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  • ...pg|thumb|none|300px|An illustration of World alignment on a face. Note the distortion on the angled face.]] [[File:Aligntoview.jpg|thumb|400px|none|The distortion of Hammer's default camera [[Field of View|FOV]] is apparent here, but pull
    2 KB (381 words) - 00:32, 4 February 2024
  • ...why IMAX Dome screens are curved. Like all optical artifacts, perspective distortion is much more noticeable in still images than in the moving images of FPS ga
    5 KB (819 words) - 00:08, 12 November 2024
  • Image:Lk030007.jpg|Distortion chapter screenshot - click to enlarge
    1 KB (203 words) - 10:13, 18 March 2025
  • * Green Channel : Distortion/Noise for the Red Channel * Blue Channel : Distortion/Noise for the Red Channel
    5 KB (576 words) - 23:10, 14 September 2025
  • // AMP 1 // amplifier with distortion // {amp_vthresh, 0.0, 1.0}, // threshold for distortion (1.0 = no distortion)
    43 KB (4,203 words) - 07:51, 5 April 2025
  • * {{command|le_gr_ell_FR_constB}} - sets distortion scale of disk from fancy godrays ([[float]]). * {{command|le_gr_ell_RRF_constB}} - sets inner distortion size of fancy godrays ([[float]]).
    9 KB (1,455 words) - 07:22, 20 May 2025
  • ...entity|name=env_steam}} It is used to create a jet of steam, or heat wave distortion.
    2 KB (381 words) - 01:42, 8 June 2025
  • :Warped distortion, somewhat similar the one seen on [[strider]] charge shots.
    4 KB (545 words) - 04:29, 29 April 2025
  • ...he flow map the normal map should be distorted. Higher values lead to more distortion.|since={{l4d2}}|also={{Xe}}}} ...|$flow_timescale|float|Modifies flow speed without affecting the amount of distortion.|since={{l4d2}}}}
    19 KB (2,918 words) - 10:28, 27 August 2025
  • : Used on the border of the flesh effect, adding a distortion effect on the transition between exterior and interior. Scrolls based on th
    5 KB (816 words) - 07:14, 20 May 2025
  • {{todo|Box Select/ Vertex sine wave for distortion}}
    4 KB (617 words) - 00:37, 4 October 2024
  • ...the sound plays back. Ideally set it between 0.9 and 1.1 to avoid digital distortion from extreme pitch shifting, but feel free to experiment if you want some c ...the sound plays back. Ideally set it between 0.9 and 1.1 to avoid digital distortion from extreme pitch shifting, but feel free to experiment if you want some c
    12 KB (1,868 words) - 02:11, 8 March 2025
  • ...on a displacement map in your skybox, like de_inferno in CSS. Removing FOV distortion can be a pain, but its not entirely necessary.
    5 KB (776 words) - 03:32, 22 August 2024
  • ...on a displacement map in your skybox, like de_inferno in CSS. Removing FOV distortion can be a pain, but its not entirely necessary.
    5 KB (873 words) - 10:40, 12 July 2024
  • float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc.
    8 KB (1,322 words) - 10:14, 21 January 2024
  • |Similar to above, with less distortion, plays <code>ep1_citadel.util_sickvoice</code> citadel voices.
    16 KB (1,915 words) - 11:08, 14 September 2024
  • ...erial can help you evaluate your UVs. If you see an area with unacceptable distortion, liberal use of the '''Relax UV''' tool can solve most problems. In cases w
    20 KB (3,233 words) - 08:24, 12 July 2024
  • ...ilar to bullets or blood. The angle of projection can be set, allowing for distortion when on [[models]].
    10 KB (1,602 words) - 16:36, 3 September 2025
  • ...f your source photos involve straight lines, make sure to correct any lens distortion and chromatic aberration (Lightroom is excellent at this), and correct the
    30 KB (5,052 words) - 00:20, 7 January 2024
  • | Disable spherical warp distortion. | Enable spherical warp distortion.
    58 KB (7,209 words) - 13:43, 4 May 2025
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