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  • {{LanguageBar|title=Creacion de contenido desde 3D Studio Max}} ...nal, pero si alguien puede beneficiarse, mejor. Lo escribo porque alomejor de una vez a otra ya no te acuerdas como se hacía, y mas que nada es para pod
    2 KB (398 words) - 09:56, 15 January 2025
  • ...de devellopement permet d'entrer des commandes dans le moteur Source afin de develloper sa map ou mods. Il existe deux type de commandes :
    3 KB (473 words) - 06:14, 20 May 2025
  • ...con una textura <code>tools/toolsskybox</code>. Si hubiera cualquier tipo de hueco o conexión con el vacío del mapa se producirá un '''error visual'' ...ía, por el que se ve el vacío. Este generará un mensaje indicando el error de fuga al compilar:
    13 KB (2,259 words) - 23:26, 24 October 2024
  • : {{ModernFix|suf=:de|In the Windows Registry Editor, remove {{MdCode|background=transparent|colo ::: ''{{note|suf=:de|Hammer for {{Gldsrc|4}} creates parameters in the '''Valve Hammer Editor'''
    7 KB (1,063 words) - 06:15, 20 May 2025
  • ...débouchant sur le vide. Ceci provoquera une message d'erreur de fuite lors de la compilation. Lors de la compilation d'une carte comme celle-ci, avec une ouverture sur le vide,
    16 KB (2,704 words) - 01:59, 27 August 2025
  • ...0,20,5)</code> signifie 20 {{L|unit|unités}} en face et 5 unités au dessus de l'origin courante. ...ndard}}, qui est du type {{L|Wikipedia:Array|array}} (tableau). Le vecteur de style STL a été renommée en <code>{{L|CUtlVector}}</code> dans Source.}}
    12 KB (1,898 words) - 16:54, 18 July 2025
  • | initial_release = 05 de Novembro, 2004<br><font style="font-size:10px;">(4.0)</font> ...os de interface ainda correspondem aos da versão 3.0x, assim como a teoria de mapeamento subjacente: construir mapas {{L|Leak|leakeados}} com {{L|Brush|b
    19 KB (2,977 words) - 06:22, 20 May 2025
  • ...he helper, forcing portals to lock to it no matter what. Because placement helpers are invisible, this behavior can be somewhat frustrating for players if a p ...sorts) instinctively use, as well as many inspired professionals. It's the de-facto method of building what's already in mind. The corollary of that is i
    14 KB (2,318 words) - 21:51, 21 December 2024
  • ...o para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadores possam selecionar a partir do editor e ...ta). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na versão final do Hammer. Mesmo assim, a extensão do arquivo p
    43 KB (6,392 words) - 06:21, 20 May 2025
  • *You kinda CAN do this, its just sort of hacky. De-maximize Hammer, stretch it across both monitors, and then create individua ...off drawing env_sprite glows in the 3D view. A button like the one for the helpers would be great. The sprites make it very difficult to see and select nearby
    63 KB (10,575 words) - 20:38, 31 January 2025