weapon_rifle_m60_spawn
Class hierarchy |
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CWeaponRifle_M60Spawn |
weapon_rifle_m60_spawn
is a point entity available in Left 4 Dead 2. It is possible spawn point for M60 machinegun. It came with the DLC campaign called "The Passing" from April 22, 2010.
Flags
Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4]
Infinite items (overrides count) : [8]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count
(count)
<integer> - Max number of weapons given before disappearing.
- Weapon Skin
(weaponskin)
<integer> - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range
(glowrange)
<float> - Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple
(glowbackfacemult)
<float> !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
See Also
weapon_grenade_launcher_spawn
weapon_chainsaw_spawn
weapon_spawn
info_map_parameters
info_map_parameters_versus
weapon_rifle_m60