trigger_gargantua_shake
trigger_gargantua_shake
is a brush entity available in Black Mesa. It's a trigger volume that creates shakes from gargantua and randomly push away player in its volume. Works with info_node_hint
, if Hint Activity
uses st_shake_tower
value (used in bm_c2a5i), or if Push
input fires.
Bug:Pushing doesn't work with physics objects or NPCs.
Note:Camera shake will work even if this entity is disabled.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Parent
(parentname)
<targetname> - The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
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Flags
Everything (not including physics debris) Clients (Survivors, Special Infected, Tanks ) : [32] : [512] : [4096] NPCs (Common Infected, Witches ) : [16] : [2048] Physics Objects (not including physics debris) : [1024]
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Inputs
SetgarGantua
<string> !FGD- Sets gargantua to make this trigger working. Seems broken because you don't need to have any gargantua for this trigger to work.
Note:This input doesn't work until
SetgarGantua
input fired.Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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