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  • ...oint entity|name=env_xen_portal_template|game=Black Mesa}} This is [[xen]] portal that teleports xen fauna. Essentially, this is a duplicate of {{ent|npc_tem {{KV|Start Disabled|intn=StartDisabled|choices|If ''No'' - xen portal will automatically spawn NPC on spawn.
    8 KB (1,222 words) - 01:08, 27 May 2025
  • <span style="color:white; font-weight:bold"> {{For|about=the [[Portal 2]] puzzle element|the base VGUI element|[[panel]]|}} </span> ...edges, open like doors, and tend to convey a sense that the room itself is alive.
    8 KB (1,223 words) - 22:27, 18 July 2025
  • [[Category:Portal 2 Level Design]] [[Category:Portal 2 Tutorials]]
    11 KB (1,757 words) - 10:21, 12 July 2024
  • |<code>Entities</code> |Provides access to spawned entities in the server.
    49 KB (6,625 words) - 08:30, 27 February 2025
  • |<code>Entities</code> This is a script handle class for entities. All entities spawned have a script handle using this or one of its subclasses.
    44 KB (4,798 words) - 07:17, 20 May 2025
  • Alive = 0 | Sets the parent of the entity, as well as the attachment point (by index).
    23 KB (3,030 words) - 07:41, 12 July 2024
  • {{LanguageBar|title=List of ''​Portal 2​'' Script Functions}} | <kbd>Entities</kbd> || style="min-width: 80px;" | <kbd>{{↓|CEntities}}</kbd>
    83 KB (11,773 words) - 23:37, 17 September 2025
  • // TS entities are at the bottom of the file if you want to read some comments about them. // Entities
    71 KB (7,609 words) - 21:06, 10 October 2023
  • 42 : "TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK" // 35% defense! Still damaged by crits. 45 : "TF_COND_DEFENSEBUFF_HIGH" // 75% defense! Still damaged by crits.
    120 KB (16,128 words) - 18:26, 20 March 2025
  • ...my map from Hammer (or in-game as well), the console will pop up until the point where it says "execing valve.rc" then the screen goes black and I get the m (Different User to Question)I tried that but it didn't work still, it kept coming up with same error, if you have any more ideas that may wo
    109 KB (18,880 words) - 00:14, 7 January 2024
  • | <kbd>Entities</kbd> || <kbd>{{↓|CEntities}}</kbd> | Allows searching of currently-spawned entities.
    139 KB (19,345 words) - 20:51, 26 July 2025
  • // Entities ...ntClass base(Targetname) size(-16 -16 -16, 16 16 16) = env_funnel : "Large Portal Funnel"
    49 KB (5,051 words) - 01:34, 11 September 2024
  • // Excluded entities. These are entities that are included from lower level fgd files that aren't ...tional or useful in this mod. Excluding them removes them from the list of entities aviable
    131 KB (17,028 words) - 12:07, 26 March 2025
  • |<code>Entities</code> |Provides access to currently spawned entities.
    123 KB (16,746 words) - 11:20, 24 August 2025
  • | Spawns a client-only point camera. ...achType, attachmentIndex ), adds automatic updating of an effect's control point. Effect must have been created on an entity.
    176 KB (22,660 words) - 13:42, 4 May 2025
  • 0 : "No, keep current" : "Keeps all globals alive." // Entities
    76 KB (8,214 words) - 18:28, 24 August 2023
  • ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
    275 KB (37,519 words) - 01:36, 15 August 2023
  • ...ocated in {{path|\common\Black Mesa\bin\bms|fgd}}. Last updated from 2021, still applies to Necro Patch (2024). @AutoVisGroup = "Entities"
    132 KB (15,470 words) - 03:47, 12 January 2025
  • From: <code>\common\Portal\bin\base.fgd</code> ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin."
    325 KB (44,401 words) - 17:16, 24 April 2025
  • ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
    319 KB (43,548 words) - 06:21, 11 September 2024
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