grenade_bolt
grenade_bolt
is a point entity available in Black Mesa. This is crossbow bolt that appears when the player shoots from crossbow in multiplayer. Used by mod version of the game (with no explosion abilities) for singleplayer campaign. Current Steam versions using tracerbullet
entity, you still can use old version of the bolts with sk_crossbow_tracer_enabled 0
, bolts will not differ from the mod version. In singleplayer, bolts behave similarly to Half-Life 2, they can bounce, create sparks when hitting surfaces, can kill most enemies in one hit, it is affected by gravity (which is why you have to shoot with lead), don't have the ability to chain the body to a wall (used for tracerbullet
). In multiplayer, they use dynamite stick in their composition, which is why they explode instantly upon impact with a surface. Most inputs and outputs are same as CBaseAnimating. Used CBlackMesaBaseProjectile
as a base class in Steam versions, CBaseCombatCharacter
used in the mod version.
|
trigger_weaponfire
to set proper skin (will not affect bolts from secondary attack).
|
Contents
Inputs
SetToExplode
<void> (only in )- This input forces bolt to explode upon impact with a surface. Used in multiplayer. Tip:You can use this input for singleplayer map. Use
trigger_weaponfire
that will fire this input for everygrenade_bolt
entity (make sure thatsk_crossbow_tracer_enabled
is disabled).
SetTimer
<float> (only in )- Sets amount of time before detonate. Doesn't do anything for this entity.
Outputs
OnDetonate
<void> (only in )- Fired by this entity when detonated. This entity cannot detonate, so this output never works.
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_crossbow_tracer_enabled | 1 | Bool | Enable tracer crossbow bolts if 1. With 0, crossbow will use grenade_bolt . Does not affect multiplayer mode. |
sk_detenator_bolt_airspeed | 5000 | Float | Bolt air speed. |
sk_detenator_bolt_client_lifetime | 30 | Float | Amount of time before bolt disappear after it lands. |
sk_detenator_bolt_dot_bounce | -0.5 | Float | Affects the number of bounces the bolt can make. Should be used a negative value (otherwise the bolt will remain in one point). |
sk_detenator_bolt_gravity | 40 | Float | Gravity scale, or how much gravity will affect the bolt. |
sk_detenator_bolt_plr_dmg | 115 | Float | Amount of damage from bolt. |
sk_weapon_crossbow_bolt_advance_speed | 2 | Float | Acceleration during flight. |
sk_detenator_bolt_plr_xplode_direct_hit_dmg | 75 | Float | Amount of damage from direct hit for explondable bolt. |
sk_detenator_bolt_plr_xplode_dmg | 50 | Float | Amount of damage from indirect hit for explondable bolt (the damage from explosion). |
sk_detenator_bolt_plr_xplode_radius | 128 | Float | Explosion radius for explondable bolt. |
Black Mesa (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_bolt | 75 | Float | Amount of damage from player's bolt. |
sk_plr_dmg_bolt_sniper | 0 | Float | Amount of damage from player's bolt for sniper. Doesn't work. |
sk_npc_dmg_bolt | 0 | Float | Amount of damage from NPC's bolt. Doesn't work, none of the available NPCs can use crossbow. Probably should have been used for female assassins (in the original Half-Life there was an idea to use crossbow for this NPC class), you can find mention of separate crossbow's sounds for NPCs (in scripts/weapon_crossbow.txt ). |
See Also
weapon_crossbow
- the weapon crossbow entityitem_weapon_crossbow
- the pickup crossbow entityitem_ammo_crossbow
- the ammo entity for weapon crossbowtracerbullet
- the tracer version of boltsblackmesa_crossbow_tracer
- the crossbow tracer entity