User talk:AndrewNeo/Archives

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Andrew, you've added this "technical limitations" category to all the entity pages. I assume it's because the page titles are initial-capped instead of lowercase. I don't see what the problem is, since you can still do lowercase links (info_node) and the links resolve fine. What's your proposed solution? You can't rename pages using the move command from an uppercase page to a lowercase page with the same name. --JeffLane 20:39, 9 Jul 2005 (PDT)

  • It's mostly a habit from other Wikis. It isn't the caps in the title, it's the underscore, and it's not the link resolution, it's how it displays at the top of the page. Info node is not the name of the article, info_node is. It isn't nessicary, but it just makes people aware of the technicial limitation MediaWiki has with underscores in the title, since it's not possible. --AndrewNeo 09:40, 10 Jul 2005 (PDT)
OK, I understand your point. However, we should probably find another solution, as this template is very obtrusive and makes it look like every page should be corrected, when in fact, they cannot be. Since most of the entities also list the name of the entity under the entity description, in practical terms, the notice about the title seems unnecessary. The solution may be that every entity needs to have the entity name included. --JeffLane 11:41, 10 Jul 2005 (PDT)
  • That'd work too. I just used what I had seen used in other Wikis with underscores in the title. --AndrewNeo 22:32, 10 Jul 2005 (PDT)

Nice job with the document conversions. --JeffLane 11:27, 6 Jul 2005 (PDT)

  • Thanks, though the image with tables around them need to be fixed up a bit. --AndrewNeo 11:37, 6 Jul 2005 (PDT)
I found that it looked best when I added proper wiki captions like the ones I added on this page instead of relying on the tables to add the captions like we did in the HTML version. You still need to use tables to have multiple images together (which is also in the ladders example. It's a little more work, but they look good.
For example:
{| border=0 cellspacing=0 cellpadding=0
| [[Image:hammer_ladders5.jpg|frame|left|Fig. 2a - In-game visualization]]
| [[Image:hammer_ladders6.jpg|frame|left|Fig. 2b - End point stuck in floor]]
There's also a special line break you can use that prevents text from continuing to flow around the image: <br style="clear:both" /> Which would be at the end of the text that goes along with the images. You can see one of those right before the "Testing" header on the Ladders page. It prevents the Testing section from flowing alongside the previous image. --JeffLane 12:32, 6 Jul 2005 (PDT)
  • Added that in, looks excellent. Thanks! --AndrewNeo 12:48, 6 Jul 2005 (PDT)

Andrew, do you find yourself singing "I was born, in Saginaw Michigan"? I grew up in Detroit, reside in Tennessee. --wisemx 17:57, 6 Jul 2005 (PDT)

  • Ha. No. The only reason I've ever even heard of that song is because of one of those music CD commercials on TV. Not old enough to know it. --AndrewNeo 18:04, 6 Jul 2005 (PDT)


What is the intended difference between otherlang and otherlang2 templates? —Maven (talk) 12:12, 19 Sep 2005 (PDT)

  • Right now otherlang refers to the article with the same title name with the lang tag at then, while otherlang2 refers to an entirely differently named article. I'm in the process of rewriting the language tags right now though. --AndrewNeo 12:13, 19 Sep 2005 (PDT)
Ah, I see what you're doing. That's a much better way. Much cleaner syntax, too. —Maven (talk) 12:21, 19 Sep 2005 (PDT)
  • I thought so. Once I'm done I'll make a VDC namespace page on how to add translation tags so everyone knows. --AndrewNeo 12:22, 19 Sep 2005 (PDT)


The "for that you get a cookie" award

For that table, you earn a cookie. —Maven (talk) 12:29, 6 Oct 2005 (PDT)

Now that's funny. :-) --wisemx 12:39, 6 Oct 2005 (PDT)
  • Yay, a cookie! And it took me forever to make it :) --AndrewNeo 13:25, 6 Oct 2005 (PDT)
You did a great job. btw, are we the Tres Amigos? --wisemx 14:50, 6 Oct 2005 (PDT)
  • I suppose! ;) --AndrewNeo 12:52, 7 Oct 2005 (PDT)

"Wherever there is injustice, you will find us."Maven (talk) 13:39, 7 Oct 2005 (PDT)

Game templates

I like the steam game templates, but the third-party templates aren't quite as visually appealing. By the way, are you planning on using eight different templates for those, or only three with templatized image names?

[[Image:game_availability_{{{1}}}.png]] This game is currently {{{1}}}.

Maven (talk) 13:36, 7 Oct 2005 (PDT)

  • I had the same feeling about the third-party templates, that's why they're still sitting in my sandbox. And actually, that's not a bad idea, but you might want something like [[Image:game_availability_{{{img}}}.png]] This game is currently {{{text}}}. so you can have something different between the image and beta. That's a good idea though, to save on templates. --AndrewNeo 14:05, 7 Oct 2005 (PDT)

Would you like to tell me where you find the "Revert" button for pages—ts2do (talk) 18:04, 16 Oct 2005 (PDT)

  • Only admins can revert. To do it manually, go to a previous diff of a page, click edit, then click 'Save page'. This will re-save the older version. --AndrewNeo 18:37, 16 Oct 2005 (PDT)

Thanks for the comment on my tutorial Convert WAD to VMT. I changed it and hopefully it works out better.

"That's some hardcore reverse engineering going on there" <chuckle> This post started out involving hex editors, disassemblers, and SoftICE... and then I realized that you were speaking tongue-in-cheek. —Maven (talk) 16:46, 28 Oct 2005 (PDT)

  • Mostly sarcasm, I thought.. ;) Though I was suprised to learn that the commentary system's points actually weren't inside the Lost Coast map, unless vmex isn't decompiling it properly. --AndrewNeo 16:48, 28 Oct 2005 (PDT)

Commentary system ents are only available in lostcoast dlls, so how is the documentation helpful?—ts2do (talk) 18:17, 31 Oct 2005 (PST)

Valve will probably use the same system in other projects. I wouldn't be surprised if they made "Half-Life 2: Director's Cut". So it's not terribly unlikely that we'll eventually see the commentary system added to HL2. In that case, single-player mappers would be interested, even if modders can't use it. —Maven (talk) 18:28, 31 Oct 2005 (PST)
  • Don't forget that all Source games have the "enable commentary" option in the audio panel since Day of Defeat Source was released. It's very possible that in the next SDK update we'll have the commentary system's source. If you notice in the article, Robin was talking about the game DLL doing certain things.. and the game DLL is compiled with the SDK. --AndrewNeo 18:51, 31 Oct 2005 (PST)