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- {{subpage|[[Half-Life: Alyx Workshop Tools/Level Design]]}} This is an incomplete list of all [[Half-Life: Alyx]] entities.6 KB (688 words) - 08:13, 14 April 2025
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- == Entities == * [[:Category:Half-Life: Alyx Entities|List of entity pages]]192 bytes (21 words) - 06:07, 12 July 2024
- {{LanguageBar|title = Half-Life: Alyx创意工坊工具集/导入起源1的地图}} 将起源1的地图导入到起源2的方法有点复杂,在您转换完{{L|Half-Life: Alyx Workshop Tools/Importing Source 1 Models|材质和模型}}之后,本教�5 KB (216 words) - 10:02, 12 July 2024
- {{DISPLAYTITLE: Half-Life: Alyx - Level Creation}} {{hlalyx}} This article focuses on the Half-Life: Alyx series level design. For general mapping tutorials, see [[:Category:Level D2 KB (181 words) - 04:07, 14 June 2023
- [[Category:Half-Life Alyx Entities]] [[Category:Half-Life Alyx NPCs]]79 bytes (9 words) - 06:33, 14 April 2021
- * {{LCategory|Half-Life: Alyx Entities|实体页面列表}} * {{L|Half-Life: Alyx Workshop Tools/Scripting API|VScript API}}187 bytes (16 words) - 06:07, 12 July 2024
- *{{LCategory|Half-Life: Alyx Entities|Список страниц c энтити}} *{{L|Half-Life: Alyx Workshop Tools/Scripting API|VScript API}}</div>252 bytes (19 words) - 06:07, 12 July 2024
- * {{L|Half-Life:_Alyx_Workshop_Tools/Level Design/Creating Your First Room|Создание * {{L|Dota 2 Workshop Tools/Level Design/Mesh Entities|Сущности из Мешей}}4 KB (377 words) - 09:53, 11 October 2025
- * {{Flag|zh}}{{L|Half-Life: Alyx Workshop Tools/Level Design/Launching Custom Maps|运行自定义地图}} * {{Flag|zh}}{{L|Source 2/Docs/Level Design/Mesh Entities|网格实体}}4 KB (477 words) - 04:35, 9 October 2025
- {{note | As Half-Life: Alyx does not utilize the [[VScript]] system in the main game, the feature set i ...ools/Lua_Scripting/Getting_Started|Getting started with Lua for Half Life: Alyx]]'''2 KB (357 words) - 08:37, 28 October 2025
- * [[Half-Life: Alyx Workshop Tools/Level Design/Launching Custom Maps|Launching Custom Maps]] * [[Source 2/Docs/Level Design/Mesh Entities|Mesh Entities]]4 KB (472 words) - 16:01, 13 May 2025
- {{this is a|point entity|game=Half-Life 2: Episode One|name=info_darknessmode_lightsource}} ...env_global]] entity, this entity represents a light source that [[npc_alyx|Alyx]] can see in and try to go to if hurt.546 bytes (82 words) - 22:39, 8 October 2025
- {{this is a|point entity|name=info_hlvr_toner_path_node|game=Half-Life: Alyx|engine=Source 2}} {{KV|Name|string|The name that other entities refer to this entity by.}}1 KB (231 words) - 10:00, 21 April 2025
- * [[Source_2/Docs/Level_Design/Mesh Entities|Mesh Entities]] * [[Half-Life:_Alyx_Workshop_Tools/Level Design/3D Skybox Creation|3D Skybox Creation]]2 KB (234 words) - 11:46, 17 September 2025
- ...(from tf2 for instance), into a new '''MOD''' folder located at "Half-Life Alyx\'''game'''\source1mod". After that, in the current active mod for Half-Life Alyx (default: Half-Life Alyx\'''game'''\hlvr), edit gameinfo.gi with a text editor and scroll down to fi3 KB (562 words) - 10:02, 12 July 2024
- 作为{{L|Dr. Gordon Freeman|戈登.弗里曼博士}},您被目睹与{{L|Alyx Vance|爱莉克斯·凡斯}}最后离开17号城市,因为{{L|Citadel|城 2024 年 11 月 16 日,为庆祝 20 周年纪念日,《半条命 2》迎来了重大更新('''[https://www.half-life.com/zh-cn/halflife2/20th 《半条命 2》 20 周年庆更新]'''),更�2 KB (104 words) - 19:14, 1 December 2024
- {{lang|Half-Life: Alyx Workshop Tools/Level Design/Custom Pistols}} [[Category:Half-Life:_Alyx_Workshop_Tools]]3 KB (549 words) - 23:15, 28 September 2021
- ...óra rozszerza wielokrotnie nagradzaną i najlepiej sprzedającą się przygodę Half-Life o unikalne bronie, pojazdy i nowo stworzone stworzenia. ...ordon Freeman, byłeś ostatnio widziany jak opuszczałeś {{L|City 17}} z {{L|Alyx Vance}}, kiedy Cytadela eksplodowała w burzy o nieznanych proporcjach. W E1 KB (162 words) - 16:23, 12 July 2024
- {{this is a|point entity|name=snd_event_param|game=Half-Life: Alyx|engine=Source 2}} It is used to set a public parameter of a playing soundev {{KV|Name|string|The name that other entities refer to this entity by.}}3 KB (400 words) - 10:17, 21 April 2025
- {{this is a|point entity|name=prop_handpose|game=Half-Life: Alyx|engine=Source 2}} {{todo|Is it available in other games as well?}} It is us [[Category:Prop entities|handpose]]307 bytes (50 words) - 08:02, 1 September 2024
- {{this is a|point entity|name=info_hlvr_toner_path|game=Half-Life: Alyx|engine=Source 2}} ...that make up a segment of glowing wire as well as the starting and ending entities power is routed through. It fires [[output]]s when powered or unpowered. Po2 KB (285 words) - 10:00, 21 April 2025