User talk:AndrewNeo
Hey, you're famous! May I have your autograph? —Maven (talk) 18:30, 9 Nov 2005 (PST)
- Yeah! Here you go: --AndrewNeo 18:35, 9 Nov 2005 (PST)
- It's really cool and also weird at the same time to be recognized by someone or something (in this case, Valve) you see as important.. it's like a famous actor or somebody knowing who you are. It's cool! ^.^ It's not like they don't pay attention to their fans, but you know they see your name and and and... I'm sounding like a fanboy again, aren't I? It's also cool just to talk to them, on other things, too, like how something works, or even seeing them contribute to something you started. --AndrewNeo
I stole your example (and autograph) at User:Maven/sigs. I hope you don't mind. —Maven (talk) 19:19, 28 Nov 2005 (PST)
Your wiki thing is broken—ts2do (Talk | @) 23:20, 29 Dec 2005 (PST)
- My 'wiki thing'? --AndrewNeo 08:49, 30 Dec 2005 (PST)
Yes, your wiki thing—ts2do (Talk | @) 14:01, 30 Dec 2005 (PST)
- My wiki thing is working just fine. The only problem is after I upgraded to 1.5.4 the sidebar broke. --AndrewNeo 16:27, 30 Dec 2005 (PST)
Contents
re: In-game admin plugins
You might be interested in cl_downloadfilter nosounds
. --TomEdwards 09:08, 30 Dec 2005 (PST)
- Ooh, handy. Thanks! I only wish it would still inform you beforehand if there was a plugin in use. --AndrewNeo 16:27, 30 Dec 2005 (PST)
I don't believe that worked—ts2do 23:36, 3 Feb 2006 (PST)
- Oops, heh. That was there before I sent it through the script, and I forgot to check after. --AndrewNeo 23:39, 3 Feb 2006 (PST)
Anom. Mat diagram
Elegant solution for diagramming across several maps! - though on my Loop diagrams, I typically started with Red and ended with Green (rainbow, red -> green, does that logic make sense to anyone else?) labeled both start and end, and don't forget the "event" (in this case the resonance cascade) in bright magenta. --Campaignjunkie
- Yeah, I used yours as a reference, but I'm not an expert at Illistrator so I just hand-drew lines over top of the orthographed map screenshots. I don't actually know how you did the rainbow and mixed-color inside the start circle so I did it my way :P I can send you a JPG/PNG file of just the map part if you want to re-do it. --AndrewNeo 16:14, 4 Feb 2006 (PST)
About Talk:Working_Ladders deletion request: You should move the Talk:Ladders page there and delete Talk:Ladders instead because it was never moved when the Ladders page was moved to the Working_Ladders page. --Andreasen 12:50, 8 Feb 2006 (PST)
- I see. Fixed! --AndrewNeo 16:27, 8 Feb 2006 (PST)
English
Omg...you did a Source engine English project too? w0w! mine was a final though—ts2do 17:01, 13 Feb 2006 (PST)
- Well it was just this small thing where our group had to put together a scrapbook. That still shot was all I had to turn it, and I had to say it looked pretty nice printed out full size on glossy paper. I have been known to do projects in 3D though, one was for Latin where I made three pillars in Bryce 5, and another where I made a golf-course for Geometry using Blender. I do enjoy working with 3D, but modeling's kind of hard. The only time I've used computer skill for a final was in a social studies class where we had to make board games, and I did mine in Flash. --AndrewNeo 15:40, 14 Feb 2006 (PST)
impulse
Many impulse commands, but have you tested these in-game? For instance, the impulse 202 command doesn't seem to work at all, despite having TWO entries that does different things, and what's that about spawning a human GRUNT? If that would work in HL2, I would be amazed. --Andreasen 14:12, 8 Mar 2006 (PST)
- No, but they're all in the source code, so I put them down. --AndrewNeo 14:24, 8 Mar 2006 (PST)
- Looks like I'm going to have to test them all then anyway. *sighs* --Andreasen 14:46, 8 Mar 2006 (PST)
Mods
why isn't Sin Episodes a mod? I'd call it a mod—ts2do 14:19, 7 Apr 2006 (PDT)
- So Half-Life is a Quake(2) mod? ;) --Koraktor
- For the reasons I discussed yesterday. Sin Episodes is a Source-engine powered game. I'm sure as a programmer you are aware of the abstraction between the engine code (which the SDK doesn't provide access to) and the game code, which is what is offered up in the SDK. When you modify the latter, you make a mod. When you modify both (which Ritual are doing, since they are a Source-engine licensee), you make an entirely new game. The term has been used this way since the days of Quake 1. Giles 15:05, 7 Apr 2006 (PDT)
- I'm exactly with Giles. In any case, here at the VDC I believe the term 'mod' should be used only when someone has used the Source SDK and the HL2 code to produce a game. Ritual licensed the engine and therefore it is not a 'mod'. If you wanted to call it a mod, then so is Half-Life 2, because HL2 is built on top of the Source engine, just as the SiN episodes are. I was suprised to find that this was the first Source-based game being released on Steam, so I had to come up with a new category, too. --AndrewNeo 15:23, 7 Apr 2006 (PDT)
