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- ...pg|thumb|none|300px|An illustration of World alignment on a face. Note the distortion on the angled face.]] [[File:Aligntoview.jpg|thumb|400px|none|The distortion of Hammer's default camera [[Field of View|FOV]] is apparent here, but pull2 KB (381 words) - 00:32, 4 February 2024
- ...why IMAX Dome screens are curved. Like all optical artifacts, perspective distortion is much more noticeable in still images than in the moving images of FPS ga5 KB (819 words) - 00:08, 12 November 2024
- Image:Lk030007.jpg|Distortion chapter screenshot - click to enlarge1 KB (203 words) - 10:13, 18 March 2025
- * Green Channel : Distortion/Noise for the Red Channel * Blue Channel : Distortion/Noise for the Red Channel5 KB (576 words) - 23:10, 14 September 2025
- // AMP 1 // amplifier with distortion // {amp_vthresh, 0.0, 1.0}, // threshold for distortion (1.0 = no distortion)43 KB (4,203 words) - 07:51, 5 April 2025
- * {{command|le_gr_ell_FR_constB}} - sets distortion scale of disk from fancy godrays ([[float]]). * {{command|le_gr_ell_RRF_constB}} - sets inner distortion size of fancy godrays ([[float]]).9 KB (1,455 words) - 07:22, 20 May 2025
- ...entity|name=env_steam}} It is used to create a jet of steam, or heat wave distortion.2 KB (381 words) - 01:42, 8 June 2025
- :Warped distortion, somewhat similar the one seen on [[strider]] charge shots.4 KB (545 words) - 04:29, 29 April 2025
- ...he flow map the normal map should be distorted. Higher values lead to more distortion.|since={{l4d2}}|also={{Xe}}}} ...|$flow_timescale|float|Modifies flow speed without affecting the amount of distortion.|since={{l4d2}}}}19 KB (2,918 words) - 10:28, 27 August 2025
- : Used on the border of the flesh effect, adding a distortion effect on the transition between exterior and interior. Scrolls based on th5 KB (816 words) - 07:14, 20 May 2025
- {{todo|Box Select/ Vertex sine wave for distortion}}4 KB (617 words) - 00:37, 4 October 2024
- ...the sound plays back. Ideally set it between 0.9 and 1.1 to avoid digital distortion from extreme pitch shifting, but feel free to experiment if you want some c ...the sound plays back. Ideally set it between 0.9 and 1.1 to avoid digital distortion from extreme pitch shifting, but feel free to experiment if you want some c12 KB (1,868 words) - 02:11, 8 March 2025
- ...on a displacement map in your skybox, like de_inferno in CSS. Removing FOV distortion can be a pain, but its not entirely necessary.5 KB (776 words) - 03:32, 22 August 2024
- ...on a displacement map in your skybox, like de_inferno in CSS. Removing FOV distortion can be a pain, but its not entirely necessary.5 KB (873 words) - 10:40, 12 July 2024
- float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc.8 KB (1,322 words) - 10:14, 21 January 2024
- |Similar to above, with less distortion, plays <code>ep1_citadel.util_sickvoice</code> citadel voices.16 KB (1,915 words) - 11:08, 14 September 2024
- ...erial can help you evaluate your UVs. If you see an area with unacceptable distortion, liberal use of the '''Relax UV''' tool can solve most problems. In cases w20 KB (3,233 words) - 08:24, 12 July 2024
- ...ilar to bullets or blood. The angle of projection can be set, allowing for distortion when on [[models]].10 KB (1,602 words) - 16:36, 3 September 2025
- ...f your source photos involve straight lines, make sure to correct any lens distortion and chromatic aberration (Lightroom is excellent at this), and correct the30 KB (5,052 words) - 00:20, 7 January 2024
- | Disable spherical warp distortion. | Enable spherical warp distortion.58 KB (7,209 words) - 13:43, 4 May 2025