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  • virtual void Create(vgui::VPANEL parent) = 0; virtual void Destroy() = 0;
    1 KB (116 words) - 18:40, 25 June 2025
  • virtual const char [[*GetName]]( void ) const = 0; virtual int [[GetMappingWidth]]() const = 0;
    2 KB (186 words) - 10:10, 8 January 2024
  • autoResize 0 pinCorner 0
    1 KB (150 words) - 08:00, 3 August 2011
  • virtual void Create( vgui::VPANEL parent ) = 0; virtual void Destroy( void ) = 0;
    2 KB (177 words) - 10:18, 21 January 2024
  • virtual void Create( vgui::VPANEL parent ) = 0; virtual void Destroy( void ) = 0;
    2 KB (176 words) - 17:34, 19 March 2011
  • virtual void Create( vgui::VPANEL parent ) = 0; virtual void Destroy( void ) = 0;
    2 KB (184 words) - 10:18, 21 January 2024
  • virtual void Activate() = 0; virtual void Initialize() = 0;
    2 KB (217 words) - 01:06, 12 April 2011
  • virtual void Initialize( CreateInterfaceFn *factories, int count ) = 0; ...l_enginefuncs_s *engineFuncs, int interfaceVersion, IBaseSystem *system) = 0;
    3 KB (336 words) - 14:25, 30 August 2019
  • m_nStatusPushed = 0; void SetSuppressEvent( bool state )
    3 KB (283 words) - 10:04, 21 January 2024
  • #define ROUND(arg) floor(arg+0.5) m_iLevel = 0;
    2 KB (291 words) - 10:08, 21 January 2024
  • inline void CallLUA(lua_State *L, int iV1, int iV2, int iV3, const char* pszFunc = "") if (lua_pcall(L, iV1, iV2, iV3) != 0)
    3 KB (419 words) - 05:42, 3 March 2020
  • #define TASKLIST_TASK_INACTIVE 0 void Spawn( void );
    9 KB (750 words) - 07:53, 19 August 2023
  • virtual void OnMousePressed(MouseCode code) virtual void OnMouseDoublePressed(MouseCode code)
    4 KB (537 words) - 10:08, 21 January 2024
  • ...up by players. In most cases, the weapon will instead respawn at <code>0 0 0</code> on the map, and will continue on in a perpetual loop of falling, wai void Materialize( void );
    3 KB (437 words) - 17:43, 18 July 2025
  • void MyEntity::Precache( void ) void CSDKPlayer::Precache()
    1 KB (129 words) - 15:03, 29 August 2021
  • Vertex_t( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) ) void Init( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) )
    663 bytes (95 words) - 01:15, 30 November 2011
  • void UTIL_GetDebugColorForRelationship( int nRelationship, int &r, int &g, int & * R=0, G=255, B=0 //Like
    2 KB (200 words) - 00:27, 5 December 2011
  • output OnBombExploded(void) : "Output sent when bomb explodes" output OnBombDefused(void) : "Output sent when bomb is defused"
    2 KB (220 words) - 01:57, 11 September 2024
  • :*0: Entity Name :*0: No
    1 KB (164 words) - 12:32, 26 May 2025
  • ''' void MoveToNPCToGiveItem(handle ''npc'', handle ''item'') ''' -- We create a courier and then order player 0's hero to
    1 KB (161 words) - 09:16, 21 January 2024
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