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- ...anecdotes, both that he has experienced, as well as historical background he gleaned from the now defunct gangwars.net website.}} ...e forces players to rely on reflexes and aim. The first two bullets of the automatic weapons in Gangwars are some of the most accurate in all of Half Life.4 KB (614 words) - 13:45, 20 June 2024
- ...a frightened animation and may keep making pain sounds indefinitely until he dies. *If he gets damaged, he will keep making pain sounds indefinitely until he dies.20 KB (3,399 words) - 03:31, 29 July 2025
- ...tags. Place a "NULL Gesture" event in between 2 gestures to override this automatic tag alignment.]] ...defined for a "Move To" event. The actor will complete his "Move To" when he reaches this distance from the target. The default Stop Distance is 0 units23 KB (4,062 words) - 15:31, 23 May 2025
- [[Category:Modeling]][[Category:Tutorials]] ...can only be seen from a large distance. If a player wants to see details, he'll step closer. Since the player does not focus on the details, we can remo21 KB (3,183 words) - 07:12, 20 May 2025
- ...but is actually the weight as a '''priority''' (A literary example being, "he's pulling his weight around"). ...istently maintains the force with every subsequent follow-up shot, even in automatic.21 KB (3,167 words) - 11:54, 16 March 2025
- |height="40px"|''Automatic'' |Automatic DSP at 50% mix.90 KB (10,759 words) - 05:51, 7 January 2024
- ...an add a [[VScript]] that does the CFG execiton when the map loads, see [[#Automatic execution of Guardian Configs|below]]. This however might override any CFGs ...specified weapon. See [[:Category:Counter-Strike: Global Offensive Weapons|Category:CS:GO Weapons]] for a list of weapons. Does not work with {{ent|weapon_fist34 KB (5,399 words) - 10:52, 2 September 2024
- ===Automatic DSP effects=== Automatic DSP effects (those generated basing on geometry and materials' properties)27 KB (4,265 words) - 00:20, 7 January 2024
- If you have any feature requests for the [[:Category:Steam UI|Steam User Interface]], feel free to post them here. Please note t ...Product activation wizard windows to let the user know what Steam account he/she is applying the CD key too. See image. [[:Image:Register_cdkey.jpg|(scr30 KB (5,085 words) - 12:29, 14 September 2025
- "weapon_hegrenade" : "HE Grenade" "weapon_hegrenade" : "HE Grenade"93 KB (10,074 words) - 01:38, 11 September 2024
- "Automatic" : "Automatic" ...o which the distance should be mapped. If the player is outside the radius he will be ignored."77 KB (7,382 words) - 10:18, 21 January 2024
- ...ch sends invite to the game that the friend doesn't own the game, to which he's inviting. That would reduce that annoyance. IE: Steam user named "A" has ...extra option to let user select Game Content Server manually on top of the automatic server selection by Steam™.64 KB (10,960 words) - 01:04, 15 March 2024
- {{seealso|[[:Category:GoldSrc Level Design|the index of articles pertaining to GoldSrc level desi * Place base and game-specific [[:Category:Half-Life Entities|Entities]] - defined in the [[FGD]] - with the help of t45 KB (7,297 words) - 08:01, 8 May 2025
- ...he same path, and will move to the closest point on the specified track if he's on a different path." ...rst fly to the closest point on the path if he's on a different path. Then he'll fly along the path to the specified track point."252 KB (34,486 words) - 08:49, 21 January 2024
- [[Category:Protected pages]] * Look in the '''[[:Category:Source SDK FAQ|Source SDK FAQ]]''' for general SDK questions.107 KB (18,339 words) - 15:05, 28 June 2011
- //* Don't attack the player until s/he can see us. @SolidClass base(Trackchange) = func_trackautochange : "Automatic track changing platform"101 KB (11,674 words) - 01:47, 11 September 2024
- ...he same path, and will move to the closest point on the specified track if he's on a different path." ...rst fly to the closest point on the path if he's on a different path. Then he'll fly along the path to the specified track point."275 KB (37,519 words) - 01:36, 15 August 2023
- ...the former LD for many of the levels in CS:CZDS, here is a snippet of what he said about CS:CZ. "weapon_hegrenade" : "HE Grenade" : "Spawn a HE Grenade."286 KB (40,663 words) - 01:39, 11 September 2024
- //* Don't attack the player until s/he can see us. @SolidClass base(Trackchange) = func_trackautochange : "Automatic track changing platform"100 KB (11,612 words) - 01:49, 11 September 2024
- ...he same path, and will move to the closest point on the specified track if he's on a different path." ...rst fly to the closest point on the path if he's on a different path. Then he'll fly along the path to the specified track point."296 KB (40,054 words) - 08:51, 21 January 2024