weapon_rifle_m60_spawn

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models/w_models/weapons/w_m60.mdl
Class hierarchy
CWeaponRifle_M60Spawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_rifle_m60_spawn is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is possible spawn point for M60 machinegun. It came with the DLC campaign called "The Passing" from April 22, 2010.

Flags

Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4]
Infinite items (overrides count) : [8]

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.


See Also