prop_dynamic_playertouch

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Black Mesa Level Creation
Class hierarchy
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CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
One of shields in Interloper chapter.

prop_dynamic_playertouch is a point entity available in Black Mesa Black Mesa. This is a copy of prop_dynamic_override that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.

Note.pngNote:NPCs and physics props can't break this prop by touching it.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

ParticlesOnBreak (m_szParticlesOnBreak) <string>
When this entity breaks it will create the specified particle system.
SoundOnBreak (m_szSoundOnBreak) <sound>
When this entity breaks it will play the specified sound. Support sound name and direct file names.
DamageToPlayerOnTouch (m_FDamageToPlayerOnTouch) <float>
Amount of damage that player will take when this entity breaks on player touch.
fGluonDmgMultiplier (fGluonDmgMultiplier) <float>
Determines how much damage this prop will take from the gluon gun. 1.0 is value from the cvar.

Inputs

InputChangePlayerTouchDamge <float>
Changes DamageToPlayerOnTouch value.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_dynamic.

See also