weapon_scattergun

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List of SE1 entities
Weapon scattergun.png

weapon_scattergun is a point entity available in SiN Episodes SiN Episodes. For its primary clip it can load max 8 pellets with an additional 30 in its inative magasins and takes Item_ammo_buckshot. The secondary ricochet pellets allows the player to hold 10 at once maximum and uses item_ammo_flak. See SiN Episodes Weapons for more information about this weapon.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Weapon:

PrimaryAmmoCount ([todo internal name (i)]) <integer>
Primary Ammo Count.
SecondaryAmmoCount ([todo internal name (i)]) <integer>
Secondary Ammo Count.

Flags

  • 1 : Start Constrained. Prevents the model from moving.

Inputs

Base:

AddOutput <string>
Evaluates a keyvalue/output on this entity.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Kill
Removes this entity and any entities parented to it from the world.
KillHierarchy
Functions the same as Kill, although this entity and any entities parented to it are killed on the same frame, being marginally faster than Kill.

Outputs

Weapon:

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)

Targetname:

OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnUse
Fired when the Use input is given.