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  • : ''''' Noesis Interactive™''''' es una serie de DVD's diseñada para incrementar el conocimiento y la creativi :'''Creación de contenidos en 3D con SoftimageXSI''', es la primera parte de Mod Your WorldTM (Modele su mundo ) de Noesis Interacti
    3 KB (460 words) - 22:55, 21 January 2024
  • ...t Stift und Papier, ''bevor'' du {{L|Valve Hammer Editor|Hammer}} benutzt! Es ist viel schwerer das fundamentale Layout zu ändern, wenn man bereits bego ...der entscheidet, ob deine Map gut oder schlecht wird. Beispielsweise wäre es sehr langweilig, nur einen Weg zur Bombsite anzubieten. Mehr Routen zur Ver
    5 KB (796 words) - 03:14, 22 August 2024
  • {{Abstract Mapping:es}} ...libre representar, porque luces estáticas solamente ''cambian'' lo que ya es procesada.}}
    11 KB (1,756 words) - 11:19, 2 September 2024
  • ...oach to making a map, however, this idea is only intended to give a simple theory on how a simple yet highly effective layout can be achieved. ...you should actually start optimizing your map now (adding {{L|hint brush}}es, {{L|func_areaportal|area portals}}, etc.) but you should be mindful of the
    7 KB (587 words) - 03:36, 22 August 2024
  • '''VBSP''' es la herramienta que compila un archivo de {{L|Valve Map Format|formato de ma ...á la mensaje de advertencia de, "This map is not final!!" («¡¡Este mapa no es definitivo!!») en la consola.}}
    12 KB (1,837 words) - 07:20, 20 May 2025
  • ...ecompilada de VRAD rebota alrededor del mundo con un algoritmo de [https://es.wikipedia.org/wiki/Radiosidad radiosidad]. VRAD es generalmente el más lento de los tres compiladores debido a la gran cantid
    19 KB (3,048 words) - 07:20, 20 May 2025
  • == Theory == 18 [[logic_branch]](es)
    71 KB (9,227 words) - 00:22, 7 January 2024
  • In theory, it is possible to unpack the [[WAD]] file and then convert the [[BMP]] tex In the '''Target Brush(es)''' field, enter the name of the {{ent|func_button}} object to which the en
    79 KB (12,042 words) - 18:23, 10 July 2025
  • * When I was experimenting around with [[phys_hinge]]s, [[func_physbox]]es and [[phys_constraintsystem]]s, I created a phys_hinge but couldn't move it ...tools/toolsinvisibleladder''' texture on ladders and make the ladder brush(es) func_detail or another entity (func_detail, unless you want to toggle the
    80 KB (13,465 words) - 00:16, 7 January 2024
  • target(target_destination) : "Target Brush(es)." // NEEHELP: I don't think this works anymore. Code supports this theory.
    299 KB (40,362 words) - 20:47, 14 June 2025