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  • ...}. In the game, these textures are seen in the behind the scenes areas and the rat man dens. ...verlay scrawlings005a.jpg|thumb|right|250px|overlay_scrawlings005a used in the rat man dens.]]
    2 KB (267 words) - 03:41, 30 July 2025
  • ...e. Some familiarity with the AI navigation system is needed to make use of the output. Among other output, <code>ai_debug_nav</code> provides useful information for the following events:
    1 KB (168 words) - 12:02, 30 June 2024
  • Created with the shoot direction in the constructor, this helper class can spread out shots with a given spread. ...new ApplySpreadBIAS function, then changes the default ApplySpread to call the BIAS version.
    6 KB (683 words) - 00:12, 7 January 2024
  • ...ould create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom. ...ty does not change anything other then the layout of the control points on the HUD.
    3 KB (414 words) - 13:49, 8 January 2024
  • This page is for posting feature requests for the [[Source SDK]]. Please don't report bugs here, use [[Source SDK Bugs]] inst {{Note|For [[Hammer]]-specific feature requests, please see the [[Hammer Feature Requests]] page.}}
    2 KB (264 words) - 22:54, 21 January 2024
  • : <float> Distance above the ground that the tongue should lie when the barnacle is at rest
    2 KB (126 words) - 03:53, 22 August 2024
  • ...ie. Some familiarity with the AI moveprobe system is needed to make use of the visualization. ...PC can safely move from between them. The main NPC uses for moveprobes are the following:
    4 KB (634 words) - 04:20, 12 July 2024
  • ...ill be renamed and the original will automatically be set to point towards the new entity, Using this method you can quickly lay out cables through multip ...tered, and may be used as a guide for how the cable will look when seen in the engine.
    5 KB (818 words) - 20:39, 21 July 2024
  • ...n unaltered form for historical reference. For up-to-date documentation on the MAP file format, use [[MAP (file format)]] instead.}} ...rts - especially texturing. This article aims to rectify that, and provide the full and complete MAP format for all to see.
    10 KB (1,549 words) - 11:55, 20 September 2023
  • '''Water Hazard''' is the 4th chapter in {{hl2|4}}. ..., as the canals are being used as an escape route for many besides Gordon. The chapter ends at a large dam, where a nearby waterworks facility houses Blac
    5 KB (773 words) - 21:55, 17 March 2025
  • ...ple way to limit movement in levels, and their function remains relatively the same in [[Half-Life 2]]. {{Note|By default, barnacles can only grab and eat NPCs specified in the game's code. Can be customized using relationships.}}
    7 KB (1,127 words) - 17:32, 1 June 2025
  • ...tools; some are just faster and easier than others when it comes to making the precise change you are trying to make. ...f a group of objects, where resizing would interfere with other objects in the group.
    9 KB (1,616 words) - 01:44, 10 April 2025
  • ...tools; some are just faster and easier than others when it comes to making the precise change you are trying to make. ...f a group of objects, where resizing would interfere with other objects in the group.
    9 KB (1,480 words) - 10:24, 12 July 2024
  • ...ame=worldspawn}} It (or just "the world") is the single entity that stores the noninteractive parts of a map, alongside some global configuration options. *Damage from the environment and suicide is ordinarily attributed to the world.
    8 KB (1,132 words) - 18:02, 29 July 2025
  • {{modernDeprecated|Since the release of the [[Dota 2 Workshop Tools]] as well as Dota 2 is now using {{source2|4}} engi There are no official tools to create Dota 2 maps, although the community has hacked together a number of tools to compile Dota 2 maps that
    10 KB (1,504 words) - 23:59, 6 March 2025
  • #* If you don't, visit the {{L|Source SDK 2013}} page. # You've successfully performed the steps to setup shader compiles.
    23 KB (2,829 words) - 08:04, 11 July 2024
  • This tutorial assumes the following: #* If you don't, visit the [[Source SDK 2013]] page.
    23 KB (3,049 words) - 14:38, 30 April 2022
  • ...of attributes possessing very unique behaviors, intending to be applied by the level designer. Some are also necessary for a map to work. ...lors of multiple Spawn Attributes do not mix, and one will always override the other.
    19 KB (2,947 words) - 13:51, 4 August 2025
  • ...ration''' before the Episode Two hammer can be launched. This is caused by the '''gameconfig.txt''' pointing to folders/files that are now outdated/move/c {{note|The Episode One compile tools/hammer works again now. In order to use the Episode One tools follow these steps.
    40 KB (6,764 words) - 08:47, 8 January 2024
  • ...e'' running the SDK, or simply verify game on Steam, to make sure you have the latest updates.}} Issues with the Source SDK launcher or items that don't fit under other categories.
    22 KB (3,803 words) - 21:35, 4 April 2025
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