LightmappedTwoTexture

From Valve Developer Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Stub

This article or section is a stub. You can help by expanding it.

  • Lightmapped: A lightmap is baked onto the surface during compile.
  • TwoTexture: Two base textures ($basetexture and $detail) are multiplied together and can be transformed independently. (Just like the Multiply blending mode in typical image editors.)
Tip.pngTip:Can be used to work around the lack of $detailblendmode 8 in LightmappedGeneric.

See also