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- {{first room menu:zh-cn}} 我们已经{{L|Basic Construction|创建了固体}}。另一方面,我们可以创建{{L|Brush Entity|固体实体}}。固体实体是地图中用于物理运动或产生4 KB (200 words) - 06:01, 12 July 2024
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- {{Distinguish:zh-cn|linked_portal_door}} ''(一个不相关的实体,有时被称为“worl ...e:Toolsareaportal.gif|link=Areaportal|left]] {{this is a|brush entity|suf=:zh-cn|name=func_areaportal}} 它创建了一个 {{L|areaportal}},用于管理�1 KB (83 words) - 11:12, 28 May 2025
- ...on</code>实体。It is recommended that the other <code>color_correction</code> entities be triggered with <code>fog_volume</code> with an override of the master( {{KV:zh-cn|Lookup Falloff Start Distance (minfalloff)|浮点型|实体效果发挥的�3 KB (268 words) - 10:47, 23 September 2024
- {{L4D level intro menu:zh-cn}}__TOC__ 例如,在所有自动可见组打开的情况下,在tutorial_standards地图的'''镜头'''视图中移动。然后,关掉'''Brush Entities'''和'''Clips''',看看它有什么区别。7 KB (376 words) - 04:17, 22 August 2024
- {{this is a|brush entity|internal=1|suf=:zh-cn|name=func_detail}}它会创建一个不会影响{{L|visibility|可见性}}� {{KV DXLevelChoice:zh-cn}}4 KB (147 words) - 04:15, 22 August 2024
- |en='''Point Entities''' are [[entity|entities]] created at a specific position point on the [[coordinates|grid]]. Some re [[Brush entity]] - the other type of entity, that consists of a set of [[brush|brushes]].4 KB (178 words) - 08:51, 12 July 2024
- {{back|Counter-Strike: Global Offensive Level Creation:zh-cn}} 本教程需要你拥有使用{{L|brush entities|笔刷实体}}的基础2 KB (85 words) - 04:13, 22 August 2024
- {{first room menu:zh-cn}} 我们已经{{L|Basic Construction|创建了固体}}。另一方面,我们可以创建{{L|Brush Entity|固体实体}}。固体实体是地图中用于物理运动或产生4 KB (200 words) - 06:01, 12 July 2024
- {{first room menu:zh-cn}} {{Navbar|Creating a Room|Your First Map|Creating Brush Entities}}5 KB (297 words) - 04:37, 12 July 2024
- 该格式核心由多个{{L|entities|实体}}构成,每个实体可包含: - {{L|brush|笔刷}}(所有引擎)3 KB (187 words) - 02:18, 27 June 2025
- {{Abstract Mapping:zh-cn}} ...ake sure that the <angles> (Pitch/Yaw/Roll) are set the same for all three entities. Unfortunately {{L|Shadow control}} does not have the Pitch override parame3 KB (364 words) - 04:15, 22 August 2024
- {{Abstract Mapping:zh-cn}} *{{L|trigger_soundscape}} — Brush-based soundscape trigger. 不需要输出, 因为他会自动触发 the sou4 KB (351 words) - 04:21, 22 August 2024
- {{Abstract Mapping:zh-cn}} {{tip|静态光源被编译为{{L|Lightmap|光照贴图}},它照亮{{L|brush|固体}}和{{L|model|模型}},以及{{L|Cubemaps}}, 提供静态{{L|refle10 KB (510 words) - 04:18, 22 August 2024
- {{cleanup:zh-cn}} {{Abstract Mapping:zh-cn}}9 KB (1,311 words) - 08:05, 11 July 2024
- ...Brush|笔刷}}则使其真正可供攀爬。这使人认为玩家所爬之物为可见的梯子模型,而不是真正提供攀爬功能的不可见{{L|Entity|实体}}或{{L|Brush|笔刷}}。若要创建一个可见的梯子模型(仅有模型不可攀� * 一个具有梯子纹理(例如<tt>metal/metalladder001a</tt>)的{{L|Brush|笔刷}}(Brush)。14 KB (1,907 words) - 04:15, 19 September 2025
- {{back|List of entities}} * {{L|Brush|固体}} (除了被{{L|Brush entity|固实体}}使用的)5 KB (626 words) - 01:25, 24 March 2025
- ...L|brush}}''(刷子)是在Hammer中用'''Block'''工具创建的3D物体。Brush用来创建天花板和地板之类大块的表面的。我们将使用brush来创建一个房间。 == 用brush创建地板 ==20 KB (900 words) - 06:53, 27 June 2025
- * [[ai_relationship|AI relationships]] determine friend/foe status of other entities ...using [[Visual Studio]] .NET 2003 and later. Easily and quickly derive new entities from existing base classes21 KB (1,194 words) - 11:45, 15 February 2025
- * Worldcraft no longer creates "duplicate brush planes", which QBSP would often complain about. *Added 'map info' function to display the number of solids, entities and faces in the map.43 KB (6,617 words) - 20:45, 7 September 2024
- {{note|suf=:zh-cn|本页面只翻译键值相关内容。<br>与求生之路不相关的内� {{note|suf=:zh-cn|本翻译不保证100%准确。}}351 KB (45,466 words) - 03:08, 21 March 2025