LightmappedTwoTexture
- Lightmapped: A lightmap is baked onto the surface during compile.
- TwoTexture: Two base textures ($basetexture and $detail) are multiplied together and can be transformed independently. (Just like the Multiply blending mode in typical image editors.)
Tip:Can be used to work around the lack of $detailblendmode 8 in LightmappedGeneric.