- Mod is a Modification. They didnt modify a game. That simple :p --Boebi 05:48, 27 Oct 2007 (PDT)
- I'm exactly with Giles. In any case, here at the VDC I believe the term 'mod' should be used only when someone has used the Source SDK and the HL2 code to produce a game. Ritual licensed the engine and therefore it is not a 'mod'. If you wanted to call it a mod, then so is Half-Life 2, because HL2 is built on top of the Source engine, just as the SiN episodes are. I was suprised to find that this was the first Source-based game being released on Steam, so I had to come up with a new category, too. --AndrewNeo 15:23, 7 Apr 2006 (PDT)
Spelling
Available isn't spelled avaliable so stop it!! PLEASE =) —ts2do 09:34, 9 Apr 2006 (PDT)
- Okay, I'll stop it! Thanks for being so helpful as to point out the last time I spelled Ava
liliilable. --AndrewNeo 10:45, 10 Apr 2006 (PDT)
Deleting Canidates
I'm here to rain on your parade: The "What links here" list doesn't recognize links made like this: Image:Steam_FR_game_010.jpg This means you can't just canidate pictures for deletion just because that page reports nothing links to them. You've just canidated lots of pages very much in use! --Andreasen 03:44, 11 Apr 2006 (PDT)
- Erk. That system isn't very reliable then.. sorry. We need to work on a bot or something that can find actually unused images.. --AndrewNeo 03:56, 11 Apr 2006 (PDT)
- I'm thinking that it might work if you also use the wiki search engine to search for the name of the picture. --Andreasen 04:26, 11 Apr 2006 (PDT)
- Wiki search isn't comprehensive enough. Need to look for [[:Image to find links to images that aren't actually shown on the page (as opposed to [[Image.) --AndrewNeo 04:41, 11 Apr 2006 (PDT)
- I'm thinking that it might work if you also use the wiki search engine to search for the name of the picture. --Andreasen 04:26, 11 Apr 2006 (PDT)
Cleanup
After describing the Half and half method for the hundreth time i decided it needed to be up on the wiki. While I'll admit I'm not the best writter I'm at a bit of a loss how you want me to clean it up. Next time maybe drop something in talk when you do that so I could of fixed it by now :) Angry Beaver 12:14, 5 May 2006 (PDT)
- ts2do fixed most of it. --AndrewNeo 12:29, 6 May 2006 (PDT)
hey, NEO
andrewneo, i knew there was a page: category:weapons, but looking through it showed very few weapons, and was very round-a-bout, i thought. yes it may be a bad idea, but i still wish to contribute, like i dd when i tried making the page creating doors. that went wrong, but hopefully this one wont. i have tried to make pages before, but with little or no success at all. i am learning though. Game4ever 15:01, 31 May 2006 (PDT)
- I understand, but if it's not in Category:Weapons then either the individual weapon's page isn't categorized or it isn't here. This is a developer's resource, having a listing of different guns isn't going to do us very good. What's useful is to see what guns can be used in maps, like weapon_smg1 and others. You don't need to start by making whole pages. Start out helping by refining what's already here. --AndrewNeo 15:31, 31 May 2006 (PDT)
- oh right yeah, sorry. ill still work on my page thoughGame4ever 09:01, 1 Jun 2006 (PDT)
- hey, i liked your idea about making a map instead of drawing something for your english project. THATS A GOOD IDEA!!! Game4ever 10:11, 15 Jun 2006 (PDT)
Hidden Pages
Hi. I saw your work with ApertureScience. Impressive. The Nightfall mod also has a secret page you might want to see: http://www.nightfall.nigredostudios.com/secret/pentagram/bagua/go.html You can get to it via the front page. From that page you can open five sub-pages, and using Wikipedia, you can search for "pentemychos", but I haven't seen any glyphs resembling those beneath the smaller pentagrams, because they can change if you click on them, and I imagine that the right combo will open the "next stage". --Andreasen 15:04, 6 Sep 2006 (PDT)
Do-not-edit sign
Hey, I'm going to... "steal" ...your do-not-edit sign from your Aperture Science page, I hope you don't mind. --Baliame 06:05, 22 Oct 2007 (PDT)
- No problem, if only people would read it. PS to others, I'll update it soon. I've been too busy actually playing Portal to bother. --AndrewNeo 20:09, 23 Oct 2007 (PDT)
Adding a page?
I'd like to know how you added a page to your personal namespace like "this". Thanks --Boebi 06:10, 28 Oct 2007 (PDT)
- Simply modify the URL replacing user name with your own, followed by a title that you want your sub-page to have. Sort of like this. --Tourorist 06:16, 28 Oct 2007 (PDT)
- Yeah, all you have to do is make up the page title with a slash in it, technically it works in the main namespace but it's not registered as a subpage. --AndrewNeo 18:38, 6 Nov 2007 (PST)