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- {{DISPLAYTITLE:WiseOneWayPropDoor: One-way Prop door}} ...tion only. What I have done in this project is create an invisible wall on one side of the door.2 KB (277 words) - 07:27, 15 April 2024
- ''(playerID, heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP'' | No Description Set734 bytes (94 words) - 09:35, 21 January 2024
- | No | No5 KB (735 words) - 04:42, 17 September 2025
- ''No Description Set'' | No Description Set565 bytes (69 words) - 00:54, 20 August 2014
- ...ourcePlayer ) - sendToPlayer and sourcePlayer can be nil - iMessageType is one of OVERHEAD_ALERT_*'' | No Description Set940 bytes (118 words) - 09:58, 21 January 2024
- * One {{ent|prop_dynamic}} with the following keyvalues: * One {{ent|logic_auto}}.3 KB (429 words) - 09:35, 28 May 2025
- * Used in only one material: <code>colorcorrection.vmt</code> * Used in only one material: <code>depthwrite.vmt</code>2 KB (231 words) - 14:29, 30 June 2025
- ...example we are going to use my favorite: {{ent|npc_zombie}}. There’s only one used in this so let’s just name it: zombie. We will need to name the enti One flag is set for our Zombie: ''Template NPC''. I have also created one Output for our Zombie in case it gets damaged before it is triggered.3 KB (411 words) - 07:28, 15 April 2024
- {{lang|Creating multiple buttons for one door|title=传送门教程–多位一门}} | [[File:Io11.png]] || OnHitMax || door_left || Open || <none> || 0.00 || No2 KB (138 words) - 04:13, 22 August 2024
- ...ltiple buttons for one door|title=Portal – Tutorial – Multiple Buttons For One Door}} | [[File:Io11.png]] || OnHitMax || door_left || Open || <none> || 0.00 || No2 KB (232 words) - 18:21, 7 January 2024
- |valign="top"|[[echo]]||||No||Echo text to console. |valign="top"|[[editdemo]]||||No||Edit a recorded demo file (.dem )4 KB (655 words) - 13:27, 22 June 2025
- ...[W:ASCII|ASCII]] character. On architectures that Source supports, this is one [[W:byte|byte]] or eight [[W:bit|bit]]s. ...store character data. It can also be employed simply as a means of storing one [[byte]] of data.}}831 bytes (140 words) - 10:02, 10 October 2025
- ...blobs generated by the specific sprayer entity it was paired to. This has no effect on <code>[[prop_paint_bomb]]</code>s.329 bytes (56 words) - 19:04, 17 May 2024
- * {{L|Half-Life 2: Episode One}} == Juegos no soportados ==987 bytes (141 words) - 03:22, 22 August 2024
- ...TouchAll || ''door name'' || instance:close_door;Trigger || -- || 0.00 || No ...StartTouch || ''door name'' || instance:open_door;Trigger || -- || 0.00 || No1 KB (177 words) - 07:27, 12 July 2024
- ...re than one ClientMode any more, it is almost entirely vestigial. There is no base implementation of the <code>IVModeManager</code> [[interface]].804 bytes (96 words) - 03:49, 7 August 2009
- ''Get the owner entity, if there is one'' ''handle'' - No Description Set327 bytes (41 words) - 08:54, 21 January 2024
- ...want your cart to roll forward/back. Go to the flags, and you should tick one of the last two flags. This will tell the {{ent|team_train_watcher}} that t ....png]] || OnPass || Watcher_A || SetSpeedForwardModifier || 0.5 || 0.00 || No2 KB (362 words) - 13:46, 8 January 2024
- ...e:Io11.png]] || OnOpen || plane_01_pod || ExitVehicle ||   || 0.00 || No ...2.png]] || PlayerOff || plane_01_gameui || Deactivate ||   || 0.00 || No6 KB (934 words) - 22:53, 27 October 2025
- ...scenes]], no animations except for [[Facial animation|facial animations]], no movement. {{code|Kill}}ing would also render all {{code|ai_}} console comma It is referred to as {{code|BigNet}} by the engine. Valve at one point intended to expand on this entity by making multiple of these work to1 KB (190 words) - 08:18, 12 May 2025