Search results

Jump to navigation Jump to search
  • [[Category:Fire Soft]]
    458 bytes (68 words) - 17:10, 22 May 2025
  • {{ACategory|Fire Soft}}
    683 bytes (45 words) - 17:15, 12 July 2024
  • [[Category:Fire Soft]]
    1 KB (164 words) - 08:28, 28 May 2025
  • |fire |soft antlion chittering from burrow
    12 KB (1,536 words) - 05:51, 7 January 2024
  • .../developer.download.nvidia.com/whitepapers/2007/SDK10/SoftParticles_hi.pdf soft particles] rendering. This uses the [[depth buffer]] to reduce the harsh ed ...make it nearly two times as bright. This value can help make sprites like fire and light glows feel more realistic.}}
    8 KB (1,055 words) - 11:40, 23 August 2025
  • |Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhau
    19 KB (2,540 words) - 02:02, 25 March 2023
  • |height="40px"|fire.debris.metal |height="40px"|fire.debris.wood
    73 KB (8,985 words) - 14:07, 13 January 2025
  • 5 : "soft stone" @SolidClass base(Trigger) = trigger_attack : "Trigger on weapon fire" []
    41 KB (4,537 words) - 08:03, 8 May 2025
  • |rowspan=2|Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhau |Citizenship revoked, cops fire at will, cityvoice:<br />(1)(2) Individual, you are convicted of multi-anti
    61 KB (7,558 words) - 16:48, 4 September 2024
  • ...soldiers are interrupted while placing [[weapon_slam|SLAMs]], ending in a fire spreading through the building. ...it's flooded. It is naturally lit through the narrow windows, providing a soft, filling lighting from one side of the room, with the glowing exit sign cle
    11 KB (1,705 words) - 13:48, 24 June 2024
  • ...Source’s advanced particle system can emit sprites or models for realistic fire, explosions, snow, and more. Multi-core graphics optimizations improves par * '''Soft Particles'''. Particle shaders use scene depth information to eliminate har
    20 KB (2,781 words) - 08:21, 21 May 2025
  • ...Sharp shadows may not be appropriate for all situations either, sometimes soft shadows look more accurate. They are defined by '''ShadowMapLOD''' property ...'''ShadowRadius''' property. It determines the radius of shadow edges for soft shadows. If its value is negative, code will auto assign a value depending
    38 KB (5,943 words) - 15:36, 10 July 2025
  • |Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhau ...br />(9) Warning, intruder detected at medlab alpha five.<br />(10) Alert, fire suppression systems active, all personnel evacuate area.<br />(11) Security
    90 KB (10,759 words) - 05:51, 7 January 2024
  • |Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhau
    54 KB (7,088 words) - 06:02, 30 August 2024
  • * {{trenchbroom}} Overrides the default soft map bounds defined in gameconfig.cfg (this can be further overridden on a p ...Unless the game has been coded to allow this size, geometry outside of the soft bounds will have no collision and be clipped off.
    64 KB (9,366 words) - 10:46, 4 August 2025
  • input ForceFire(float) : "Force the gun to fire a single round, if it has ammo in it." shoot_sound(sound) : "Shoot sound" : "AlyxPistol.Fire"
    131 KB (17,028 words) - 12:07, 26 March 2025
  • ...ON: Artificially softens direct specular (not cubemaps) to simulate cheap, soft area lights. Note: Direct Lighting must be set to Stationary or Dynamic for "An entity that can listen to events fired from code and fire " +
    71 KB (8,922 words) - 18:25, 20 March 2025
  • output OnIgnite(void) : "Fired when this object catches fire." ...: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care."
    375 KB (49,882 words) - 06:47, 11 September 2024
  • output OnIgnite(void) : "Fired when this object catches fire." ...: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care."
    355 KB (48,575 words) - 17:14, 24 April 2025
  • output OnIgnite(void) : "Fired when this object catches fire." ...: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care."
    355 KB (48,582 words) - 04:07, 11 September 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)