weapon_scattergun
weapon_scattergun
is a point entity available in SiN Episodes. For its primary clip it can load max 8 pellets with an additional 30 in its inative magasins and takes Item_ammo_buckshot. The secondary ricochet pellets allows the player to hold 10 at once maximum and uses item_ammo_flak. See SiN Episodes Weapons for more information about this weapon.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Weapon:
- PrimaryAmmoCount
([todo internal name (i)])
<integer> - Primary Ammo Count.
- SecondaryAmmoCount
([todo internal name (i)])
<integer> - Secondary Ammo Count.
Flags
- 1 : Start Constrained. Prevents the model from moving.
Inputs
Base:
AddOutput
<string>- Evaluates a keyvalue/output on this entity.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
Kill
- Removes this entity and any entities parented to it from the world.
KillHierarchy
- Functions the same as
Kill
, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill
.
Outputs
Weapon:
OnNPCPickup
- Fires when an NPC picks up this weapon. (
!activator
is the NPC)
OnPlayerUse
- Fires when the player +uses this weapon. (
!activator
is the player.)
OnPlayerPickup
- Fires when a player picks up this weapon. (
!activator
is the player.)
Targetname:
OnUser1
toOnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.
OnUse
- Fired when the
Use
input is given.