Search results

Jump to navigation Jump to search
  • {{bug|hidetested=1| [[Valve_Hammer_Editor|Hammer World Editor]] 4.1 Build 9028 - program crash/freeze when [[operating system]] ru * Example models: common Infected, a breakable prop, and explosives
    4 KB (599 words) - 07:14, 20 May 2025
  • ...ysics like gravity, trajectory, friction, collisions, springs and damping. Models have to support this simulation by providing information about their collis ...der <code>$keyvalues</code>. Here the object properties like health, break models and physics mode are defined ([[Prop Data|full description of prop_data]]).
    9 KB (1,407 words) - 08:49, 12 July 2024
  • @PointClass base(Targetname, Angles) studio("models/player/ctm_st6.mdl") = info_player_counterterrorist : @PointClass base(Targetname, Angles) studio("models/player/tm_phoenix.mdl") = info_player_terrorist :
    53 KB (6,824 words) - 18:39, 20 March 2025
  • @PointClass editormodel("models/editor/camera.vmdl", fixedbounds) = csm_fov_override : "This is the world entity. Each map can only contain one, and it's automatically created for y
    71 KB (8,922 words) - 18:25, 20 March 2025
  • ...wrong world model. It uses {{code|models/w_squeak.mdl}} instead of {{code|models/w_sqknest.mdl}}. The model is in the game files and should be used instead. *Explosives can't break Nihilanth's portal ball projectiles. Was this intended?
    20 KB (3,399 words) - 03:31, 29 July 2025
  • input Kill( void ) : "Removes this entity from the world" input Kill( void ) : "Removes this entity from the world."
    132 KB (17,236 words) - 13:45, 3 May 2025
  • ...ay; SiN has a lot of fans in Europe, and we're glad to have the game going world-wide. As for the rest of our world, production for Episode 2 is well underway. Currently, our coders are worki
    55 KB (9,869 words) - 16:32, 9 June 2020
  • ...nolog |||||| Deny [[monster]]s to be gibed (ripped apart) when killed with explosives. ...a ||Engine||Rendering||Enables ATI TruForm/npatch tessellation for studio models.<br>
    44 KB (5,804 words) - 20:30, 15 May 2024
  • // » Allow for custom models/sprites to be displayed by entities specifically made for doing so. @SolidClass base(Mandatory) = worldspawn : "World entity"
    160 KB (17,455 words) - 10:16, 21 January 2024
  • @SolidClass = worldspawn : "This is the world entity. Each map can only contain one, and it's automatically created for y 7 : "Hear World"
    181 KB (19,111 words) - 22:27, 14 March 2024
  • // Valve told us to make a HL1 experience in the Counter-Strike world and what we delivered was very far from it. There was no connection ...th sprites and models. On some entities, it removes the ability to see the models in editor for monstermaker and the cycler entities.
    286 KB (40,663 words) - 01:39, 11 September 2024
  • ...|| 0 || , "sv" || Chance that an alien killed by explosives will hurl towards the camera. ...nge || 1200 || , "cheat", "cl" || Range in world units of the minimap
    435 KB (41,859 words) - 16:53, 22 June 2024
  • | asw_drone_hurl_chance || 0 || server || Chance that an alien killed by explosives will hurl towards the camera. | asw_map_range || 1200 || cheat, client || Range in world units of the minimap
    700 KB (99,997 words) - 09:44, 28 July 2025