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- From: {{hl|4|addtext=: Alpha In GOLDSrc}} game "Half-Life: Alpha In GOLDSrc"708 bytes (98 words) - 10:34, 18 August 2023
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- From: {{hl|4|addtext=: Alpha In GOLDSrc}} game "Half-Life: Alpha In GOLDSrc"708 bytes (98 words) - 10:34, 18 August 2023
- {{tabs|player_loadsaved|goldsrc=1|source=1|main=source}} ...dsaved|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}1 KB (169 words) - 05:54, 24 April 2025
- {{DISPLAYTITLE:Half-Life Texture Tools CLI}} ...ke [[Half-Life Texture Tools]], the fork has incomplete support for [[MDL_(GoldSrc)|MDL]] files.1 KB (180 words) - 02:56, 10 September 2025
- ...g>The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback.<br>'''''Do not attempt to use it to make a mod!'''''< [[Half-Life Unified SDK]] is a project that aims to provide an updated version of the {2 KB (264 words) - 10:27, 1 August 2024
- ...nyone who wishes to create, edit, and view [[WAD]] and [[SPR]] files for [[Half-Life]]. Current version is 1.6.1 ...ture Tools]] is that it can do minor editing of textures already available in [[WAD]], including rotation and editing the texture’s palette.3 KB (385 words) - 12:17, 5 January 2025
- ...e application stores user configuration files in {{file|AppData/Roaming/'''Half-Life Unified SDK'''}} on Windows and {{file|home/.config}} on Unix systems. ...cessing the Binary Space Partitioning tree for hull 0 for each brush model in the map.3 KB (411 words) - 07:16, 12 July 2024
- |title = '''Half-Life Alpha<br><sup>a.k.a. Half-Life 0.52'''</sup> |series = [[Half-Life series]]4 KB (552 words) - 12:26, 8 June 2025
- {{ModStatus|engine=Source|game=Half-Life 2|mode=mp|status=dead|download=http://www.moddb.com/mods/ricochet-source/do ...ve's [[Ricochet]] over to the Source engine ({{src06|4.1}}), and hopefully in the future further expand upon the games concept and gain more interest for3 KB (515 words) - 06:21, 21 March 2025
- ...Originally developed for {{quake|4.1}} and {{hexen2|4.1}} maps, the latest alpha versions also have full {{quake2|4.1}} and experimental {{gldsrc|4.1}} supp * Ericw-tools uses Quake II-style lighting keys and entities, rather than Half-Life-style. '''All''' entities with the prefix {{code|light}} will be treated as2 KB (319 words) - 10:51, 15 September 2024
- {{stub}}{{back|Half-Life SDK}}<!-- Change target when proper sprites page is created --> {{code|.SPR}} is a file format used to store 2D [[Sprite|sprites]] in {{gldsrc|4}}. It is a modified version of the SPR format used by {{Quake|2}3 KB (457 words) - 07:13, 20 May 2025
- ...es offer a simplified approach to converting and optimizing images for use in popular game engines. ...[[command-line]] tool that simplifies the conversion process of creating [[Half-Life]] [[wad]] files from directories of images. With the ability to accept a va4 KB (623 words) - 07:00, 3 March 2025
- {{goldsrc topicon}} ..._and_GoldSrc)#Contents_types|brush contents]]; mixing contents will result in compile errors.5 KB (773 words) - 13:03, 9 June 2025
- List of {{gldsrc|4}} engine versions and build numbers. GoldSrc build number is the number of days since October 24, 1996 (same as {{hammer === Finding Protocol version (early GoldSrc builds) ===16 KB (1,572 words) - 07:05, 26 May 2025
- {{gldsrc topicon}}{{back|Half-Life SDK/Textures}}{{cleanup}} [[File:Sky desert GoldSrc.png|thumb|256px|right|The default desert skybox]]6 KB (957 words) - 07:19, 20 May 2025
- {{file|sound/materials|txt}} is a text file used in {{gldsrc|4}} to dictate what sounds are made when stepping on certain textu ...[[QC]] file, using animation event 1004. For example, [[monster_scientist (GoldSrc)|the scientists]] use this QC definition for their walk animation:6 KB (972 words) - 12:12, 23 March 2025
- '''MDL''' (sometimes referred to as '''Half-Life MDL''' or '''HLMDL''') is a model format used by {{gldsrc|4}} to store dyna ...resolution which does not exceed 512x512 (soft limit; raised to 1024x1024 in {{sven|4.1}} and other engines like {{fte|4.1}}).8 KB (1,152 words) - 09:54, 4 June 2025
- {{ModStatus|engine=GoldSrc|game=Half-Life|mode=sp|status=alpha}} Theoretical Disaster is a Spirit of Half-Life modification, created by [[User:Dimbark|Dimbark]], copyright Spark Plug Stu6 KB (1,037 words) - 09:54, 5 January 2024
- ...4.1|nt=5}} by adding many quality of life features inspired by those found in {{hammer4|4.1}}, {{q3r|4.1}}, and more{{clarify}} * Improved decal rendering (Half-Life)5 KB (722 words) - 01:04, 12 February 2025
- {{tabs|Glowing textures|goldsrc=1|source=1|source2=1}} {{src topicon}} There are several different ways to create this effect available in the [[Source]] engine.17 KB (2,517 words) - 11:18, 5 September 2025
- ...files. Make sure to add the {{code|mapversion}} KV to {{ent|worldspawn|eng=goldsrc}}, with a value of {{code|220}}.}} *Fully supported editing in 3D view (brush and entity creation, all manipulating tools)5 KB (689 words) - 08:24, 14 February 2025