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  • __NOTOC__{{L4D level intro menu}} Duplo-clique no '''Hammer World Editor''' para abrir o editor de level Hammer.
    3 KB (541 words) - 07:44, 12 July 2024
  • {{L4D level intro menu}}__TOC__ ...mance do level (o quão rápido o frame rate é). Para isto, a engine corta o level em pedaços chamados ''leafs'' (folhas). Se o jogador está parado numa lea
    5 KB (786 words) - 07:46, 12 July 2024
  • {{L4D level intro menu}} ...etamente se houver um buraco ou "{{L|leak}}" para a parte de fora do nosso level. Vamos consertar isto.
    9 KB (1,539 words) - 07:44, 12 July 2024
  • #REDIRECT [[Pt-br/L4D Level Design/Visibility]]
    47 bytes (7 words) - 14:56, 10 July 2024
  • {{L4D level intro menu:pt-br}} Agora nós vamos criar o ''Navigation Mesh'', ou "Nav Mesh", para nosso level. O Nav Mesh representa a "área andavel" do mapa. Isto permite que os bots
    15 KB (2,537 words) - 07:45, 12 July 2024
  • {{lang|L4D Level Design|Breakable Walls}} {{L4D level intro menu:pt-br}}__TOC__
    6 KB (924 words) - 03:39, 22 August 2024
  • #REDIRECT [[Pt-br/L4D Level Design Basics Tutorial]]
    52 bytes (8 words) - 14:56, 10 July 2024
  • {{lang|L4D Level Design|Clip Brushes}} {{L4D level intro menu:pt-br}}__TOC__
    4 KB (597 words) - 03:39, 22 August 2024
  • {{L4D level intro pages:pt-br}} Após completado, Você pode ver o {{LCategory|Level Design|Level Design Category}} para artigos mais avançados.
    613 bytes (89 words) - 07:47, 12 July 2024
  • {{L4D level intro menu}}__TOC__ ...mer. Brushes são usados para criar a maioria das largas superfícies de seu level, como tetos e pisos. Nós agora vamos criar um simples quarto com brushes.
    26 KB (4,452 words) - 07:46, 12 July 2024
  • {{ACategory|Level Design}} {{ACategory|Level Design}}
    3 KB (513 words) - 03:40, 22 August 2024

Page text matches

  • #REDIRECT [[Pt-br/L4D Level Design/Visibility]]
    47 bytes (7 words) - 14:56, 10 July 2024
  • #REDIRECT [[Pt-br/L4D Level Design Basics Tutorial]]
    52 bytes (8 words) - 14:56, 10 July 2024
  • {{L4D level intro pages:pt-br}} Após completado, Você pode ver o {{LCategory|Level Design|Level Design Category}} para artigos mais avançados.
    613 bytes (89 words) - 07:47, 12 July 2024
  • ...completado este Tutorial, você poderá ver a {{LCategory|Level Design|Level Design Category}} para artigos avançados. *{{L|Level Design Overview|Introdução à Edição}}
    612 bytes (87 words) - 12:38, 12 July 2024
  • {{NavBar:pt|:Category:Level Design|Your First Map|View Navigation}} {{ACategory|Level Design}}
    663 bytes (106 words) - 06:56, 12 July 2024
  • {{lang|L4D Level Design|Clip Brushes}} {{L4D level intro menu:pt-br}}__TOC__
    4 KB (597 words) - 03:39, 22 August 2024
  • * {{L|Level Design Overview|Introdução à Edição}}
    432 bytes (67 words) - 03:40, 22 August 2024
  • {{Navbar otherlang|:Category:Level Design:pt-br|Categorias:Level design|Your First Map|Seu primeiro mapa|View Navigation|Navegação da Visualizaç {{ACategory|Level Design}}
    1 KB (204 words) - 07:23, 20 May 2025
  • {{lang|L4D Level Design|Breakable Walls}} {{L4D level intro menu:pt-br}}__TOC__
    6 KB (924 words) - 03:39, 22 August 2024
  • {{L4D level intro menu:pt-br}} Agora nós vamos criar o ''Navigation Mesh'', ou "Nav Mesh", para nosso level. O Nav Mesh representa a "área andavel" do mapa. Isto permite que os bots
    15 KB (2,537 words) - 07:45, 12 July 2024
  • {{TF2 topicon|suf=:pt-br}} {{lang|Team Fortress 2/Creating a Spawnroom|title=Creating a Spawnroom}} {{ACategory|Level Design}}
    3 KB (568 words) - 03:40, 22 August 2024
  • :* [http://www.youtube.com/watch?v=ereyLiRd3l0 Adding objects into your level] == Alex G: World of Level Design ==
    42 KB (5,496 words) - 01:26, 17 April 2025
  • {{ACategory|Level Design}} {{ACategory|Level Design}}
    3 KB (513 words) - 03:40, 22 August 2024
  • ...tp://www.worldofleveldesign.com/categories/left4dead2_mapping/l4d2-1-level-design-tips-from-the-sacrifice.php 从"The Sacrifice"地图解析13个关卡设计 :* [http://www.worldofleveldesign.com/categories/left4dead_mapping/l4d-create-level-map-change-part1.php L4D: 创建关卡/地图变更 第1部分]
    41 KB (3,765 words) - 23:04, 27 June 2025
  • {{ACategory|Level Design}}
    5 KB (772 words) - 05:06, 12 July 2024
  • {{ACategory|Portal 2 Level Design}}
    15 KB (1,082 words) - 03:52, 22 August 2024
  • {{ACategory|Level Design}}
    3 KB (519 words) - 12:16, 12 July 2024
  • {{Subpage|[[Counter-Strike: Global Offensive Level Creation]]}}{{Delisted|cat=doc}} .../counterstrike.fandom.com/wiki/Guerrilla_Warfare Guerrilla Warfare] {{Flag|pt-br}}<br>({{csgoOperation|Riptide}})
    12 KB (1,724 words) - 05:55, 10 February 2025
  • EmitAmbientSoundOn("level/popup.wav", 1, 100, 100, ent) "level/gnomeftw.wav",
    340 KB (33,209 words) - 06:51, 2 April 2025
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