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- {{back|Category: Level Design|Level Design}} :{{dystopia}} [[Dystopia Level Creation|Dystopia]]1 KB (143 words) - 05:00, 6 July 2023
- ...s iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It i * [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 1|Mesh Editing 1]] - Introduction to the ba1 KB (193 words) - 08:21, 8 May 2025
- {{back|Category:Portal level design/zh|传送门关卡制作}} | [[File:Io11.png]] || OnHitMax || door_left || Open || <none> || 0.00 || No2 KB (138 words) - 04:13, 22 August 2024
- A Level Creation Guide for Sandbox, the base gamemode of {{gmod|4}} For general mapping tutorials, see [[:Category:Level Design]]575 bytes (92 words) - 19:55, 6 August 2025
- {{Synergy}} {{L|Synergy Level Creation}} {{Eternal Silence}} {{L|Eternal Silence Level Creation}}880 bytes (116 words) - 03:39, 22 August 2024
- {{Synergy}} {{L|Synergy Level Creation}} {{Eternal Silence}} {{L|Eternal Silence Level Creation}}986 bytes (128 words) - 15:31, 14 January 2025
- [[File:game_config_set.png|thumb|left|400px|Abra o Hammer Editor no modo do jogo Half-Life 2: Deathmatch, por estes passos.]]{{clr}} # No menu File, selecione New.663 bytes (106 words) - 06:56, 12 July 2024
- Allow paint to cover surfaces? Set to No for better [[Optimization/Level Design|optimization of levels]] without it.185 bytes (29 words) - 18:01, 29 July 2025
- {{L4D2 level intro menu}} ...出条件取决于实体'' || <logic_script 实体名称> || RunScriptCode|| WitchSit() || 0.00 || No3 KB (184 words) - 06:34, 13 July 2024
- {{nmrih topicon}}This page contains articles relating specifically to [[Level Design]] for {{nmrih|4}}. Feel free to contribute. * [[No More Room in Hell Objective Gamemode]]2 KB (240 words) - 08:32, 12 July 2024
- {{back|Category:Portal level design/zh|传送门关卡制作}} ...e:Io11.png]] || OnDissolve || !activator || FireUser1 || <none> || 0.00 || No3 KB (124 words) - 04:13, 22 August 2024
- {{back|Portal Level Creation|传送门关卡制作}} | OnNewGame || portalgun_template || ForceSpawn || <none> || 0.00 || No1 KB (69 words) - 06:57, 12 July 2024
- ...a guia '''Biblioteca''' do Steam (1), clique com o botão direito do mouse no jogo (2), passe o mouse sobre Gerenciar para expandir mais opções (3) e c * No menu '''File''', selecione '''New''':1 KB (204 words) - 07:23, 20 May 2025
- Creative toolset to becoming a game level designer and 3d environment artist. {{Note|Half-Wit-2 is no longer up. However [http://drive.google.com/drive/folders/0B6Yf4joAgkBnbFhH3 KB (393 words) - 21:12, 27 June 2025
- ...ors|errors]] that may have caused the compile to fail. If a compile fails, no [[BSP|.BSP file]] for the map is written, and the game will not launch corr # If there are no other compile errors, you can try to [[Reset the Source SDK Game Configurat622 bytes (104 words) - 22:55, 21 January 2024
- | instance:power_rly_counter;onHitMax || door1 || Open || || 0.00 || No | instance:power_rly_counter;onHitMin || door1 || Close || || 0.00 || No2 KB (97 words) - 07:16, 2 July 2025
- ...Contudo você precisará dominar o básico do Source e ''Left 4 Dead'' level design primeiro.}} O Left 4 Dead Authoring Tools é disponível gratuitamente no Steam para todos os donos de ''Left 4 Dead'' para PC.4 KB (590 words) - 07:51, 12 July 2024
- {{L4D2 level intro menu}} ...y'' || <logic_script entity name> || RunScriptCode|| WitchSit() || 0.00 || No2 KB (331 words) - 06:33, 13 July 2024
- {{back|Portal Level Creation}} | [[File:Io11.png]] || OnHitMax || door_left || Open || <none> || 0.00 || No2 KB (232 words) - 18:21, 7 January 2024
- ...programs don't cross apply between games easily. Expecting to get a level design from another program into Hammer is wishful thinking that may cause a lot o * Some design suites may allow creation of obscure geometric forms more readily.3 KB (435 words) - 22:45, 21 January 2024