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  • ...and deploy their machine gun, read [[Creating a machine gun nest in Day of Defeat|this article]] how to use this entity. {{KV|Moves with|intn=movewith|target_destination|Name of the source entity with which the entity is to move along.}}
    645 bytes (108 words) - 20:30, 17 May 2024
  • {{This is a|brush entity|name=trigger_teleport_relative|since=Source 2013 Multiplayer|engine= ...here levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
    2 KB (211 words) - 09:33, 9 May 2025
  • ...to take longer or shorter amounts of time and to require different numbers of friendly soldiers to capture. A cap zone consists of two entities:
    2 KB (334 words) - 00:20, 7 January 2024
  • ...ame=func_teamblocker|game=Day of Defeat: Source|game1=Insurgency|game2=Day of Infamy}} It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from e
    2 KB (260 words) - 09:42, 5 May 2025
  • {{this is a|brush entity|name=dod_bomb_dispenser|game=Day of Defeat: Source}} ...during runtime; a {{ent|dod_bomb_dispenser_icon}} is created at the center of this entity's [[bounding box]] (''not'' its [[origin]]).}}
    1 KB (189 words) - 15:57, 3 June 2025
  • {{this is a|brush entity|name=func_team_wall|game=Day of Defeat: Source}} It is also designed to be usable as a [[point entity]], although It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from e
    2 KB (363 words) - 11:37, 24 May 2025
  • ...t Hammer. Also, the "Half-Life SDK" on Steam comes with Hammer 3.4 instead of Hammer 3.5, so it won't show models. * Don't use the FGD in for SDK; it's from Beta 2.0; use [[Day of Defeat.fgd]] instead. That also removes the dependency upon the HL1 FGD.
    8 KB (1,368 words) - 07:20, 20 May 2025
  • ...ource level, it takes a bit of setup to make them work properly. First the entities must be added to the .FGD, then additional setup is required to keep them f == Weapon Entities ==
    8 KB (1,208 words) - 06:45, 15 May 2025
  • ...atest official [[FGD]] for {{dods|4}}. Located in {{Code|...\common\Day of Defeat Source\bin}} For an updated FGD, see [[Day of Defeat: Source (custom).fgd]].
    9 KB (1,128 words) - 08:07, 24 March 2025
  • * {{L|Brush|Brushes}} (abgesehen von denen, die von {{L|Brush entity|Entities}} verwendet werden) === verwandte Entities ===
    5 KB (747 words) - 01:23, 24 March 2025
  • ...escaleras de mano) una escalera de mano en el juego consiste en un prop o brush (que a partir de aquí llamaremos "modelo") que el jugador percibe como esc ...l, mientras que las escaleras en {{L|Counter-Strike: Source}} y {{L|Day of Defeat: Source}} están implementadas practicamente igual que en los juegos anitig
    10 KB (1,707 words) - 06:28, 12 March 2025
  • {{ModernImportant|Most of the tool textures should not be mixed with regular textures, unless you kno ...ill allow bullets to be shot through the brush, while still preventing the brush from being walked through.}}
    23 KB (3,422 words) - 07:19, 20 May 2025
  • Nous allons maintenant ajouter quelques {{L|entities}} dans la map. [[File:Mt-entities.png]]
    4 KB (631 words) - 03:59, 12 July 2024
  • ...at: Source}} 사다리들은 전작의 게임들과 유사한점이 꽤나 많습니다. Counter-Strike: Source 와 Day of Defeat: Source 사다리를 만들고 싶다면, [[#Ladders_for_Counter_Strike:_So == Ladder entities for Half-Life 2 series / Half-Life 2 Deathmatch ==
    12 KB (417 words) - 06:28, 12 March 2025
  • This file contains a series of lines that assign texture names to corresponding material types using a one '''List of values:'''
    6 KB (972 words) - 12:12, 23 March 2025
  • {{note|This guide assumes you have a regular Steam installation of everything. You may have to follow alternate or additional steps if you: * Obtained your copy of Half-Life through any non-Steam distributor, or CD-ROM.}}
    8 KB (1,289 words) - 07:20, 20 May 2025
  • ...merous threads in the Source game forums running to hundreds upon hundreds of messages regarding this issue. Please make fixing it a top priority. [[User ...You have to view these threads as very biased bug reports, but the extent of people who have experienced them should encourage you to take the matter se
    27 KB (4,265 words) - 00:20, 7 January 2024
  • ...t directly lit from sky light. This would require a trace along the vector of the light_environment angle to see if it hits a skybox texture, but would a ...t down shadow controllers in indoor areas to reduce the jarring appearance of indoor shadows.
    19 KB (3,032 words) - 07:28, 2 July 2024
  • {{note|This guide assumes you have a regular Steam installation of everything. You may have to follow alternate or additional steps if you: * Obtained your copy of Half-Life through any non-Steam distributor, or CD-ROM.}}
    8 KB (1,397 words) - 11:38, 15 November 2024
  • Unofficial updated version of [[Day of Defeat: Source.fgd]]. Requires {{hammer++|2}} for some features; not tested in {{h ...ect download)]. Extract the VPK from the 7z, and place it in {{path|Day of Defeat Source/dod/custom/}}.
    23 KB (3,106 words) - 09:53, 13 May 2025
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