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- 它可以让你更改笔刷实体(brush entities)或覆盖层(overlays)的纹理。 ...retoggle</code> 正常工作,你的 {{L|info_overlay|覆盖层(overlay)}} 或至少一个 {{L|brush|笔刷(brush)}} 面必须使用带有 <code>{{L|List Of Material Proxies#Entity integr3 KB (172 words) - 20:18, 22 July 2025
- It allows you to change the textures on brush entities or overlays. ...ork properly, your [[info_overlay|overlay]] or at least one face of your [[brush]] must use a [[VMT]] material with the <code>[[List Of Material Proxies#Ent3 KB (358 words) - 05:26, 22 July 2025
- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}6 KB (952 words) - 11:04, 28 May 2025
- Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version. // Purpose: Counter-Strike: Source game definition file (.fgd)12 KB (1,494 words) - 18:25, 20 March 2025
- ...]], and adding the missing {{code|ammo}} KV to weapons. ([[Counter-Strike: Source.fgd|click here to see original]]) // Purpose: Counter-Strike: Source game definition file (.fgd)13 KB (1,692 words) - 08:32, 3 April 2025
- {{this is a|point entity|internal=1|name=env_cubemap|sprite=1}} Es gibt einen Ort an, für den eine {{L|Cubemaps|cubemap}} erzeugt wird, sobal ...bemap_build_result.jpeg|thumb|right|Beispiel einer Cubemap, welche ein weißes {{L|prop_static}} Fahrzeug, Decals und ein {{L|env_sprite}} spiegelt. Man m6 KB (848 words) - 03:57, 2 March 2025
- {{Source topicon}} '''VBSP''' es la herramienta que compila un archivo de {{L|Valve Map Format|formato de ma12 KB (1,837 words) - 07:20, 20 May 2025
- {{TabsBar|main=s2|base=Prop_static}} {{toc-right}} {{CD|CStaticProp|base=IClientUnknown|file1=staticpropmgr.cpp}}18 KB (3,015 words) - 11:09, 28 May 2025
- ...) é um formato de arquivo de texto simples usado para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadore ...o sob o nome de The Forge (daí o nome ''Forge'' Game Data). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na vers�43 KB (6,392 words) - 07:21, 20 May 2025
- ...s://www.youtube.com/watch?v=ZH6s1hbwoQQ Parallax Corrected Cubemaps in the Source Engine {{en}}] Que vous mettrez dans '''{{Path|<[https://github.com/ValveSoftware/source-sdk-2013 répertoire du code src]>/src/utils/vbsp/}}'''29 KB (4,063 words) - 11:21, 14 July 2024
- ...me Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within ...gd"</code> at the top of a Source 1 or 2 FGD and it is loaded before <code>base.fgd</code>, you will encounter errors.64 KB (9,366 words) - 10:46, 4 August 2025
- {{LanguageBar|title=Porting GoldSrc content to Source}} {{Gldsrc topicon}}{{Xash3D topicon}}{{Source topicon}}79 KB (12,042 words) - 18:23, 10 July 2025
- {{see also|[[base.fgd/Zombie Panic! Source]], which this FGD inherits}} // Zombie Panic! Source game definition file (.fgd)132 KB (17,236 words) - 13:45, 3 May 2025
- This article is an archival copy of [[Talk:Source SDK Known Issues]] and [[Source SDK Bugs/Hammer bugs]]. Check those pages for the latest copies. * Comments appended to entities, where able, don't like ctrl-enter for a carriage return. FIX: I had to man80 KB (13,465 words) - 00:16, 7 January 2024
- From: <code>\common\SinEpisodesSDK\bin\base.fgd</code> // Base Classes252 KB (34,486 words) - 08:49, 21 January 2024
- // Base Classes ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin."275 KB (37,519 words) - 01:36, 15 August 2023
- ...se.fgd . Its an optimised version which only contains entities (Only point entities tested) that can be used by Dark Messiah. // Base Classes296 KB (40,054 words) - 08:51, 21 January 2024
- ...fgd</code> and <code>\common\Dark Messiah Might and Magic Multi-Player\cfg\base.fgd</code> // Base Classes299 KB (40,362 words) - 20:47, 14 June 2025
- {{LanguageBar|title={{mono|base.fgd}} (Source 2006)}} The FGD file can be located here: {{path|...\common\SourceSDK\bin\ep1\bin\base|fgd|icon=file}}319 KB (43,548 words) - 06:21, 11 September 2024
- {{LanguageBar|title={{mono|base.fgd}} (Source 2007)}} ...D file can be located here: {{path|...\common\SourceSDK\bin\source2007\bin\base|fgd|icon=file}}320 KB (43,624 words) - 06:21, 11 September 2024