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  • ...erials allow an image to be changed at the pixel level during runtime. To create a procedural material you will need 4 things. You will need a [[VMT]] file ...y I can describe it. So, if we pick something like, "LightmappedGeneric", we wont be able to make a procedural material because that shader is not setup
    8 KB (1,307 words) - 10:50, 17 September 2025
  • ...a fresh install of Valve's SDK code and submit it to the Perforce server. We will then 'branch' that submitted code to a second location, which allows y ...ebase, from which your mod code will 'branch'. Get Valve's code with the [[Create a Mod]] wizard, choosing the "source code only" option and installing to a
    16 KB (2,696 words) - 11:52, 12 July 2024
  • ...|Create a Mod}} wizard and submit it to Perforce, which will file it away. We will then ‘branch’ the submitted code to a second instance at another l It is this branched code with which you will create your mod, occasionally updating Perforce’s filed copy when you need to ma
    16 KB (2,759 words) - 03:29, 22 August 2024
  • ...ditor for the Source game engine. Hammer is used to create game levels for games such as Half-Life 2, Portal, Counter-Strike, and Left 4 Dead. First you create groups of 3D geometry in SketchUp. Each group is typically a simple "solid"
    15 KB (2,597 words) - 15:57, 18 April 2025
  • ...nd viewmodels like {{Team Fortress 2|4}}, {{Garry's Mod|4}} or other great games? Create the following file and put it in the '''src/game/shared''' folder:
    6 KB (787 words) - 08:17, 16 December 2024
  • ...use is whether or not it would be useful. If something were useful, yes, we would release it. ...o you play videogames?'''<br />Typically about two hours a day. Mainly PC games.
    18 KB (3,139 words) - 06:53, 12 July 2024
  • ...a fresh install of Valve's SDK code and submit it to the Perforce server. We will then 'branch' that submitted code to a second location, which allows y ...ase, from which your mod code will 'branch'. Get Valve's code with the {{L|Create a Mod}} wizard, choosing the "source code only" option and installing to a
    16 KB (2,659 words) - 04:22, 22 August 2024
  • ...故从未在V社的其他游戏中使用;您必须进行代码修改才能使用此键值。如果您需要使用它读取多个游戏的资源,请进行{{L|Mounting multiple games|以下更改}}。|deprecated=1}} ...amFolder>\SteamApps\Common\MyGame\FolderWhereGameInfoIs"</code>, you would create a search path like this to mount it's content:
    17 KB (1,897 words) - 12:28, 6 April 2025
  • There are no official tools to create Dota 2 maps, although the community has hacked together a number of tools t "title" " " // asw - leave this blank as we have a texture logo
    10 KB (1,504 words) - 23:59, 6 March 2025
  • Every VGUI2 dialog that you see while using source based games is basically called a Panel. ...tc. A typical scheme file is SourceScheme.res, for example. If you plan to create a panel which looks like the other panels in the menu you should use the sa
    23 KB (2,894 words) - 17:42, 18 July 2025
  • {{todo|Remove stuff regarding end loop points; they don't work in any engine, and can prevent t * Go to <code>Tools > Markers > Create marker</code>, or press {{key|M}}. This will add a new M0 marker at the beg
    15 KB (2,537 words) - 11:52, 15 June 2025
  • ...ealing to retail, breaking even, and other nasty things, which is why most games are slight modifications on already proven gameplay. But you don't. You can ...evelopers. You can release much, much faster and more often than they can. We've summarized this mod development philosophy with the phrase, "Release soo
    21 KB (3,919 words) - 01:23, 15 February 2025
  • ...k at it is that a mod team is a collection of skills that come together to create a mod. Coding, mapping, modeling, and of course ideas and vision. ...en by accident or from the work of mediocre and uninspired people. Before we get into what goes wrong with mods and mod teams, let’s talk about what g
    13 KB (2,438 words) - 00:12, 7 January 2024
  • ...ithub.com/ValveSoftware/Source-1-Games/issues GitHub repository for Source games] where bugs and features requests can be submitted. Please submit new featu ...see if it hits a skybox texture, but would at least prevent the situations we get where indoor shadows are falling in completely the wrong direction.
    19 KB (3,032 words) - 07:28, 2 July 2024
  • Propper allows users to easily create models using {{hammer|4}} instead of a typical model-editing software. It k * It can create [[Prop static|static props]], [[Prop dynamic|dynamic props]], or [[Prop phy
    22 KB (3,611 words) - 00:14, 30 November 2024
  • ...ame of the mod or a link to the developer’s website, it also defines which games it depends on and the '''SearchPaths''' that the engine uses to look up res {{KV|intn=0|Hidden_Maps|subkey|Maps in the subkey do not appear in the "Create a Server" dialogue. It does not stop users from being able to load them fro
    27 KB (4,381 words) - 13:38, 6 August 2025
  • Designing first-person action games for Internet play is a challenging process. Having robust on-line gameplay ...ackground on how client / server architectures work in many on-line action games. In addition, the discussion will show how predictive modeling can be used
    36 KB (6,033 words) - 18:14, 7 January 2024
  • ...t=2|GameInfo.gi}} is a [[KeyValues]] config file that describes a Source 2 games/mod. Most of the basic are slightly different compared to the [[Gameinfo.tx {{Note|Lots of stuff has been changed in Source 2, and since Source 2 was built from Source 1's
    19 KB (2,561 words) - 12:27, 6 April 2025
  • ...Details and Props|information on materials, details and prop placement]]), we reach making a custom physics prop for our world. ...hese triangles should be rendered. If you look closely, things in computer games are pretty much all made out of these flat triangles, although clever surfa
    31 KB (5,069 words) - 13:35, 8 January 2024
  • ...nd after some tinkering with the {{src|4}} engine the decision was made to create a full Single Player experience using it. * 19/06/2008 - We are now allowing the VMXing and modification of Rock 24, we only ask that you respect the work the original authors have done and menti
    11 KB (1,724 words) - 13:46, 20 June 2024
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