point_apc_controller

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Npc vehicledriver.png

point_apc_controller is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

In code, it is represented by theCAPCControllerclass, defined in thehl2_dll\point_apc_controller.cppfile.

Entity description

Controls all APC's in the map.

Todo: Collect more informations about what the entity does.

Keyvalues

Name (targetname) <string> [ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Yaw rate ([todo internal name (i)]) <float>
Yaw tolerance ([todo internal name (i)]) <float>
Pitch rate ([todo internal name (i)]) <float>
Pitch tolerance ([todo internal name (i)]) <float>
Rotate Start Sound ([todo internal name (i)]) <sound>
Rotate Stop Sound ([todo internal name (i)]) <sound>
Minmum target range ([todo internal name (i)]) <float>
Maximum target range ([todo internal name (i)]) <float>
Name of entity I should follow/attack ([todo internal name (i)]) <targetname>

Flags

  • 1 : Active

Inputs

Activate
Turn the APC rockets on.


Deactivate
Turn the APC rockets off (go dormant).

Outputs

OnFireAtTarget
Fires when a valid target is found and the APC should shoot rockets.