item_healthcharger

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item_healthcharger is a point entity available in Black Mesa Black Mesa.

HealthchargerBMSclean.png

This is the health charger which gradually replenishes player health on use, until empty or the player is at full health (in multiplayer it refills automatically). A charger normally holds 50 health points, regardless of the difficulty setting.

PlacementTip.gifPlacement Tip:
  • Rechargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
  • To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.
Note.pngNote:
  • Player can use health chargers without suit.
  • Players can change weapons while healing.
  • Players can fire any weapon while healing.
  • Players can reload weapons while healing.
  • Players can't use it past the limit or maximum health points. The limit for chargers can be changed via the cvar.
  • Cannot be used by two (or more) players at the same time, even if they are in the same team.
Icon-Bug.pngBug:Sometimes skins and animations doesn't displays properly in multiplayer (usually happens when it is empty).

Represented by class CItem_HealthCharger.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Charge (charge) <float>
How full the charger should be. Min value is 0, max value is 100.
Force Skin (skintype) <choices>
Determines model that the charger will use, dirty or clean.
  • 0: None/Clean
  • 1: Clean
  • 2: Dirty
Images of both Clean and Dirty versions


Inputs

Enable <void>
Allows to use, sets skin 0, turns light on.
Disable <void>
Prevents to use, sets skin 1, turns light off.
Fill <float> !FGD
Fills the charger with specified number if the charger is empty.

Outputs

OnEmpty
Fired when the charger is empty.
OnUse
Fired when the player tries to +use the charger.
OnTurnOff  !FGD
Fires on disable.
OnTurnOn  !FGD
Fires on enable.

ConVars/Commands

Cvar/CommandParameters or default valueDescriptorEffect
sk_healthcharger50Arbitrary numberAmount of health that can be gained from a single charger.
cl_hpcharg_light_col_r255Arbitrary numberRed color value for dynamic light from health chargers.
cl_hpcharg_light_col_g0Arbitrary numberGreen color value for dynamic light from health chargers.
cl_hpcharg_light_col_b0Arbitrary numberBlue color value for dynamic light from health chargers.
cl_hpcharg_light_intensity32Arbitrary numberIntensity value for dynamic light from health chargers.
cl_hpcharg_light_on1Arbitrary numberSets state of dynamic light spawn by health chargers. 0 - disallow to spawn, 1 - allow to spawn.
cl_hpcharg_light_range64Arbitrary numberRange value for dynamic light from health chargers.
cl_hpcharg_light_debug0Arbitrary numberSets debug state of health chargers light.
sk_charger_health_rate1Arbitrary numberSets treatment speed from health chargers.
sk_charger_refill_delay15Arbitrary numberDelay before refill for suit and health chargers in seconds. Multiplayer only.

See also