point_apc_controller
point_apc_controller
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Deathmatch.
In code, it is represented by the
CAPCController
class, defined in thehl2_dll\point_apc_controller.cpp
file.
Entity description
Controls all APC's in the map.
Todo: Collect more informations about what the entity does.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name of entity I should follow/attack
([todo internal name (i)])
<targetname>
Flags
- 1 : Active
Inputs
Activate
- Turn the APC rockets on.
Deactivate
- Turn the APC rockets off (go dormant).
Outputs
OnFireAtTarget
- Fires when a valid target is found and the APC should shoot rockets.