|CLogicScript|CPointEntity|file1=1}} __NOTOC__ left|Source 1编辑器图标 left|Source 2编辑器图标 {{this is a|逻辑实体|name=logic_script|since=Left 4 Dead 2}} 该实体在{{tf2branch|4}}和{{mapbase|4}}中也可用。 此实体作为{{L|VScript}}的容器。例如在Left 4 Dead 2中,它被广泛用于..."
- 01:2801:28, 5 July 2025 diff hist +2,142 N Zh/Arrival departure transition ents.vmf (Portal 2) Created page with "{{LanguageBar}} 包含确保关卡间平滑过渡的基础实体。同时包含实例文件''transition_entry.vmf''和''transition_exit.vmf'',其相关内容也将在此列出。通常位于:<code>C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps\instances\</code> 这些实体由''transition_entry.vmf''中触发的"sp_transition_list.nut"{{L|VScript}}处理。 更多过渡相关信息,请参阅{{L|Level Transition (Portal 2)}}。 ==func_instance_..." current
- 01:2801:28, 5 July 2025 diff hist +16 Arrival departure transition ents.vmf (Portal 2) No edit summary current
- 01:2701:27, 5 July 2025 diff hist +552 N Zh/Disassembler Created page with "{{LanguageBar|Disassembler|title=拆解器(Disassembler)}} thumb|right|300px|合作模式拆解室 '''拆解器'''是合作模式地图的终点场景。 ==实例配置== 1. 创建{{L|func_instance}}实体并设置: ::{| class=standard-table ! Property Name || Value |- | Name || coop_endlevel_room |- | VMF Filename || instances/coop/coop_endlevel_room.vmf |} 2. 创建{{L|Coop_Door}}并与之对齐 ==手动创建== (..." current
- 01:2501:25, 5 July 2025 diff hist +18 Zh/Elevator (Portal 2) No edit summary
- 01:2001:20, 5 July 2025 diff hist +3,611 N Zh/Elevator (Portal 2) Created page with "{{LanguageBar}} '''电梯'''在{{L|p2|4}}中用于玩家在不同关卡间过渡。请勿与联机模式中的分解器混淆。电梯存在于四种主题风格中:荒废、重建、洁净和Wheatley主题。 == 添加电梯到地图 == {{note|本教程将创建电梯生成点。要防止土豆枪生成,请参阅下方的简易教程1。}} ===入口电梯=== 1. 使用实体工具创建{{L|func_instance}},命名"{{m..."
- 01:1401:14, 5 July 2025 diff hist −3 Category:Zh/Portal 2 Level Design →{{L|The Aesthetics of Portal 2|主题}} current
4 July 2025
- 09:3409:34, 4 July 2025 diff hist +43 m Zh/List of Portal 2 Soundscapes No edit summary current
- 09:3209:32, 4 July 2025 diff hist +4 m Zh/List of Portal soundscapes No edit summary current
- 09:3109:31, 4 July 2025 diff hist +6,026 N Zh/List of Portal soundscapes Created page with "{{LanguageBar}} {{back | Portal Level Creation}} {{DISPLAYTITLE: Portal - 音效场景列表|noerror}} {{toc-right}} 以下是{{portal}}中可用的22种soundscapes列表。测试音效的简便方法是使用控制台命令''playsoundscape'',该命令支持音效名称搜索功能,无需打印本列表作为参考。 名称含'util'的音效需嵌入完整音效场景中使用。虽然游戏中可独立运行,但其丰富度通常不如组合效果。部分..."
- 09:2809:28, 4 July 2025 diff hist +76,083 N Zh/List of Portal 2 Soundscapes Created page with "{{LanguageBar|List of Portal 2 Soundscapes|title=传送门2音效列表}} {{p2 topicon}} {{back | Portal 2 Level Creation}} {{toc-right}} 以下是{{Portal2|4}}中可用的396种{{L|soundscapes}}列表。游戏同时包含{{Portal|2}}的全部音效(完整列表参见{{L|List of Portal soundscapes|传送门音效列表}})。测试音景的简便方法是使用控制台命令''playsoundscape'',该命令支持音景名称搜索功能,无需打印本列表作为参..."
- 09:0209:02, 4 July 2025 diff hist −3 Zh/Shredder No edit summary current
- 09:0209:02, 4 July 2025 diff hist +45 N Zh/Factory (Portal 2 theme) Redirected page to Zh/Behind the Scenes (Portal 2) current Tag: New redirect
- 09:0109:01, 4 July 2025 diff hist +4,657 N Zh/Shredder Created page with "{{LanguageBar|Shredder|title=粉碎机(Shredder)}} thumb|right|{{L|Portal 2}}中的粉碎机 '''粉碎机'''(又称'''研磨机''')是{{L|Portal 2}}中的旋转刀片,可摧毁掉入其中的物体和玩家。其功能类似{{L|pit (Portal 2)|无底洞}}和{{L|slime|致命粘液}},但采用{{L|Factory (Portal 2 theme)|工厂主题}}设计。 ==创建方法== {{note|虽然粉碎机模型自带旋转动画,但每次动画循环时会..."
