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  • ...anecdotes, both that he has experienced, as well as historical background he gleaned from the now defunct gangwars.net website.}} ...e forces players to rely on reflexes and aim. The first two bullets of the automatic weapons in Gangwars are some of the most accurate in all of Half Life.
    4 KB (614 words) - 13:45, 20 June 2024
  • ...a frightened animation and may keep making pain sounds indefinitely until he dies. *If he gets damaged, he will keep making pain sounds indefinitely until he dies.
    20 KB (3,399 words) - 03:31, 29 July 2025
  • ...tags. Place a "NULL Gesture" event in between 2 gestures to override this automatic tag alignment.]] ...defined for a "Move To" event. The actor will complete his "Move To" when he reaches this distance from the target. The default Stop Distance is 0 units
    23 KB (4,062 words) - 15:31, 23 May 2025
  • [[Category:Modeling]][[Category:Tutorials]] ...can only be seen from a large distance. If a player wants to see details, he'll step closer. Since the player does not focus on the details, we can remo
    21 KB (3,183 words) - 07:12, 20 May 2025
  • ...but is actually the weight as a '''priority''' (A literary example being, "he's pulling his weight around"). ...istently maintains the force with every subsequent follow-up shot, even in automatic.
    21 KB (3,167 words) - 11:54, 16 March 2025
  • |height="40px"|''Automatic'' |Automatic DSP at 50% mix.
    90 KB (10,759 words) - 05:51, 7 January 2024
  • ...an add a [[VScript]] that does the CFG execiton when the map loads, see [[#Automatic execution of Guardian Configs|below]]. This however might override any CFGs ...specified weapon. See [[:Category:Counter-Strike: Global Offensive Weapons|Category:CS:GO Weapons]] for a list of weapons. Does not work with {{ent|weapon_fist
    34 KB (5,399 words) - 10:52, 2 September 2024
  • ===Automatic DSP effects=== Automatic DSP effects (those generated basing on geometry and materials' properties)
    27 KB (4,265 words) - 00:20, 7 January 2024
  • If you have any feature requests for the [[:Category:Steam UI|Steam User Interface]], feel free to post them here. Please note t ...Product activation wizard windows to let the user know what Steam account he/she is applying the CD key too. See image. [[:Image:Register_cdkey.jpg|(scr
    30 KB (5,085 words) - 12:29, 14 September 2025
  • "weapon_hegrenade" : "HE Grenade" "weapon_hegrenade" : "HE Grenade"
    93 KB (10,074 words) - 01:38, 11 September 2024
  • "Automatic" : "Automatic" ...o which the distance should be mapped. If the player is outside the radius he will be ignored."
    77 KB (7,382 words) - 10:18, 21 January 2024
  • ...ch sends invite to the game that the friend doesn't own the game, to which he's inviting. That would reduce that annoyance. IE: Steam user named "A" has ...extra option to let user select Game Content Server manually on top of the automatic server selection by Steam™.
    64 KB (10,960 words) - 01:04, 15 March 2024
  • {{seealso|[[:Category:GoldSrc Level Design|the index of articles pertaining to GoldSrc level desi * Place base and game-specific [[:Category:Half-Life Entities|Entities]] - defined in the [[FGD]] - with the help of t
    45 KB (7,297 words) - 08:01, 8 May 2025
  • ...he same path, and will move to the closest point on the specified track if he's on a different path." ...rst fly to the closest point on the path if he's on a different path. Then he'll fly along the path to the specified track point."
    252 KB (34,486 words) - 08:49, 21 January 2024
  • [[Category:Protected pages]] * Look in the '''[[:Category:Source SDK FAQ|Source SDK FAQ]]''' for general SDK questions.
    107 KB (18,339 words) - 15:05, 28 June 2011
  • //* Don't attack the player until s/he can see us. @SolidClass base(Trackchange) = func_trackautochange : "Automatic track changing platform"
    101 KB (11,674 words) - 01:47, 11 September 2024
  • ...he same path, and will move to the closest point on the specified track if he's on a different path." ...rst fly to the closest point on the path if he's on a different path. Then he'll fly along the path to the specified track point."
    275 KB (37,519 words) - 01:36, 15 August 2023
  • ...the former LD for many of the levels in CS:CZDS, here is a snippet of what he said about CS:CZ. "weapon_hegrenade" : "HE Grenade" : "Spawn a HE Grenade."
    286 KB (40,663 words) - 01:39, 11 September 2024
  • //* Don't attack the player until s/he can see us. @SolidClass base(Trackchange) = func_trackautochange : "Automatic track changing platform"
    100 KB (11,612 words) - 01:49, 11 September 2024
  • ...he same path, and will move to the closest point on the specified track if he's on a different path." ...rst fly to the closest point on the path if he's on a different path. Then he'll fly along the path to the specified track point."
    296 KB (40,054 words) - 08:51, 21 January 2024
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