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- {{TabsBar|main=gs|base=info_landmark}} {{CD|CPointEntity|nolink=1|goldsrc=1|file1=[https://github.com/ValveSoftware/halflife/blob/master/dlls/subs.cp548 bytes (79 words) - 15:02, 14 September 2024
- {{TabsBar|main=gs|base=Func illusionary}} {{CD|CFuncIllusionary|goldsrc=1}}354 bytes (47 words) - 04:48, 15 September 2024
- {{TabsBar|main=gs|base=Cycler}} {{CD|CGenericCycler|goldsrc=1}}1 KB (193 words) - 12:18, 19 May 2025
- {{TabsBar|main=gs|base=info_target}}{{stub}} {{CD|CPointEntity|goldsrc=1}}341 bytes (56 words) - 03:03, 16 September 2024
- {{TabsBar|main=gs|base=Use}} The main way entities in {{GoldSrc}} communicate. When one entity utilizes the target keyvalue to target some663 bytes (99 words) - 07:55, 29 May 2025
- {{TabsBar|main=gs|base=env_global}} {{CD|CEnvGlobal|goldsrc=1}}843 bytes (123 words) - 11:28, 7 October 2024
- {{tabs|func_door|goldsrc = 1|source = 1|main = source}} {{CD|CBaseDoor|base=CBaseToggle|goldsrc=doors.cpp}}977 bytes (147 words) - 09:16, 21 April 2025
- {{CD|CRoach|base=CBaseMonster|goldsrc=1}} {{this is a|point entity|name=monster_cockroach|engine=GoldSrc|game=Half-Life}}447 bytes (59 words) - 15:05, 26 July 2024
- {{TabsBar|main=gs|base=multisource}} {{CD|CMultiSource|goldsrc=1}}1 KB (192 words) - 13:39, 29 May 2025
- {{tabsBar|main=gs|base=game_end}}{{stub}} {{this is a|point entity|name=game_end|engine=GoldSrc}} This entity is used to end a multiplayer game and switch to the next map.250 bytes (42 words) - 11:02, 12 May 2025
- {{tabsBar|main=hls|base=env_render}} ...f most of the visible entities in the game ([[monster]]s, {{ent|func_wall (GoldSrc)|alt=func_walls}}, etc.), while the map is running. The four render propert594 bytes (92 words) - 20:29, 29 April 2025
- {{tabsBar|main=gs2|base=Working ladders}} Ladders in {{goldsrc|2}} are traditionally made using two entities:776 bytes (120 words) - 07:02, 12 March 2025
- {{tabsBar|main=gs2|base=trigger_teleport}} ...|brush entity|name=trigger_teleport|engine=GoldSrc}} This entity teleports entities that touch its volume.947 bytes (133 words) - 14:15, 29 April 2025
- {{TabsBar|main=hls|base=trigger_relay}} {{CD|CTriggerRelay|goldsrc=1}}913 bytes (141 words) - 05:12, 29 May 2025
- {{TabsBar|main=gs2|base=Entity}} ...} as having characteristics which differentiate it from "the [[worldspawn (GoldSrc)|world]]" (world brushes).4 KB (615 words) - 05:09, 24 April 2025
- {{tabs|func_door_rotating|goldsrc = 1|source = 1|main = source}} {{CD|CRotDoor|base=CBaseDoor|goldsrc=doors.cpp}}943 bytes (144 words) - 10:38, 2 May 2025
- {{TabsBar|main=gs|base=game_player_equip}} {{CD|CGamePlayerEquip|goldsrc=1}}1 KB (209 words) - 09:21, 8 May 2025
- {{tabsBar|main=hls|base=monster_scientist}} ...}}, {{mono|monster_scientist}} is an alias for {{ent|hostage_entity|engine=goldsrc}}.}}2 KB (228 words) - 12:40, 23 April 2025
- {{TabsBar|main=hls|base=multi_manager}} {{CD|CMultiManager|goldsrc=1}}2 KB (377 words) - 05:25, 9 May 2025
- {{tabs|info_teleport_destination|goldsrc=1|source=1|main=source}} {{CD|CPointEntity|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-201715 bytes (105 words) - 14:57, 14 September 2024