- 08:5908:59, 4 July 2025 diff hist −30 Zh/Crusher No edit summary current
- 08:5708:57, 4 July 2025 diff hist −55 Zh/Crusher No edit summary
- 08:5608:56, 4 July 2025 diff hist +5,474 N Zh/Crusher Created page with "{{LanguageBar|Crusher|title=粉碎机(Crusher)}} thumb|right 在Portal 2中,'''粉碎机'''是带有尖刺的面板。和普通面板一样,它们连接在机械臂上,但机械臂后方装有一个驱动粉碎机的大型活塞。 thumb|right|300px|粉碎机面板 == 创建粉碎机 == {{note|除了从头创建粉碎机,您也可以下载现成的实例文件,详见{{L|Crusher#外部..."
- 08:4308:43, 4 July 2025 diff hist −1 Zh/Pit No edit summary current
3 July 2025
- 06:4206:42, 3 July 2025 diff hist +16 Weapon portalgun No edit summary
- 06:4006:40, 3 July 2025 diff hist +4,547 N Zh/Weapon portalgun Created page with "{{LanguageBar|Weapon portalgun}} {{this is a|模型实体|name=weapon_portalgun|series=Portal}} {{CD|CWeaponPortalgun|base=CBasePortalCombatWeapon|file1=weapon_portalgun.cpp}} 这是贯穿整个系列的核心道具——光圈科学手持传送门装置。在被拾取前即可发射传送门,常被放置在{{L|Creating a rotating portalgun|基座}}上。可抓取重量不超过85kg的物理对象。 与其他武器实体相同,传送枪被拾取后仍会存在,..." current
- 06:3106:31, 3 July 2025 diff hist −1 Zh/Prop portal →实体描述 current
- 06:2906:29, 3 July 2025 diff hist +3,443 N Zh/Prop portal Created page with "{{LanguageBar|CProp_Portal}} {{this is a|模型实体|name=prop_portal|series=Portal}} ==实体描述== 代表传送门的实体,与{{L|weapon_portalgun}}发射的传送门完全一致。 {{note|若要使prop_portal与玩家传送枪关联,必须将传送门配对ID设为0。}} {{warning|通过{{code|Kill}}等方式删除传送门可能导致游戏崩溃,应使用{{code|Fizzle}}或{{code|SetActivatedState 0}}: :{{note|区别在于:{{code|Fizzle}}会播放音..."
- 06:2706:27, 3 July 2025 diff hist +16 Prop portal No edit summary
- 06:2506:25, 3 July 2025 diff hist +7 m Zh/Conveyor (Portal 2) No edit summary current
- 06:2206:22, 3 July 2025 diff hist +49 N Zh/CS:GO Redirected page to Zh/Counter-Strike: Global Offensive current Tag: New redirect
- 06:2106:21, 3 July 2025 diff hist −45 Zh/Linked portal door No edit summary current
- 06:2006:20, 3 July 2025 diff hist +3,552 N Zh/Linked portal door Created page with "{{LanguageBar|CLinkedPortalDoor|title=关联传送门(linked_portal_door)}} thumb|250px|关联传送门示例:连接相同规格的白砖房间 {{this is a|模型实体|name=linked_portal_door|game=Portal 2|game1=Strata Source|icon=Portal 2}} 这是一种特殊的{{L|prop_portal|传送门}}类型,无视觉效果,用于无缝连接地图中两个远距离区域。这些传送门呈方形,玩家可通过传送枪穿越..."
- 06:1806:18, 3 July 2025 diff hist +16 Linked portal door No edit summary
- 06:1806:18, 3 July 2025 diff hist +3,505 N Zh/Conveyor (Portal 2) Created page with "{{LanguageBar|Conveyor (Portal 2)|title=传送带(Portal 2)}} == 概述 == 要创建《Portal 2》的传送带系统,需要创建一系列{{L|func_tracktrain}}实体,每个实体都配有{{L|path_track}}路径点,并通过首尾相连形成闭环(第一个路径点需勾选''传送到此路径点''选项)。 {{note|关于如何让颜料附着在传送带上,请参阅页面底部的{{L|Conveyor_(Portal_2)#Notes|注意事项}}}} 将每个{{L|func_tracktra..."
2 July 2025
- 07:2507:25, 2 July 2025 diff hist +19 N Zh/Pit (Portal 2) Redirected page to Zh/Pit current Tag: New redirect