prop_dynamic_playertouch
Class hierarchy |
---|
? |
prop_dynamic_playertouch
is a point entity available in Black Mesa. This is a copy of prop_dynamic_override
that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.
Note:NPCs and physics props can't break this prop by touching it.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- ParticlesOnBreak
(m_szParticlesOnBreak)
<string> - When this entity breaks it will create the specified particle system.
- SoundOnBreak
(m_szSoundOnBreak)
<sound> - When this entity breaks it will play the specified sound. Support sound name and direct file names.
- DamageToPlayerOnTouch
(m_FDamageToPlayerOnTouch)
<float> - Amount of damage that player will take when this entity breaks on player touch.
- fGluonDmgMultiplier
(fGluonDmgMultiplier)
<float> - Determines how much damage this prop will take from the gluon gun. 1.0 is value from the cvar.
Inputs
InputChangePlayerTouchDamge
<float>- Changes
DamageToPlayerOnTouch
value.
Note:Other
Keyvalues / Inputs / Outputs
are same as prop_dynamic
.