script_clip_vphysics

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Class hierarchy
CScriptVPhysicsClip
CFuncVPhysicsClip
CBaseEntity

script_clip_vphysics is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is a point entity version of func_clip_vphysics, allowing it to be spawned dynamically through VScript or the commentary system without recompiling the map. Like func_clip_vphysics, it is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely. It can also use a filter to only collide with specific objects.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Filter Name (filtername) <filter>
Filter to use to see if activator collides with this entity.
Bounding Box Extents (extent) <vector>
Controls each 'radius' of the bounding box. X is half the width, Y is half the height and Z is half the length.
Origin (origin) <vector>
Center of the bounding box specified by extent
Angles (angles) <vector>
Angles of the bounding box specified by extent

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also