Portal: Stay Inside
Yes, I suppose it was a bad idea. Put two of them in control of the same resources and they're going to start fighting over them eventually.
The thing was shut down about half an hour after major problems started showing up. It was supposed to be destroyed, but because these people are scientists, one decided to play the hero and save it. It's not like he reactivated it or anything--he basically just sent it down to the basement where nobody would find it. Overused as it is, the expression "security through obscurity" has some truth to it.
As far as I know it's still down there. Certainly can't do any damage from where it is, I suppose.
Of course it isn't like there aren't any other abandoned projects down there...
Portal: Stay Inside is a third-party addition to VALVe's game Portal 2. Taking place in the familiar Aperture Science facility at an unspecified point in time, the mod may veer away a little from the franchise's canon but will stay within believable bounds. The mod is expected to have roughly four main areas covering the game's clean, destroyed, and early testing environments. A primary focus for me as the developer is to create an engaging storyline with enjoyable and asthetically satisfying chambers and environments. I am considering making the mod episodic, depending on how development proceeds, but in any case it is currently still under heavy development and closed beta testing. There is currently no expected release date. Stay tuned for more information!
Want to Stay Connected?
Of course you do! There are several avenues through which you can do so. First and foremost, you can check out the ModDB page to see all the news and media you want. Second, hop over to the dedicated P:SI page on my website. It basically has everything the ModDB page, but hey, why not drum up traffic for my site while I'm here? Finally, you can always follow me on Twitter, where I'll post news about any new P:SI stuff.
A Final Note
Thanks for stopping by to check out the page! If you have any feedback, questions, or suggestion, please feel free to stick them on the talk page or contact me any way you want.