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- From: {{hl|4|addtext=: Case Closed}} {{codeblock|src=liblist.gam|lang=gam|<nowiki>game "Case Closed"382 bytes (47 words) - 11:07, 18 August 2023
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- From: {{hl|4|addtext=: Case Closed}} {{codeblock|src=liblist.gam|lang=gam|<nowiki>game "Case Closed"382 bytes (47 words) - 11:07, 18 August 2023
- ...it's possible to have multiple doors in which case all of them need to be closed. No doors is also possible but to achieve that the checkpoint must start wi ...be closed after it's been opened and it opens automatically if it remains closed for the amount of seconds specified in <code>versus_force_start_time</code>3 KB (437 words) - 02:01, 11 June 2025
- In case you are already working on another mod with the SDK you can skip this step ...nt Variable "VProject" to "steam/steamapps/sourcemods/fixingfaceposer" (in case you created the mod with other name, the path would be the same but instead4 KB (623 words) - 22:42, 21 January 2024
- ...here in Left 4 Dead levels, not just finales. It's basically a room with a closed door and 3 info_survivor_rescue entities in it. The nav mesh can be marked The only thing to note is that the '''Spawn Position''' should be "Closed".3 KB (440 words) - 03:50, 22 August 2024
- ...here in Left 4 Dead levels, not just finales. It's basically a room with a closed door and 3 info_survivor_rescue entities in it. The nav mesh can be marked The only thing to note is that the '''Spawn Position''' should be "Closed".3 KB (471 words) - 10:40, 8 January 2024
- :* Closed ...tion" is "ajar", these are the angles to spawn at instead of being open or closed.6 KB (860 words) - 03:50, 20 May 2025
- :* Support open/closed state // Optimisation: share open/closed value for CAPOWs with the same GroupName.9 KB (1,208 words) - 13:53, 30 March 2025
- ...outline).]][[File:areaportal_simple_closed.jpg|200px|right|thumb|caption|A closed areaportal.]] ..., the geometry is visible again. Areaportals can be dynamically opened and closed while the engine is running. They are typically set to open and close from13 KB (2,081 words) - 07:13, 20 May 2025
- ...ater inputs depend on what you used here. For this tutorial, leave this at Closed. ...s two of the three axes, the missing one is the one we want, which in this case would be the '''Y''' axis. Go to the flag section of the door's object pro6 KB (1,047 words) - 00:22, 7 January 2024
- * Export Model in FBX format from authoring package (Autodesk's Maya in this case). * In the case of this Turret model from Portal2, Maya was used to build the model and the9 KB (1,507 words) - 00:31, 7 January 2024
- ...el, and set its Parent property to the name of our [[func_door]]. In this case, that's door_red_spawn_01.{{clr}} ...[[filter_activator_tfteam]]'s name to make the door team-specific. In our case, that's red_filter.6 KB (1,033 words) - 18:27, 7 January 2024
- ...roceeds, but in any case it is currently still under heavy development and closed beta testing. There is currently no expected release date. Stay tuned for m3 KB (431 words) - 08:27, 15 April 2024
- ...ubmerge into the wall, unless specified, so it is not as important in that case but should still be taken into account. ...rial <code>button_left</code> activate the relays while the other, in this case <code>button_right</code>, press <code>button_left</code> when it is presse12 KB (2,020 words) - 00:14, 7 January 2024
- ...''' input of the entity with a targetname of "comm_clientcommand" (in this case, a [[point_clientcommand]]). The parameter specified is "mat_show_histogram ...mation on how to edit or create subtitles and closed captioning, see the [[Closed Captions]] article.11 KB (1,609 words) - 09:07, 17 March 2025
- ...certain set of buttons are positioned in either on/off state. A basic real case scenario one would eventually need in a level design could be lights in a r In a real case scenario, a XOR gate is a simple model to visualize how multiple light swit11 KB (1,675 words) - 11:30, 8 July 2025
- ...o use [[GIMP]] as it free and open source. However, you can use the costly closed source Adobe Photoshop - instructions for both are given here. ...ects, often they can help to give depth to a refracting effect. In water's case, we can use it to help simulate a multitude of effects.6 KB (1,027 words) - 00:18, 7 January 2024
- Msg("database connection closed\n"); ...the database already existed, false otherwise (it will be created in this case)19 KB (2,587 words) - 10:17, 21 January 2024
- Note that this list deals in a different classes, and that 'class' in this case is different than the the C++ term 'class' or the map term 'class'. * Hidden or disabled [[NPC]]s (such as closed turrets or burried headcrabs)50 KB (9,449 words) - 16:31, 21 August 2025
- | Case 01 || 1 | Case 02 || 215 KB (2,230 words) - 11:13, 6 April 2025
- In the case of this 4 floor elevator another path_track is in the same general area as This will cause each of the 4 prop doors to be closed because they are named ''prop_door1'', ''prop_door2'', ''prop_door3'' and '9 KB (1,617 words) - 18:54, 10 April 2025