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- | OnMapSpawn || Tank || SetTargetEntity || !player || 0.00 || No ==Theory==1 KB (183 words) - 07:12, 2 July 2025
- ||image || 2Fort (<code>ctf_2fort</code>) || [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Farmland || Release (October ||image || 2Fort Invasion (<code>ctf_2fort_invasion</code>) || [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Farmland || Invasion Update7 KB (940 words) - 08:06, 17 April 2025
- == Theory == the texture changes to a dimmed version and the health charger can no longer be used.2 KB (231 words) - 07:20, 31 May 2024
- == Theory == the texture changes to a dimmed version, and the Suit Charger can no longer be used.1 KB (234 words) - 10:44, 8 December 2017
- ...区域指的是生还者必须近距离与感染者作战的一系列小区域。通常在这些区域,感染者可以不受攻击地接近到距离生还者只有50英尺的位置。例如,在战役“毫不留情(No Mercy)”中,起始的公寓楼就是一个肉搏战区域。感染者可 ...途,例如作为生成感染者的位置,用于获取物资,在尸潮到来时为生还者提供安全的防守区域,作为安全的治疗位置,或者用于躲避特感攻击,等等。在战役“毫不留情(No Mercy)”中,走廊两侧的医院病房就是毛细血管区域最好的7 KB (243 words) - 07:54, 12 July 2024
- Download the demo map here: (no link yet){{clr}} == Design Theory ==2 KB (381 words) - 18:27, 7 January 2024
- ...dropboxusercontent.com/u/610214/Post/vbsp_h4x/Info.html Official Website] (No longer exist) *[[Map Compiling Theory]]975 bytes (135 words) - 12:15, 23 April 2024
- == Design theory == *NO Resupply Locker in Mann VS. Machine3 KB (440 words) - 18:27, 7 January 2024
- ...le:Io11.png]] || OnCapTeam1_PD || pd_logic || ScoreRedPoints || || 0.00 || No ...e:Io11.png]] || OnCapTeam2_PD || pd_logic || ScoreBluePoints || || 0.00 || No7 KB (921 words) - 00:31, 7 January 2024
- ....png]] || OnEndTouchAll || door_red_spawn_01 || Close || <none> || 0.00 || No ...png]] || OnStartTouchAll || door_red_spawn_01 || Open || <none> || 0.00 || No6 KB (1,033 words) - 18:27, 7 January 2024
- Firstly, a bit on color theory in general: [[Wikipedia:Color theory|Wikipedia explains]] how the color wheel is set up to show 12 important col ...ch to the same bottle, the color palette in its entirety has been shifted, no individual color changed on its own, all colors changed the same amount. It8 KB (1,331 words) - 05:28, 12 July 2024
- # An invisible barrier at the exit, with a big red no-entry sign, blocks the enemy team from entering. See [[TF2/Team-Specific Ba {{main|TF2 Design Theory#Gametype|TF2 Gametypes}}7 KB (1,125 words) - 15:40, 19 January 2025
- * '''{{L|TF2 Design Theory|Теория дизайна Team Fortress 2}}''' * {{L|TF2/Making an Arena map|Арена}}<!-- no ru article -->4 KB (276 words) - 11:25, 12 July 2024
- {{lang|Map Compiling Theory}} ...le with the exception that it will have no visibility matrix and will have no lighting at all. Those crucial features are applied by the next two tools V5 KB (837 words) - 23:34, 4 August 2025
- | [[File:Io11.png]] || OnClose || door_left || Close || <none> || 0.00 || No | [[File:Io11.png]] || OnClose || door_right || Close || <none> || 0.00 || No10 KB (1,502 words) - 17:52, 18 July 2025
- * All support for bloodlines (no interest was shown). * [[Map Compiling Theory]]2 KB (267 words) - 12:28, 4 December 2023
- ...yers would pick up an unlimited number of flags has been fixed, as you can no longer carry more than one flag. However, this does not disallow multiple f .... In our example, '''flag1''' is the only one with Start Disabled set to ''no''.9 KB (1,520 words) - 07:13, 20 May 2025
- ...re vulnerable. For example, the apartment building at the beginning of the No Mercy campaign in Left 4 Dead is a Close Quarters space. Although the infec ...t examples of Capillaries are the hospital rooms along the hallways in the No Mercy campaign. Capillaries are also a great place for rescue closets.7 KB (1,187 words) - 07:55, 12 July 2024
- ...l Points-based game mode, it is actually a fully modular game mode, and in theory can be applied to any kind of goal systems. ...ng]] || OnBlueVIPDeath || team_round_timer || Remove Time || 30 || 0.00 || No6 KB (969 words) - 13:49, 8 January 2024
- ...ractive to players. They are uncomfortable to move around, offer little to no advantage (and in some cases cause disadvantage) and are generally avoided [[Category:Theory]]3 KB (497 words) - 00:08, 28 September 2025